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changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing
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21
tools/d3d9/math/math.h
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21
tools/d3d9/math/math.h
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#ifndef MATH_H
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#define MATH_H
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#include "vec3.h"
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#include "vec4.h"
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#include "quat.h"
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#include "dquat.h"
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#include "mat3.h"
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#include "mat4.h"
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std::ostream &operator<<(std::ostream& of, const Vec3 &v);
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std::ostream &operator<<(std::ostream& of, const Vec4 &v);
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std::ostream &operator<<(std::ostream& of, const Quat &v);
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std::ostream &operator<<(std::ostream& of, const DQuat &v);
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std::ostream &operator<<(std::ostream& of, const Mat3 &v);
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std::ostream &operator<<(std::ostream& of, const Mat4 &v);
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#define PI 3.14159265359f
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#endif
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