mirror of
https://github.com/aap/librw.git
synced 2024-11-25 13:15:43 +00:00
changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing
This commit is contained in:
parent
fca3327ae2
commit
f09a1ab99f
60
librw.sln
Normal file
60
librw.sln
Normal file
@ -0,0 +1,60 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Express 2013 for Windows Desktop
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VisualStudioVersion = 12.0.30723.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "librw", "librw.vcxproj", "{30552BB0-3B19-49A4-ABF4-87CF68AF9E38}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dumprwtree", "tools\dumprwtree\dumprwtree.vcxproj", "{B487F101-0C2B-4F99-A1E0-B0B0C0F3FE7E}"
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ProjectSection(ProjectDependencies) = postProject
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{30552BB0-3B19-49A4-ABF4-87CF68AF9E38} = {30552BB0-3B19-49A4-ABF4-87CF68AF9E38}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dffwrite", "tools\dffwrite\dffwrite.vcxproj", "{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}"
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ProjectSection(ProjectDependencies) = postProject
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{30552BB0-3B19-49A4-ABF4-87CF68AF9E38} = {30552BB0-3B19-49A4-ABF4-87CF68AF9E38}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "insttest", "tools\insttest\insttest.vcxproj", "{2592ED29-F258-4949-AB45-7B873BF697F7}"
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ProjectSection(ProjectDependencies) = postProject
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{30552BB0-3B19-49A4-ABF4-87CF68AF9E38} = {30552BB0-3B19-49A4-ABF4-87CF68AF9E38}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d9", "tools\d3d9\d3d9.vcxproj", "{E5D477C8-4CAF-43BF-B7E3-6689503D469F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug - null|Win32 = Debug - null|Win32
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{30552BB0-3B19-49A4-ABF4-87CF68AF9E38}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
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{30552BB0-3B19-49A4-ABF4-87CF68AF9E38}.Debug - null|Win32.Build.0 = Debug - null|Win32
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{30552BB0-3B19-49A4-ABF4-87CF68AF9E38}.Debug|Win32.ActiveCfg = Debug|Win32
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{30552BB0-3B19-49A4-ABF4-87CF68AF9E38}.Debug|Win32.Build.0 = Debug|Win32
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{30552BB0-3B19-49A4-ABF4-87CF68AF9E38}.Release|Win32.ActiveCfg = Release|Win32
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{30552BB0-3B19-49A4-ABF4-87CF68AF9E38}.Release|Win32.Build.0 = Release|Win32
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{B487F101-0C2B-4F99-A1E0-B0B0C0F3FE7E}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
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{B487F101-0C2B-4F99-A1E0-B0B0C0F3FE7E}.Debug|Win32.ActiveCfg = Debug|Win32
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{B487F101-0C2B-4F99-A1E0-B0B0C0F3FE7E}.Release|Win32.ActiveCfg = Release|Win32
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{B487F101-0C2B-4F99-A1E0-B0B0C0F3FE7E}.Release|Win32.Build.0 = Release|Win32
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{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
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{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Debug|Win32.ActiveCfg = Debug|Win32
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{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Release|Win32.ActiveCfg = Release|Win32
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{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Release|Win32.Build.0 = Release|Win32
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug - null|Win32.Build.0 = Debug - null|Win32
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug|Win32.ActiveCfg = Debug|Win32
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|Win32.ActiveCfg = Release|Win32
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{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|Win32.Build.0 = Release|Win32
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug|Win32.ActiveCfg = Debug|Win32
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug|Win32.Build.0 = Debug|Win32
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Release|Win32.ActiveCfg = Release|Win32
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{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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127
librw.vcxproj
Normal file
127
librw.vcxproj
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@ -0,0 +1,127 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug - null|Win32">
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<Configuration>Debug - null</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{30552BB0-3B19-49A4-ABF4-87CF68AF9E38}</ProjectGuid>
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<RootNamespace>librw</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120_xp</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetExt>.lib</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
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<TargetExt>.lib</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetExt>.lib</TargetExt>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_USING_V110_SDK71_;_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_USING_V110_SDK71_;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_USING_V110_SDK71_;_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\clump.cpp" />
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<ClCompile Include="src\d3d9.cpp" />
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<ClCompile Include="src\geometry.cpp" />
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<ClCompile Include="src\gtaplg.cpp" />
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<ClCompile Include="src\image.cpp" />
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<ClCompile Include="src\ogl.cpp" />
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<ClCompile Include="src\pipeline.cpp" />
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<ClCompile Include="src\plugins.cpp" />
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<ClCompile Include="src\ps2.cpp" />
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<ClCompile Include="src\rwbase.cpp" />
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<ClCompile Include="src\xbox.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\gtaplg.h" />
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<ClInclude Include="src\rwbase.h" />
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<ClInclude Include="src\rwd3d9.h" />
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<ClInclude Include="src\rwobjects.h" />
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<ClInclude Include="src\rwogl.h" />
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<ClInclude Include="src\rwpipeline.h" />
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<ClInclude Include="src\rwplugin.h" />
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<ClInclude Include="src\rwps2.h" />
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<ClInclude Include="src\rwxbox.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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3
rw.h
3
rw.h
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#include "src/rwpipeline.h"
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#include "src/rwobjects.h"
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#include "src/rwps2.h"
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#include "src/rwogl.h"
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#include "src/rwxbox.h"
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#include "src/rwd3d9.h"
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#include "src/rwogl.h"
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@ -11,6 +11,8 @@
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#include "rwobjects.h"
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#include "rwps2.h"
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#include "rwogl.h"
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#include "rwxbox.h"
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#include "rwd3d9.h"
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using namespace std;
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@ -534,6 +536,10 @@ Atomic::init(void)
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ps2::makeDefaultPipeline();
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defaultPipelines[platformIdx[PLATFORM_OGL]] =
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gl::makeDefaultPipeline();
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defaultPipelines[platformIdx[PLATFORM_XBOX]] =
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xbox::makeDefaultPipeline();
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defaultPipelines[platformIdx[PLATFORM_D3D9]] =
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d3d9::makeDefaultPipeline();
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}
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// Atomic Rights plugin
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558
src/d3d9.cpp
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558
src/d3d9.cpp
Normal file
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <new>
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwd3d9.h"
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using namespace std;
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namespace rw {
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namespace d3d9 {
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#ifdef RW_D3D9
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IDirect3DDevice9 *device = NULL;
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#else
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enum {
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D3DLOCK_NOSYSLOCK = 0, // ignored
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D3DPOOL_MANAGED = 0, // ignored
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D3DPT_TRIANGLELIST = 4,
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D3DPT_TRIANGLESTRIP = 5,
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D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.)
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D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.)
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D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.)
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D3DDECLTYPE_FLOAT4 = 3, // 4D float
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D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range
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// Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
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D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte
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D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.)
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D3DDECLTYPE_SHORT4 = 7, // 4D signed short
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D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0
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D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
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D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
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D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
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D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
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D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
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D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
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D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
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D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values
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D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused.
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D3DDECLMETHOD_DEFAULT = 0,
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D3DDECLUSAGE_POSITION = 0,
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D3DDECLUSAGE_BLENDWEIGHT, // 1
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D3DDECLUSAGE_BLENDINDICES, // 2
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D3DDECLUSAGE_NORMAL, // 3
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D3DDECLUSAGE_PSIZE, // 4
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D3DDECLUSAGE_TEXCOORD, // 5
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D3DDECLUSAGE_TANGENT, // 6
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D3DDECLUSAGE_BINORMAL, // 7
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D3DDECLUSAGE_TESSFACTOR, // 8
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D3DDECLUSAGE_POSITIONT, // 9
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D3DDECLUSAGE_COLOR, // 10
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D3DDECLUSAGE_FOG, // 11
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D3DDECLUSAGE_DEPTH, // 12
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D3DDECLUSAGE_SAMPLE, // 13
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};
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#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
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#define D3DCOLOR_ARGB(a,r,g,b) \
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((uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
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#endif
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||||
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int vertFormatMap[] = {
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-1, VERT_FLOAT2, VERT_FLOAT3, -1, VERT_ARGB
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};
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||||
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uint16*
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||||
lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags)
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{
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#ifdef RW_D3D9
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||||
uint16 *indices;
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IDirect3DIndexBuffer9 *ibuf = (IDirect3DIndexBuffer9*)indexBuffer;
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ibuf->Lock(offset, size, (void**)&indices, flags);
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return indices;
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||||
#else
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return (uint16*)indexBuffer;
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||||
#endif
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}
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void
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unlockIndices(void *indexBuffer)
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{
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||||
#ifdef RW_D3D9
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IDirect3DIndexBuffer9 *ibuf = (IDirect3DIndexBuffer9*)indexBuffer;
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ibuf->Unlock();
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||||
#endif
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||||
}
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||||
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uint8*
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lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags)
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{
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||||
#ifdef RW_D3D9
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||||
uint8 *verts;
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||||
IDirect3DVertexBuffer9 *vertbuf = (IDirect3DVertexBuffer9*)vertexBuffer;
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vertbuf->Lock(offset, size, (void**)&verts, flags);
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return verts;
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||||
#else
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return (uint8*)vertexBuffer;
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||||
#endif
|
||||
}
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||||
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void
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unlockVertices(void *vertexBuffer)
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{
|
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#ifdef RW_D3D9
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||||
IDirect3DVertexBuffer9 *vertbuf = (IDirect3DVertexBuffer9*)vertexBuffer;
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||||
vertbuf->Unlock();
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||||
#endif
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||||
}
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||||
|
||||
void*
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createVertexDeclaration(VertexElement *elements)
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||||
{
|
||||
#ifdef RW_D3D9
|
||||
IDirect3DVertexDeclaration9 *decl = 0;
|
||||
device->CreateVertexDeclaration((D3DVERTEXELEMENT9*)elements, &decl);
|
||||
return decl;
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||||
#else
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||||
int n = 0;
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||||
VertexElement *e = (VertexElement*)elements;
|
||||
while(e[n++].stream != 0xFF)
|
||||
;
|
||||
e = new VertexElement[n];
|
||||
memcpy(e, elements, n*sizeof(VertexElement));
|
||||
return e;
|
||||
#endif
|
||||
}
|
||||
|
||||
uint32
|
||||
getDeclaration(void *declaration, VertexElement *elements)
|
||||
{
|
||||
#ifdef RW_D3D9
|
||||
IDirect3DVertexDeclaration9 *decl = (IDirect3DVertexDeclaration9*)declaration;
|
||||
UINT numElt;
|
||||
decl->GetDeclaration((D3DVERTEXELEMENT9*)elements, &numElt);
|
||||
return numElt;
|
||||
#else
|
||||
int n = 0;
|
||||
VertexElement *e = (VertexElement*)declaration;
|
||||
while(e[n++].stream != 0xFF)
|
||||
;
|
||||
if(elements)
|
||||
memcpy(elements, declaration, n*sizeof(VertexElement));
|
||||
return n;
|
||||
#endif
|
||||
}
|
||||
|
||||
void*
|
||||
createIndexBuffer(uint32 length)
|
||||
{
|
||||
#ifdef RW_D3D9
|
||||
IDirect3DIndexBuffer9 *ibuf;
|
||||
device->CreateIndexBuffer(length, D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_MANAGED, &ibuf, 0);
|
||||
return ibuf;
|
||||
#else
|
||||
return new uint8[length];
|
||||
#endif
|
||||
}
|
||||
|
||||
void*
|
||||
createVertexBuffer(uint32 length, int32 pool)
|
||||
{
|
||||
#ifdef RW_D3D9
|
||||
IDirect3DVertexBuffer9 *vbuf;
|
||||
device->CreateVertexBuffer(length, D3DUSAGE_WRITEONLY, 0, (D3DPOOL)pool, &vbuf, 0);
|
||||
return vbuf;
|
||||
#else
|
||||
return new uint8[length];
|
||||
#endif
|
||||
}
|
||||
|
||||
void*
|
||||
destroyNativeData(void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
assert(geometry->instData != NULL);
|
||||
assert(geometry->instData->platform == PLATFORM_D3D9);
|
||||
// TODO
|
||||
InstanceDataHeader *header =
|
||||
(InstanceDataHeader*)geometry->instData;
|
||||
delete header;
|
||||
return object;
|
||||
}
|
||||
|
||||
void
|
||||
readNativeData(Stream *stream, int32, void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
uint32 vers;
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, &vers));
|
||||
assert(stream->readU32() == PLATFORM_D3D9);
|
||||
InstanceDataHeader *header = new InstanceDataHeader;
|
||||
geometry->instData = header;
|
||||
header->platform = PLATFORM_D3D9;
|
||||
int32 size = stream->readI32();
|
||||
uint8 *data = new uint8[size];
|
||||
stream->read(data, size);
|
||||
uint8 *p = data;
|
||||
header->serialNumber = *(uint32*)p; p += 4;
|
||||
header->numMeshes = *(uint32*)p; p += 4;
|
||||
header->indexBuffer = NULL; p += 4;
|
||||
header->primType = *(uint32*)p; p += 4;
|
||||
p += 16*2; // skip vertex streams, they're repeated with the vertex buffers
|
||||
header->useOffsets = *(bool32*)p; p += 4;
|
||||
header->vertexDeclaration = NULL; p += 4;
|
||||
header->totalNumIndex = *(uint32*)p; p += 4;
|
||||
header->totalNumVertex = *(uint32*)p; p += 4;
|
||||
header->inst = new InstanceData[header->numMeshes];
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
inst->numIndex = *(uint32*)p; p += 4;
|
||||
inst->minVert = *(uint32*)p; p += 4;
|
||||
uint32 matid = *(uint32*)p; p += 4;
|
||||
inst->material = geometry->materialList[matid];
|
||||
inst->vertexAlpha = *(bool32*)p; p += 4;
|
||||
inst->vertexShader = NULL; p += 4;
|
||||
inst->baseIndex = 0; p += 4;
|
||||
inst->numVertices = *(uint32*)p; p += 4;
|
||||
inst->startIndex = *(uint32*)p; p += 4;
|
||||
inst->numPrimitives = *(uint32*)p; p += 4;
|
||||
inst++;
|
||||
}
|
||||
|
||||
VertexElement elements[10];
|
||||
uint32 numDeclarations = stream->readU32();
|
||||
stream->read(elements, numDeclarations*8);
|
||||
header->vertexDeclaration = createVertexDeclaration(elements);
|
||||
|
||||
header->indexBuffer = createIndexBuffer(header->totalNumIndex*sizeof(uint16));
|
||||
|
||||
uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0);
|
||||
stream->read(indices, 2*header->totalNumIndex);
|
||||
unlockIndices(header->indexBuffer);
|
||||
|
||||
VertexStream *s;
|
||||
p = data;
|
||||
for(int i = 0; i < 2; i++){
|
||||
stream->read(p, 16);
|
||||
s = &header->vertexStream[i];
|
||||
s->vertexBuffer = (void*)*(uint32*)p; p += 4;
|
||||
s->offset = 0; p += 4;
|
||||
s->stride = *(uint32*)p; p += 4;
|
||||
s->geometryFlags = *(uint16*)p; p += 2;
|
||||
s->managed = *p++;
|
||||
s->dynamicLock = *p++;
|
||||
|
||||
if(s->vertexBuffer == NULL)
|
||||
continue;
|
||||
// TODO: unset managed flag when using morph targets.
|
||||
// also uses different buffer type and locks differently
|
||||
s->vertexBuffer = createVertexBuffer(s->stride*header->totalNumVertex, D3DPOOL_MANAGED);
|
||||
|
||||
uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
|
||||
stream->read(verts, s->stride*header->totalNumVertex);
|
||||
unlockVertices(s->vertexBuffer);
|
||||
}
|
||||
|
||||
// TODO: somehow depends on number of streams used (baseIndex = minVert when more than one)
|
||||
inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
inst->baseIndex = inst->minVert + header->vertexStream[0].offset / header->vertexStream[0].stride;
|
||||
inst++;
|
||||
}
|
||||
|
||||
delete[] data;
|
||||
}
|
||||
|
||||
void
|
||||
writeNativeData(Stream *stream, int32 len, void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
writeChunkHeader(stream, ID_STRUCT, len-12);
|
||||
assert(geometry->instData != NULL);
|
||||
assert(geometry->instData->platform == PLATFORM_D3D9);
|
||||
stream->writeU32(PLATFORM_D3D9);
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
|
||||
int32 size = 64 + geometry->meshHeader->numMeshes*36;
|
||||
uint8 *data = new uint8[size];
|
||||
stream->writeI32(size);
|
||||
|
||||
uint8 *p = data;
|
||||
*(uint32*)p = header->serialNumber; p += 4;
|
||||
*(uint32*)p = header->numMeshes; p += 4;
|
||||
p += 4; // skip index buffer
|
||||
*(uint32*)p = header->primType; p += 4;
|
||||
p += 16*2; // skip vertex streams, they're repeated with the vertex buffers
|
||||
*(bool32*)p = header->useOffsets; p += 4;
|
||||
p += 4; // skip vertex declaration
|
||||
*(uint32*)p = header->totalNumIndex; p += 4;
|
||||
*(uint32*)p = header->totalNumVertex; p += 4;
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
*(uint32*)p = inst->numIndex; p += 4;
|
||||
*(uint32*)p = inst->minVert; p += 4;
|
||||
int32 matid = findPointer(inst->material, (void**)geometry->materialList, geometry->numMaterials);
|
||||
*(int32*)p = matid; p += 4;
|
||||
*(bool32*)p = inst->vertexAlpha; p += 4;
|
||||
*(uint32*)p = 0; p += 4; // vertex shader
|
||||
*(uint32*)p = inst->baseIndex; p += 4; // not used but meh...
|
||||
*(uint32*)p = inst->numVertices; p += 4;
|
||||
*(uint32*)p = inst->startIndex; p += 4;
|
||||
*(uint32*)p = inst->numPrimitives; p += 4;
|
||||
inst++;
|
||||
}
|
||||
stream->write(data, size);
|
||||
|
||||
VertexElement elements[10];
|
||||
uint32 numElt = getDeclaration(header->vertexDeclaration, elements);
|
||||
stream->writeU32(numElt);
|
||||
stream->write(elements, 8*numElt);
|
||||
|
||||
uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0);
|
||||
stream->write(indices, 2*header->totalNumIndex);
|
||||
unlockIndices(header->indexBuffer);
|
||||
|
||||
VertexStream *s;
|
||||
for(int i = 0; i < 2; i++){
|
||||
s = &header->vertexStream[i];
|
||||
p = data;
|
||||
*(uint32*)p = s->vertexBuffer ? 0xbadeaffe : 0; p += 4;
|
||||
*(uint32*)p = s->offset; p += 4;
|
||||
*(uint32*)p = s->stride; p += 4;
|
||||
*(uint16*)p = s->geometryFlags; p += 2;
|
||||
*p++ = s->managed;
|
||||
*p++ = s->dynamicLock;
|
||||
stream->write(data, 16);
|
||||
|
||||
if(s->vertexBuffer == NULL)
|
||||
continue;
|
||||
uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
|
||||
stream->write(verts, s->stride*header->totalNumVertex);
|
||||
unlockVertices(s->vertexBuffer);
|
||||
}
|
||||
|
||||
delete[] data;
|
||||
}
|
||||
|
||||
int32
|
||||
getSizeNativeData(void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
assert(geometry->instData != NULL);
|
||||
assert(geometry->instData->platform == PLATFORM_D3D9);
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
|
||||
int32 size = 12 + 4 + 4 + 64 + header->numMeshes*36;
|
||||
uint32 numElt = getDeclaration(header->vertexDeclaration, NULL);
|
||||
size += 4 + numElt*8;
|
||||
size += 2*header->totalNumIndex;
|
||||
size += 0x10 + header->vertexStream[0].stride*header->totalNumVertex;
|
||||
size += 0x10 + header->vertexStream[1].stride*header->totalNumVertex;
|
||||
return size;
|
||||
}
|
||||
|
||||
void
|
||||
registerNativeDataPlugin(void)
|
||||
{
|
||||
Geometry::registerPlugin(0, ID_NATIVEDATA,
|
||||
NULL, destroyNativeData, NULL);
|
||||
Geometry::registerPluginStream(ID_NATIVEDATA,
|
||||
readNativeData,
|
||||
writeNativeData,
|
||||
getSizeNativeData);
|
||||
}
|
||||
|
||||
ObjPipeline::ObjPipeline(uint32 platform)
|
||||
: rw::ObjPipeline(platform),
|
||||
instanceCB(NULL), uninstanceCB(NULL) { }
|
||||
|
||||
void
|
||||
ObjPipeline::instance(Atomic *atomic)
|
||||
{
|
||||
Geometry *geo = atomic->geometry;
|
||||
if(geo->geoflags & Geometry::NATIVE)
|
||||
return;
|
||||
geo->geoflags |= Geometry::NATIVE;
|
||||
InstanceDataHeader *header = new InstanceDataHeader;
|
||||
MeshHeader *meshh = geo->meshHeader;
|
||||
geo->instData = header;
|
||||
header->platform = PLATFORM_D3D9;
|
||||
|
||||
header->serialNumber = 0;
|
||||
header->numMeshes = meshh->numMeshes;
|
||||
header->primType = meshh->flags == 1 ? D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST;
|
||||
header->useOffsets = 0;
|
||||
header->totalNumVertex = geo->numVertices;
|
||||
header->totalNumIndex = meshh->totalIndices;
|
||||
header->inst = new InstanceData[header->numMeshes];
|
||||
|
||||
header->indexBuffer = createIndexBuffer(header->totalNumIndex*sizeof(uint16));
|
||||
|
||||
uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0);
|
||||
InstanceData *inst = header->inst;
|
||||
Mesh *mesh = meshh->mesh;
|
||||
uint32 startindex = 0;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
findMinVertAndNumVertices(mesh->indices, mesh->numIndices,
|
||||
&inst->minVert, &inst->numVertices);
|
||||
inst->numIndex = mesh->numIndices;
|
||||
inst->material = mesh->material;
|
||||
inst->vertexAlpha = 0;
|
||||
inst->vertexShader = NULL;
|
||||
inst->baseIndex = inst->minVert;
|
||||
inst->startIndex = startindex;
|
||||
inst->numPrimitives = header->primType == D3DPT_TRIANGLESTRIP ? inst->numIndex-2 : inst->numIndex/3;
|
||||
if(inst->minVert == 0)
|
||||
memcpy(&indices[inst->startIndex], mesh->indices, inst->numIndex*sizeof(uint16));
|
||||
else
|
||||
for(uint32 j = 0; j < inst->numIndex; j++)
|
||||
indices[inst->startIndex+j] = mesh->indices[j]-inst->minVert;
|
||||
startindex += inst->numIndex;
|
||||
mesh++;
|
||||
inst++;
|
||||
}
|
||||
unlockIndices(header->indexBuffer);
|
||||
|
||||
VertexStream *s;
|
||||
for(int i = 0; i < 2; i++){
|
||||
s = &header->vertexStream[i];
|
||||
s->vertexBuffer = NULL;
|
||||
s->offset = 0;
|
||||
s->stride = 0;
|
||||
s->geometryFlags = 0;
|
||||
s->managed = 0;
|
||||
s->dynamicLock = 0;
|
||||
}
|
||||
|
||||
this->instanceCB(geo, header);
|
||||
}
|
||||
|
||||
void
|
||||
ObjPipeline::uninstance(Atomic *atomic)
|
||||
{
|
||||
assert(0 && "can't uninstance");
|
||||
}
|
||||
|
||||
void
|
||||
defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
|
||||
{
|
||||
VertexElement dcl[6];
|
||||
|
||||
VertexStream *s = &header->vertexStream[0];
|
||||
s->offset = 0;
|
||||
s->managed = 1;
|
||||
s->geometryFlags = 0;
|
||||
s->dynamicLock = 0;
|
||||
|
||||
int i = 0;
|
||||
dcl[i++] = {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0};
|
||||
uint32 stride = 12;
|
||||
s->geometryFlags |= 0x2;
|
||||
|
||||
bool isPrelit = (geo->geoflags & Geometry::PRELIT) != 0;
|
||||
if(isPrelit){
|
||||
dcl[i++] = {0, stride, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0};
|
||||
s->geometryFlags |= 0x8;
|
||||
stride += 4;
|
||||
}
|
||||
|
||||
bool isTextured = (geo->geoflags & (Geometry::TEXTURED | Geometry::TEXTURED2)) != 0;
|
||||
if(isTextured){
|
||||
dcl[i++] = {0, stride, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0};
|
||||
s->geometryFlags |= 0x10;
|
||||
stride += 8;
|
||||
}
|
||||
|
||||
bool hasNormals = (geo->geoflags & Geometry::NORMALS) != 0;
|
||||
if(hasNormals){
|
||||
dcl[i++] = {0, stride, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0};
|
||||
s->geometryFlags |= 0x4;
|
||||
stride += 12;
|
||||
}
|
||||
dcl[i] = D3DDECL_END();
|
||||
header->vertexStream[0].stride = stride;
|
||||
|
||||
header->vertexDeclaration = createVertexDeclaration((VertexElement*)dcl);
|
||||
|
||||
s->vertexBuffer = createVertexBuffer(header->totalNumVertex*s->stride, D3DPOOL_MANAGED);
|
||||
|
||||
uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
|
||||
for(i = 0; dcl[i].usage != D3DDECLUSAGE_POSITION || dcl[i].usageIndex != 0; i++)
|
||||
;
|
||||
instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
|
||||
geo->morphTargets[0].vertices,
|
||||
header->totalNumVertex,
|
||||
header->vertexStream[dcl[i].stream].stride);
|
||||
|
||||
if(isPrelit){
|
||||
for(i = 0; dcl[i].usage != D3DDECLUSAGE_COLOR || dcl[i].usageIndex != 0; i++)
|
||||
;
|
||||
instColor(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
|
||||
geo->colors,
|
||||
header->totalNumVertex,
|
||||
header->vertexStream[dcl[i].stream].stride);
|
||||
}
|
||||
|
||||
if(isTextured){
|
||||
for(i = 0; dcl[i].usage != D3DDECLUSAGE_TEXCOORD || dcl[i].usageIndex != 0; i++)
|
||||
;
|
||||
instV2d(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
|
||||
geo->texCoords[0],
|
||||
header->totalNumVertex,
|
||||
header->vertexStream[dcl[i].stream].stride);
|
||||
}
|
||||
|
||||
if(hasNormals){
|
||||
for(i = 0; dcl[i].usage != D3DDECLUSAGE_NORMAL || dcl[i].usageIndex != 0; i++)
|
||||
;
|
||||
instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
|
||||
geo->morphTargets[0].normals,
|
||||
header->totalNumVertex,
|
||||
header->vertexStream[dcl[i].stream].stride);
|
||||
}
|
||||
unlockVertices(s->vertexBuffer);
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
makeDefaultPipeline(void)
|
||||
{
|
||||
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D9);
|
||||
pipe->instanceCB = defaultInstanceCB;
|
||||
return pipe;
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
makeSkinPipeline(void)
|
||||
{
|
||||
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D9);
|
||||
pipe->instanceCB = defaultInstanceCB;
|
||||
pipe->pluginID = ID_SKIN;
|
||||
pipe->pluginData = 1;
|
||||
return pipe;
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
makeMatFXPipeline(void)
|
||||
{
|
||||
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D9);
|
||||
pipe->instanceCB = defaultInstanceCB;
|
||||
pipe->pluginID = ID_MATFX;
|
||||
pipe->pluginData = 0;
|
||||
return pipe;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -223,7 +223,7 @@ Image::setSearchPath(const char *path)
|
||||
::free(searchPaths);
|
||||
numSearchPaths = 0;
|
||||
if(path)
|
||||
searchPaths = p = strdup(path);
|
||||
searchPaths = p = _strdup(path);
|
||||
else{
|
||||
searchPaths = NULL;
|
||||
return;
|
||||
@ -258,7 +258,7 @@ Image::getFilename(const char *name)
|
||||
if(f){
|
||||
fclose(f);
|
||||
printf("found %s\n", name);
|
||||
return strdup(name);
|
||||
return _strdup(name);
|
||||
}
|
||||
return NULL;
|
||||
}else
|
||||
|
339
src/ogl.cpp
339
src/ogl.cpp
@ -54,74 +54,51 @@ printAttribInfo(AttribDesc *attribs, int n)
|
||||
}
|
||||
*/
|
||||
|
||||
void*
|
||||
destroyNativeData(void *object, int32, int32)
|
||||
#ifdef RW_OPENGL
|
||||
void
|
||||
uploadGeo(Geometry *geo)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
assert(geometry->instData->platform == PLATFORM_OGL);
|
||||
InstanceDataHeader *header =
|
||||
(InstanceDataHeader*)geometry->instData;
|
||||
delete[] header->attribs;
|
||||
delete[] header->data;
|
||||
delete header;
|
||||
return object;
|
||||
InstanceDataHeader *inst = (InstanceDataHeader*)geo->instData;
|
||||
MeshHeader *meshHeader = geo->meshHeader;
|
||||
|
||||
glGenBuffers(1, &inst->vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, inst->vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, inst->dataSize,
|
||||
inst->data, GL_STATIC_DRAW);
|
||||
|
||||
glGenBuffers(1, &inst->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, inst->ibo);
|
||||
glBufferData(GL_ARRAY_BUFFER, meshHeader->totalIndices*2,
|
||||
0, GL_STATIC_DRAW);
|
||||
GLintptr offset = 0;
|
||||
for(uint32 i = 0; i < meshHeader->numMeshes; i++){
|
||||
Mesh *mesh = &meshHeader->mesh[i];
|
||||
glBufferSubData(GL_ARRAY_BUFFER, offset, mesh->numIndices*2,
|
||||
mesh->indices);
|
||||
offset += mesh->numIndices*2;
|
||||
}
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
void
|
||||
readNativeData(Stream *stream, int32, void *object, int32, int32)
|
||||
setAttribPointers(InstanceDataHeader *inst)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
InstanceDataHeader *header = new InstanceDataHeader;
|
||||
geometry->instData = header;
|
||||
header->platform = PLATFORM_OGL;
|
||||
header->vbo = 0;
|
||||
header->ibo = 0;
|
||||
header->numAttribs = stream->readU32();
|
||||
header->attribs = new AttribDesc[header->numAttribs];
|
||||
stream->read(header->attribs,
|
||||
header->numAttribs*sizeof(AttribDesc));
|
||||
header->dataSize = header->attribs[0].stride*geometry->numVertices;
|
||||
header->data = new uint8[header->dataSize];
|
||||
stream->read(header->data, header->dataSize);
|
||||
static GLenum attribType[] = {
|
||||
GL_FLOAT,
|
||||
GL_BYTE, GL_UNSIGNED_BYTE,
|
||||
GL_SHORT, GL_UNSIGNED_SHORT
|
||||
};
|
||||
for(int32 i = 0; i < inst->numAttribs; i++){
|
||||
AttribDesc *a = &inst->attribs[i];
|
||||
glEnableVertexAttribArray(a->index);
|
||||
glVertexAttribPointer(a->index, a->size, attribType[a->type],
|
||||
a->normalized, a->stride,
|
||||
(void*)(uint64)a->offset);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
printPipeinfo(Atomic *a)
|
||||
{
|
||||
Geometry *g = a->geometry;
|
||||
if(g->instData == NULL || g->instData->platform != PLATFORM_OGL)
|
||||
return;
|
||||
int32 plgid = 0;
|
||||
if(a->pipeline)
|
||||
plgid = a->pipeline->pluginID;
|
||||
printf("%s %x: ", debugFile, plgid);
|
||||
InstanceDataHeader *h = (InstanceDataHeader*)g->instData;
|
||||
for(int i = 0; i < h->numAttribs; i++)
|
||||
printf("%x(%x) ", h->attribs[i].index, h->attribs[i].type);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
void
|
||||
writeNativeData(Stream *stream, int32, void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
assert(geometry->instData->platform == PLATFORM_OGL);
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
|
||||
stream->writeU32(header->numAttribs);
|
||||
stream->write(header->attribs, header->numAttribs*sizeof(AttribDesc));
|
||||
stream->write(header->data, header->dataSize);
|
||||
}
|
||||
|
||||
int32
|
||||
getSizeNativeData(void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
assert(geometry->instData->platform == PLATFORM_OGL);
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
|
||||
return 4 + header->numAttribs*sizeof(AttribDesc) + header->dataSize;
|
||||
}
|
||||
|
||||
static void
|
||||
packattrib(uint8 *dst, float32 *src, AttribDesc *a, float32 scale=1.0f)
|
||||
{
|
||||
int8 *i8dst;
|
||||
@ -175,6 +152,138 @@ packattrib(uint8 *dst, float32 *src, AttribDesc *a, float32 scale=1.0f)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
unpackattrib(float *dst, uint8 *src, AttribDesc *a, float32 scale=1.0f)
|
||||
{
|
||||
int8 *i8src;
|
||||
uint16 *u16src;
|
||||
int16 *i16src;
|
||||
|
||||
switch(a->type){
|
||||
case 0: // float
|
||||
memcpy(dst, src, a->size*4);
|
||||
break;
|
||||
|
||||
// TODO: maybe have loop inside if?
|
||||
case 1: // byte
|
||||
i8src = (int8*)src;
|
||||
for(int i = 0; i < a->size; i++){
|
||||
if(!a->normalized)
|
||||
dst[i] = i8src[i]/scale;
|
||||
else
|
||||
dst[i] = i8src[i]/127.0f;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2: // ubyte
|
||||
for(int i = 0; i < a->size; i++){
|
||||
if(!a->normalized)
|
||||
dst[i] = src[i]/scale;
|
||||
else
|
||||
dst[i] = src[i]/255.0f;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3: // short
|
||||
i16src = (int16*)src;
|
||||
for(int i = 0; i < a->size; i++){
|
||||
if(!a->normalized)
|
||||
dst[i] = i16src[i]/scale;
|
||||
else
|
||||
dst[i] = i16src[i]/32767.0f;
|
||||
}
|
||||
break;
|
||||
|
||||
case 4: // ushort
|
||||
u16src = (uint16*)src;
|
||||
for(int i = 0; i < a->size; i++){
|
||||
if(!a->normalized)
|
||||
dst[i] = u16src[i]/scale;
|
||||
else
|
||||
dst[i] = u16src[i]/65435.0f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void*
|
||||
destroyNativeData(void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
assert(geometry->instData->platform == PLATFORM_OGL);
|
||||
InstanceDataHeader *header =
|
||||
(InstanceDataHeader*)geometry->instData;
|
||||
delete[] header->attribs;
|
||||
delete[] header->data;
|
||||
delete header;
|
||||
return object;
|
||||
}
|
||||
|
||||
void
|
||||
readNativeData(Stream *stream, int32, void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
InstanceDataHeader *header = new InstanceDataHeader;
|
||||
geometry->instData = header;
|
||||
header->platform = PLATFORM_OGL;
|
||||
header->vbo = 0;
|
||||
header->ibo = 0;
|
||||
header->numAttribs = stream->readU32();
|
||||
header->attribs = new AttribDesc[header->numAttribs];
|
||||
stream->read(header->attribs,
|
||||
header->numAttribs*sizeof(AttribDesc));
|
||||
header->dataSize = header->attribs[0].stride*geometry->numVertices;
|
||||
header->data = new uint8[header->dataSize];
|
||||
stream->read(header->data, header->dataSize);
|
||||
}
|
||||
|
||||
void
|
||||
writeNativeData(Stream *stream, int32, void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
assert(geometry->instData->platform == PLATFORM_OGL);
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
|
||||
stream->writeU32(header->numAttribs);
|
||||
stream->write(header->attribs, header->numAttribs*sizeof(AttribDesc));
|
||||
stream->write(header->data, header->dataSize);
|
||||
}
|
||||
|
||||
int32
|
||||
getSizeNativeData(void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
assert(geometry->instData->platform == PLATFORM_OGL);
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
|
||||
return 4 + header->numAttribs*sizeof(AttribDesc) + header->dataSize;
|
||||
}
|
||||
|
||||
void
|
||||
registerNativeDataPlugin(void)
|
||||
{
|
||||
Geometry::registerPlugin(0, ID_NATIVEDATA,
|
||||
NULL, destroyNativeData, NULL);
|
||||
Geometry::registerPluginStream(ID_NATIVEDATA,
|
||||
readNativeData,
|
||||
writeNativeData,
|
||||
getSizeNativeData);
|
||||
}
|
||||
|
||||
void
|
||||
printPipeinfo(Atomic *a)
|
||||
{
|
||||
Geometry *g = a->geometry;
|
||||
if(g->instData == NULL || g->instData->platform != PLATFORM_OGL)
|
||||
return;
|
||||
int32 plgid = 0;
|
||||
if(a->pipeline)
|
||||
plgid = a->pipeline->pluginID;
|
||||
printf("%s %x: ", debugFile, plgid);
|
||||
InstanceDataHeader *h = (InstanceDataHeader*)g->instData;
|
||||
for(int i = 0; i < h->numAttribs; i++)
|
||||
printf("%x(%x) ", h->attribs[i].index, h->attribs[i].type);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
ObjPipeline::ObjPipeline(uint32 platform)
|
||||
: rw::ObjPipeline(platform), numCustomAttribs(0),
|
||||
instanceCB(NULL), uninstanceCB(NULL) { }
|
||||
@ -305,60 +414,6 @@ ObjPipeline::instance(Atomic *atomic)
|
||||
geo->geoflags |= Geometry::NATIVE;
|
||||
}
|
||||
|
||||
static void
|
||||
unpackattrib(float *dst, uint8 *src, AttribDesc *a, float32 scale=1.0f)
|
||||
{
|
||||
int8 *i8src;
|
||||
uint16 *u16src;
|
||||
int16 *i16src;
|
||||
|
||||
switch(a->type){
|
||||
case 0: // float
|
||||
memcpy(dst, src, a->size*4);
|
||||
break;
|
||||
|
||||
// TODO: maybe have loop inside if?
|
||||
case 1: // byte
|
||||
i8src = (int8*)src;
|
||||
for(int i = 0; i < a->size; i++){
|
||||
if(!a->normalized)
|
||||
dst[i] = i8src[i]/scale;
|
||||
else
|
||||
dst[i] = i8src[i]/127.0f;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2: // ubyte
|
||||
for(int i = 0; i < a->size; i++){
|
||||
if(!a->normalized)
|
||||
dst[i] = src[i]/scale;
|
||||
else
|
||||
dst[i] = src[i]/255.0f;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3: // short
|
||||
i16src = (int16*)src;
|
||||
for(int i = 0; i < a->size; i++){
|
||||
if(!a->normalized)
|
||||
dst[i] = i16src[i]/scale;
|
||||
else
|
||||
dst[i] = i16src[i]/32767.0f;
|
||||
}
|
||||
break;
|
||||
|
||||
case 4: // ushort
|
||||
u16src = (uint16*)src;
|
||||
for(int i = 0; i < a->size; i++){
|
||||
if(!a->normalized)
|
||||
dst[i] = u16src[i]/scale;
|
||||
else
|
||||
dst[i] = u16src[i]/65435.0f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ObjPipeline::uninstance(Atomic *atomic)
|
||||
{
|
||||
@ -438,70 +493,20 @@ makeDefaultPipeline(void)
|
||||
return pipe;
|
||||
}
|
||||
|
||||
#ifdef RW_OPENGL
|
||||
void
|
||||
uploadGeo(Geometry *geo)
|
||||
{
|
||||
InstanceDataHeader *inst = (InstanceDataHeader*)geo->instData;
|
||||
MeshHeader *meshHeader = geo->meshHeader;
|
||||
|
||||
glGenBuffers(1, &inst->vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, inst->vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, inst->dataSize,
|
||||
inst->data, GL_STATIC_DRAW);
|
||||
|
||||
glGenBuffers(1, &inst->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, inst->ibo);
|
||||
glBufferData(GL_ARRAY_BUFFER, meshHeader->totalIndices*2,
|
||||
0, GL_STATIC_DRAW);
|
||||
GLintptr offset = 0;
|
||||
for(uint32 i = 0; i < meshHeader->numMeshes; i++){
|
||||
Mesh *mesh = &meshHeader->mesh[i];
|
||||
glBufferSubData(GL_ARRAY_BUFFER, offset, mesh->numIndices*2,
|
||||
mesh->indices);
|
||||
offset += mesh->numIndices*2;
|
||||
}
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
void
|
||||
setAttribPointers(InstanceDataHeader *inst)
|
||||
{
|
||||
static GLenum attribType[] = {
|
||||
GL_FLOAT,
|
||||
GL_BYTE, GL_UNSIGNED_BYTE,
|
||||
GL_SHORT, GL_UNSIGNED_SHORT
|
||||
};
|
||||
for(int32 i = 0; i < inst->numAttribs; i++){
|
||||
AttribDesc *a = &inst->attribs[i];
|
||||
glEnableVertexAttribArray(a->index);
|
||||
glVertexAttribPointer(a->index, a->size, attribType[a->type],
|
||||
a->normalized, a->stride,
|
||||
(void*)(uint64)a->offset);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Skin
|
||||
|
||||
void
|
||||
readNativeSkin(Stream *stream, int32, void *object, int32 offset)
|
||||
{
|
||||
uint8 header[4];
|
||||
uint32 vers;
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, &vers));
|
||||
assert(stream->readU32() == PLATFORM_OGL);
|
||||
stream->read(header, 4);
|
||||
Skin *skin = new Skin;
|
||||
*PLUGINOFFSET(Skin*, geometry, offset) = skin;
|
||||
skin->numBones = header[0];
|
||||
|
||||
// should be 0
|
||||
skin->numUsedBones = header[1];
|
||||
skin->maxIndex = header[2];
|
||||
assert(skin->numUsedBones == 0);
|
||||
assert(skin->maxIndex == 0);
|
||||
skin->numBones = stream->readI32();
|
||||
skin->numUsedBones = 0;
|
||||
skin->maxIndex = 0;
|
||||
|
||||
int32 size = skin->numBones*64 + 15;
|
||||
uint8 *data = new uint8[size];
|
||||
|
@ -54,4 +54,71 @@ ObjPipeline::render(Atomic*)
|
||||
fprintf(stderr, "This pipeline can't render\n");
|
||||
}
|
||||
|
||||
// helper functions
|
||||
|
||||
void
|
||||
findMinVertAndNumVertices(uint16 *indices, uint32 numIndices, uint32 *minVert, uint32 *numVertices)
|
||||
{
|
||||
uint32 min = 0xFFFFFFFF;
|
||||
uint32 max = 0;
|
||||
while(numIndices--){
|
||||
if(*indices < min)
|
||||
min = *indices;
|
||||
if(*indices > max)
|
||||
max = *indices;
|
||||
indices++;
|
||||
}
|
||||
*minVert = min;
|
||||
*numVertices = max - min + 1;
|
||||
}
|
||||
|
||||
void
|
||||
instV3d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride)
|
||||
{
|
||||
if(type == VERT_FLOAT3)
|
||||
for(uint32 i = 0; i < numVertices; i++){
|
||||
memcpy(dst, src, 12);
|
||||
dst += stride;
|
||||
src += 3;
|
||||
}
|
||||
else if(type == VERT_COMPNORM)
|
||||
for(uint32 i = 0; i < numVertices; i++){
|
||||
uint32 n = ((((uint32)(src[2] * 511.0f)) & 0x3ff) << 22) |
|
||||
((((uint32)(src[1] * 1023.0f)) & 0x7ff) << 11) |
|
||||
((((uint32)(src[0] * 1023.0f)) & 0x7ff) << 0);
|
||||
*(uint32*)dst = n;
|
||||
dst += stride;
|
||||
src += 3;
|
||||
}
|
||||
else
|
||||
assert(0 && "unsupported instV3d type");
|
||||
}
|
||||
|
||||
void
|
||||
instV2d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride)
|
||||
{
|
||||
assert(type == VERT_FLOAT2);
|
||||
for(uint32 i = 0; i < numVertices; i++){
|
||||
memcpy(dst, src, 8);
|
||||
dst += stride;
|
||||
src += 2;
|
||||
}
|
||||
}
|
||||
|
||||
bool32
|
||||
instColor(int type, uint8 *dst, uint8 *src, uint32 numVertices, uint32 stride)
|
||||
{
|
||||
assert(type == VERT_ARGB);
|
||||
bool32 hasAlpha = 0;
|
||||
for(uint32 i = 0; i < numVertices; i++){
|
||||
uint32 col = COLOR_ARGB(src[3], src[0], src[1], src[2]);
|
||||
if(src[3] < 0xFF)
|
||||
hasAlpha = 1;
|
||||
memcpy(dst, &col, 4);
|
||||
dst += stride;
|
||||
src += 4;
|
||||
}
|
||||
return hasAlpha;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "rwobjects.h"
|
||||
#include "rwps2.h"
|
||||
#include "rwxbox.h"
|
||||
#include "rwd3d9.h"
|
||||
#include "rwogl.h"
|
||||
|
||||
using namespace std;
|
||||
@ -261,6 +262,10 @@ destroyNativeData(void *object, int32 offset, int32 size)
|
||||
return object;
|
||||
if(geometry->instData->platform == PLATFORM_PS2)
|
||||
return ps2::destroyNativeData(object, offset, size);
|
||||
if(geometry->instData->platform == PLATFORM_XBOX)
|
||||
return xbox::destroyNativeData(object, offset, size);
|
||||
if(geometry->instData->platform == PLATFORM_D3D9)
|
||||
return d3d9::destroyNativeData(object, offset, size);
|
||||
if(geometry->instData->platform == PLATFORM_OGL)
|
||||
return gl::destroyNativeData(object, offset, size);
|
||||
return object;
|
||||
@ -278,13 +283,14 @@ readNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s)
|
||||
readChunkHeaderInfo(stream, &header);
|
||||
if(header.type == ID_STRUCT &&
|
||||
libraryIDPack(header.version, header.build) == libid){
|
||||
// must be PS2 or Xbox
|
||||
platform = stream->readU32();
|
||||
stream->seek(-16);
|
||||
if(platform == PLATFORM_PS2)
|
||||
ps2::readNativeData(stream, len, object, o, s);
|
||||
else if(platform == PLATFORM_XBOX)
|
||||
xbox::readNativeData(stream, len, object, o, s);
|
||||
else if(platform == PLATFORM_D3D9)
|
||||
d3d9::readNativeData(stream, len, object, o, s);
|
||||
else{
|
||||
fprintf(stderr, "unknown platform %d\n", platform);
|
||||
stream->seek(len);
|
||||
@ -305,6 +311,8 @@ writeNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s)
|
||||
ps2::writeNativeData(stream, len, object, o, s);
|
||||
else if(geometry->instData->platform == PLATFORM_XBOX)
|
||||
xbox::writeNativeData(stream, len, object, o, s);
|
||||
else if(geometry->instData->platform == PLATFORM_D3D9)
|
||||
d3d9::writeNativeData(stream, len, object, o, s);
|
||||
else if(geometry->instData->platform == PLATFORM_OGL)
|
||||
gl::writeNativeData(stream, len, object, o, s);
|
||||
}
|
||||
@ -319,6 +327,8 @@ getSizeNativeData(void *object, int32 offset, int32 size)
|
||||
return ps2::getSizeNativeData(object, offset, size);
|
||||
else if(geometry->instData->platform == PLATFORM_XBOX)
|
||||
return xbox::getSizeNativeData(object, offset, size);
|
||||
else if(geometry->instData->platform == PLATFORM_D3D9)
|
||||
return d3d9::getSizeNativeData(object, offset, size);
|
||||
else if(geometry->instData->platform == PLATFORM_OGL)
|
||||
return gl::getSizeNativeData(object, offset, size);
|
||||
return -1;
|
||||
@ -408,10 +418,10 @@ readSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
|
||||
skin->numBones = header[0];
|
||||
|
||||
// both values unused in/before 33002, used in/after 34003
|
||||
// probably rw::version >= 0x34000
|
||||
skin->numUsedBones = header[1];
|
||||
skin->maxIndex = header[2];
|
||||
|
||||
// probably rw::version >= 0x34000
|
||||
bool oldFormat = skin->numUsedBones == 0;
|
||||
skin->allocateData(geometry->numVertices);
|
||||
|
||||
@ -490,6 +500,8 @@ getSizeSkin(void *object, int32 offset, int32)
|
||||
return xbox::getSizeNativeSkin(object, offset);
|
||||
if(geometry->instData->platform == PLATFORM_OGL)
|
||||
return gl::getSizeNativeSkin(object, offset);
|
||||
if(geometry->instData->platform == PLATFORM_D3D9)
|
||||
return -1;
|
||||
assert(0 && "unsupported native skin platform");
|
||||
}
|
||||
|
||||
@ -525,6 +537,10 @@ registerSkinPlugin(void)
|
||||
ps2::makeSkinPipeline();
|
||||
skinGlobals.pipelines[platformIdx[PLATFORM_OGL]] =
|
||||
gl::makeSkinPipeline();
|
||||
skinGlobals.pipelines[platformIdx[PLATFORM_XBOX]] =
|
||||
xbox::makeSkinPipeline();
|
||||
skinGlobals.pipelines[platformIdx[PLATFORM_D3D9]] =
|
||||
d3d9::makeSkinPipeline();
|
||||
|
||||
skinGlobals.offset = Geometry::registerPlugin(sizeof(Skin*), ID_SKIN,
|
||||
createSkin,
|
||||
@ -909,6 +925,10 @@ registerMatFXPlugin(void)
|
||||
ps2::makeMatFXPipeline();
|
||||
matFXGlobals.pipelines[platformIdx[PLATFORM_OGL]] =
|
||||
gl::makeMatFXPipeline();
|
||||
matFXGlobals.pipelines[platformIdx[PLATFORM_XBOX]] =
|
||||
xbox::makeMatFXPipeline();
|
||||
matFXGlobals.pipelines[platformIdx[PLATFORM_D3D9]] =
|
||||
d3d9::makeMatFXPipeline();
|
||||
|
||||
matFXGlobals.atomicOffset =
|
||||
Atomic::registerPlugin(sizeof(int32), ID_MATFX,
|
||||
|
@ -20,6 +20,8 @@ int build = 0xFFFF;
|
||||
int platform = PLATFORM_PS2;
|
||||
#elif RW_OPENGL
|
||||
int platform = PLATFORM_OGL;
|
||||
#elif RW_D3D9
|
||||
int platform = PLATFORM_D3D9;
|
||||
#else
|
||||
int platform = PLATFORM_NULL;
|
||||
#endif
|
||||
|
95
src/rwd3d9.h
Normal file
95
src/rwd3d9.h
Normal file
@ -0,0 +1,95 @@
|
||||
#ifdef RW_D3D9
|
||||
#include <d3d9.h>
|
||||
#endif
|
||||
|
||||
namespace rw {
|
||||
namespace d3d9 {
|
||||
|
||||
struct VertexElement
|
||||
{
|
||||
uint16 stream;
|
||||
uint16 offset;
|
||||
uint8 type;
|
||||
uint8 method;
|
||||
uint8 usage;
|
||||
uint8 usageIndex;
|
||||
};
|
||||
|
||||
struct VertexStream
|
||||
{
|
||||
void *vertexBuffer;
|
||||
uint32 offset;
|
||||
uint32 stride;
|
||||
uint16 geometryFlags;
|
||||
uint8 managed;
|
||||
uint8 dynamicLock;
|
||||
};
|
||||
|
||||
struct InstanceData
|
||||
{
|
||||
uint32 numIndex;
|
||||
uint32 minVert;
|
||||
Material *material;
|
||||
bool32 vertexAlpha;
|
||||
void *vertexShader;
|
||||
uint32 baseIndex;
|
||||
uint32 numVertices;
|
||||
uint32 startIndex;
|
||||
uint32 numPrimitives;
|
||||
};
|
||||
|
||||
struct InstanceDataHeader : rw::InstanceDataHeader
|
||||
{
|
||||
uint32 serialNumber;
|
||||
uint32 numMeshes;
|
||||
void *indexBuffer;
|
||||
uint32 primType;
|
||||
VertexStream vertexStream[2];
|
||||
bool32 useOffsets;
|
||||
void *vertexDeclaration;
|
||||
uint32 totalNumIndex;
|
||||
uint32 totalNumVertex;
|
||||
|
||||
InstanceData *inst;
|
||||
};
|
||||
|
||||
#ifdef RW_D3D9
|
||||
extern IDirect3DDevice9 *device;
|
||||
#endif
|
||||
|
||||
extern int vertFormatMap[];
|
||||
|
||||
uint16 *lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags);
|
||||
void unlockIndices(void *indexBuffer);
|
||||
uint8 *lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags);
|
||||
void unlockVertices(void *vertexBuffer);
|
||||
void *createVertexDeclaration(VertexElement *elements);
|
||||
uint32 getDeclaration(void *declaration, VertexElement *elements);
|
||||
void *createIndexBuffer(uint32 length);
|
||||
void *createVertexBuffer(uint32 length, int32 pool);
|
||||
|
||||
void *destroyNativeData(void *object, int32, int32);
|
||||
void readNativeData(Stream *stream, int32 len, void *object, int32, int32);
|
||||
void writeNativeData(Stream *stream, int32 len, void *object, int32, int32);
|
||||
int32 getSizeNativeData(void *object, int32, int32);
|
||||
void registerNativeDataPlugin(void);
|
||||
|
||||
class ObjPipeline : public rw::ObjPipeline
|
||||
{
|
||||
public:
|
||||
void (*instanceCB)(Geometry *geo, InstanceDataHeader *header);
|
||||
void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header);
|
||||
|
||||
ObjPipeline(uint32 platform);
|
||||
virtual void instance(Atomic *atomic);
|
||||
virtual void uninstance(Atomic *atomic);
|
||||
};
|
||||
|
||||
ObjPipeline *makeDefaultPipeline(void);
|
||||
|
||||
ObjPipeline *makeSkinPipeline(void);
|
||||
|
||||
ObjPipeline *makeMatFXPipeline(void);
|
||||
|
||||
}
|
||||
}
|
15
src/rwogl.h
15
src/rwogl.h
@ -1,6 +1,8 @@
|
||||
namespace rw {
|
||||
namespace gl {
|
||||
|
||||
// NOTE: This is not really RW OpenGL! It's specific to WarDrum's GTA ports
|
||||
|
||||
struct AttribDesc
|
||||
{
|
||||
// arguments to glVertexAttribPointer (should use OpenGL types here)
|
||||
@ -26,12 +28,19 @@ struct InstanceDataHeader : rw::InstanceDataHeader
|
||||
uint32 ibo;
|
||||
};
|
||||
|
||||
// only RW_OPENGL
|
||||
void uploadGeo(Geometry *geo);
|
||||
void setAttribPointers(InstanceDataHeader *inst);
|
||||
|
||||
void packattrib(uint8 *dst, float32 *src, AttribDesc *a, float32 scale);
|
||||
void unpackattrib(float *dst, uint8 *src, AttribDesc *a, float32 scale);
|
||||
|
||||
void *destroyNativeData(void *object, int32, int32);
|
||||
void readNativeData(Stream *stream, int32 len, void *object, int32, int32);
|
||||
void writeNativeData(Stream *stream, int32 len, void *object, int32, int32);
|
||||
int32 getSizeNativeData(void *object, int32, int32);
|
||||
void registerNativeDataPlugin(void);
|
||||
|
||||
void instance(Atomic *atomic);
|
||||
void printPipeinfo(Atomic *a);
|
||||
|
||||
class ObjPipeline : public rw::ObjPipeline
|
||||
@ -48,10 +57,6 @@ public:
|
||||
|
||||
ObjPipeline *makeDefaultPipeline(void);
|
||||
|
||||
// only RW_OPENGL
|
||||
void uploadGeo(Geometry *geo);
|
||||
void setAttribPointers(InstanceDataHeader *inst);
|
||||
|
||||
// Skin plugin
|
||||
|
||||
void readNativeSkin(Stream *stream, int32, void *object, int32 offset);
|
||||
|
@ -30,4 +30,27 @@ public:
|
||||
virtual void render(Atomic *atomic);
|
||||
};
|
||||
|
||||
void findMinVertAndNumVertices(uint16 *indices, uint32 numIndices, uint32 *minVert, uint32 *numVertices);
|
||||
|
||||
// everything xbox, d3d8 and d3d9 may want to use
|
||||
enum {
|
||||
VERT_BYTE2 = 1,
|
||||
VERT_BYTE3,
|
||||
VERT_SHORT2,
|
||||
VERT_SHORT3,
|
||||
VERT_NORMSHORT2,
|
||||
VERT_NORMSHORT3,
|
||||
VERT_FLOAT2,
|
||||
VERT_FLOAT3,
|
||||
VERT_ARGB,
|
||||
VERT_COMPNORM
|
||||
};
|
||||
|
||||
#define COLOR_ARGB(a,r,g,b) \
|
||||
((uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
|
||||
|
||||
void instV3d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride);
|
||||
void instV2d(int type, uint8 *dst, float *src, uint32 numVertices, uint32 stride);
|
||||
bool32 instColor(int type, uint8 *dst, uint8 *src, uint32 numVertices, uint32 stride);
|
||||
|
||||
}
|
||||
|
@ -13,9 +13,9 @@ typedef void (*RightsCallback)(void *object, int32 offset, int32 size, uint32 da
|
||||
|
||||
struct Plugin
|
||||
{
|
||||
int offset;
|
||||
int size;
|
||||
uint id;
|
||||
int32 offset;
|
||||
int32 size;
|
||||
uint32 id;
|
||||
Constructor constructor;
|
||||
Destructor destructor;
|
||||
CopyConstructor copy;
|
||||
@ -29,8 +29,8 @@ struct Plugin
|
||||
template <typename T>
|
||||
struct PluginBase
|
||||
{
|
||||
static int s_defaultSize;
|
||||
static int s_size;
|
||||
static int32 s_defaultSize;
|
||||
static int32 s_size;
|
||||
static Plugin *s_plugins;
|
||||
|
||||
void constructPlugins(void);
|
||||
@ -41,12 +41,12 @@ struct PluginBase
|
||||
int streamGetPluginSize(void);
|
||||
void assertRights(uint32 pluginID, uint32 data);
|
||||
|
||||
static int registerPlugin(int size, uint id,
|
||||
static int registerPlugin(int32 size, uint32 id,
|
||||
Constructor, Destructor, CopyConstructor);
|
||||
static int registerPluginStream(uint id,
|
||||
static int registerPluginStream(uint32 id,
|
||||
StreamRead, StreamWrite, StreamGetSize);
|
||||
static int setStreamRightsCallback(uint id, RightsCallback cb);
|
||||
static int getPluginOffset(uint id);
|
||||
static int setStreamRightsCallback(uint32 id, RightsCallback cb);
|
||||
static int getPluginOffset(uint32 id);
|
||||
static void *operator new(size_t size);
|
||||
static void operator delete(void *p);
|
||||
};
|
||||
@ -118,11 +118,11 @@ PluginBase<T>::streamWritePlugins(Stream *stream)
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T> int
|
||||
template <typename T> int32
|
||||
PluginBase<T>::streamGetPluginSize(void)
|
||||
{
|
||||
int size = 0;
|
||||
int plgsize;
|
||||
int32 size = 0;
|
||||
int32 plgsize;
|
||||
for(Plugin *p = this->s_plugins; p; p = p->next)
|
||||
if(p->getSize &&
|
||||
(plgsize = p->getSize(this, p->offset, p->size)) >= 0)
|
||||
@ -142,8 +142,8 @@ PluginBase<T>::assertRights(uint32 pluginID, uint32 data)
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T> int
|
||||
PluginBase<T>::registerPlugin(int size, uint id,
|
||||
template <typename T> int32
|
||||
PluginBase<T>::registerPlugin(int32 size, uint32 id,
|
||||
Constructor ctor, Destructor dtor, CopyConstructor cctor)
|
||||
{
|
||||
Plugin *p = new Plugin;
|
||||
@ -165,8 +165,8 @@ PluginBase<T>::registerPlugin(int size, uint id,
|
||||
return p->offset;
|
||||
}
|
||||
|
||||
template <typename T> int
|
||||
PluginBase<T>::registerPluginStream(uint id,
|
||||
template <typename T> int32
|
||||
PluginBase<T>::registerPluginStream(uint32 id,
|
||||
StreamRead read, StreamWrite write, StreamGetSize getSize)
|
||||
{
|
||||
for(Plugin *p = PluginBase<T>::s_plugins; p; p = p->next)
|
||||
@ -179,8 +179,8 @@ PluginBase<T>::registerPluginStream(uint id,
|
||||
return -1;
|
||||
}
|
||||
|
||||
template <typename T> int
|
||||
PluginBase<T>::setStreamRightsCallback(uint id, RightsCallback cb)
|
||||
template <typename T> int32
|
||||
PluginBase<T>::setStreamRightsCallback(uint32 id, RightsCallback cb)
|
||||
{
|
||||
for(Plugin *p = PluginBase<T>::s_plugins; p; p = p->next)
|
||||
if(p->id == id){
|
||||
@ -190,8 +190,8 @@ PluginBase<T>::setStreamRightsCallback(uint id, RightsCallback cb)
|
||||
return -1;
|
||||
}
|
||||
|
||||
template <typename T> int
|
||||
PluginBase<T>::getPluginOffset(uint id)
|
||||
template <typename T> int32
|
||||
PluginBase<T>::getPluginOffset(uint32 id)
|
||||
{
|
||||
for(Plugin *p = PluginBase<T>::s_plugins; p; p = p->next)
|
||||
if(p->id == id)
|
||||
|
23
src/rwxbox.h
23
src/rwxbox.h
@ -33,14 +33,37 @@ void writeNativeData(Stream *stream, int32 len, void *object, int32, int32);
|
||||
int32 getSizeNativeData(void *object, int32, int32);
|
||||
void registerNativeDataPlugin(void);
|
||||
|
||||
class ObjPipeline : public rw::ObjPipeline
|
||||
{
|
||||
public:
|
||||
void (*instanceCB)(Geometry *geo, InstanceDataHeader *header);
|
||||
void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header);
|
||||
|
||||
ObjPipeline(uint32 platform);
|
||||
virtual void instance(Atomic *atomic);
|
||||
virtual void uninstance(Atomic *atomic);
|
||||
};
|
||||
|
||||
ObjPipeline *makeDefaultPipeline(void);
|
||||
|
||||
// Skin plugin
|
||||
|
||||
void readNativeSkin(Stream *stream, int32, void *object, int32 offset);
|
||||
void writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset);
|
||||
int32 getSizeNativeSkin(void *object, int32 offset);
|
||||
|
||||
ObjPipeline *makeSkinPipeline(void);
|
||||
|
||||
ObjPipeline *makeMatFXPipeline(void);
|
||||
|
||||
// Vertex Format plugin
|
||||
|
||||
extern uint32 vertexFormatSizes[6];
|
||||
|
||||
uint32 *getVertexFmt(Geometry *g);
|
||||
uint32 makeVertexFmt(int32 flags, uint32 numTexSets);
|
||||
uint32 getVertexFmtStride(uint32 fmt);
|
||||
|
||||
void registerVertexFormatPlugin(void);
|
||||
|
||||
}
|
||||
|
210
src/xbox.cpp
210
src/xbox.cpp
@ -16,6 +16,11 @@ using namespace std;
|
||||
namespace rw {
|
||||
namespace xbox {
|
||||
|
||||
enum {
|
||||
D3DPT_TRIANGLELIST = 5,
|
||||
D3DPT_TRIANGLESTRIP = 6,
|
||||
};
|
||||
|
||||
void*
|
||||
destroyNativeData(void *object, int32, int32)
|
||||
{
|
||||
@ -24,6 +29,7 @@ destroyNativeData(void *object, int32, int32)
|
||||
assert(geometry->instData->platform == PLATFORM_XBOX);
|
||||
InstanceDataHeader *header =
|
||||
(InstanceDataHeader*)geometry->instData;
|
||||
// TODO
|
||||
delete header;
|
||||
return object;
|
||||
}
|
||||
@ -84,12 +90,11 @@ writeNativeData(Stream *stream, int32 len, void *object, int32, int32)
|
||||
assert(geometry->instData != NULL);
|
||||
assert(geometry->instData->platform == PLATFORM_XBOX);
|
||||
stream->writeU32(PLATFORM_XBOX);
|
||||
assert(rw::version >= 0x35000 && "can't write native Xbox data < 0x35000");
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
|
||||
|
||||
// we just fill header->data and write that
|
||||
uint8 *p = header->data+0x18;
|
||||
//uint8 *end = (uint8*)header->begin->indexBuffer;
|
||||
//memset(p, 0xAB, end-p);
|
||||
*(int32*)p = header->size; p += 4;
|
||||
*(uint16*)p = header->serialNumber; p += 2;
|
||||
*(uint16*)p = header->numMeshes; p += 2;
|
||||
@ -137,6 +142,124 @@ registerNativeDataPlugin(void)
|
||||
getSizeNativeData);
|
||||
}
|
||||
|
||||
ObjPipeline::ObjPipeline(uint32 platform)
|
||||
: rw::ObjPipeline(platform),
|
||||
instanceCB(NULL), uninstanceCB(NULL) { }
|
||||
|
||||
void
|
||||
ObjPipeline::instance(Atomic *atomic)
|
||||
{
|
||||
Geometry *geo = atomic->geometry;
|
||||
if(geo->geoflags & Geometry::NATIVE)
|
||||
return;
|
||||
geo->geoflags |= Geometry::NATIVE;
|
||||
InstanceDataHeader *header = new InstanceDataHeader;
|
||||
MeshHeader *meshh = geo->meshHeader;
|
||||
geo->instData = header;
|
||||
header->platform = PLATFORM_XBOX;
|
||||
|
||||
header->size = 0x24 + meshh->numMeshes*0x18 + 0x10;
|
||||
Mesh *mesh = meshh->mesh;
|
||||
for(uint32 i = 0; i < meshh->numMeshes; i++)
|
||||
header->size += (mesh++->numIndices*2 + 0xF) & ~0xF;
|
||||
// The 0x18 byte are the resentryheader.
|
||||
// We don't have it but it's used for alignment.
|
||||
header->data = new uint8[header->size + 0x18];
|
||||
header->serialNumber = 0;
|
||||
header->numMeshes = meshh->numMeshes;
|
||||
header->primType = meshh->flags == 1 ? D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST;
|
||||
header->numVertices = geo->numVertices;
|
||||
header->vertexAlpha = 0;
|
||||
// set by the instanceCB
|
||||
header->stride = 0;
|
||||
header->vertexBuffer = NULL;
|
||||
|
||||
InstanceData *inst = new InstanceData[header->numMeshes];
|
||||
header->begin = inst;
|
||||
mesh = meshh->mesh;
|
||||
uint8 *indexbuf = (uint8*)header->data + ((0x18 + 0x24 + header->numMeshes*0x18 + 0xF)&~0xF);
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
findMinVertAndNumVertices(mesh->indices, mesh->numIndices,
|
||||
&inst->minVert, (uint32*)&inst->numVertices);
|
||||
inst->numIndices = mesh->numIndices;
|
||||
inst->indexBuffer = indexbuf;
|
||||
memcpy(inst->indexBuffer, mesh->indices, inst->numIndices*sizeof(uint16));
|
||||
indexbuf += (inst->numIndices*2 + 0xF) & ~0xF;
|
||||
inst->material = mesh->material;
|
||||
inst->vertexShader = 0; // TODO?
|
||||
mesh++;
|
||||
inst++;
|
||||
}
|
||||
header->end = inst;
|
||||
|
||||
this->instanceCB(geo, header);
|
||||
}
|
||||
|
||||
void
|
||||
ObjPipeline::uninstance(Atomic *atomic)
|
||||
{
|
||||
assert(0 && "can't uninstance");
|
||||
}
|
||||
|
||||
int v3dFormatMap[] = {
|
||||
-1, VERT_BYTE3, VERT_SHORT3, VERT_NORMSHORT3, VERT_COMPNORM, VERT_FLOAT3
|
||||
};
|
||||
|
||||
int v2dFormatMap[] = {
|
||||
-1, VERT_BYTE2, VERT_SHORT2, VERT_NORMSHORT2, VERT_COMPNORM, VERT_FLOAT2
|
||||
};
|
||||
|
||||
void
|
||||
defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
|
||||
{
|
||||
uint32 *vertexFmt = getVertexFmt(geo);
|
||||
if(*vertexFmt == 0)
|
||||
*vertexFmt = makeVertexFmt(geo->geoflags, geo->numTexCoordSets);
|
||||
header->stride = getVertexFmtStride(*vertexFmt);
|
||||
header->vertexBuffer = new uint8[header->stride*header->numVertices];
|
||||
uint32 offset = 0;
|
||||
uint8 *dst = (uint8*)header->vertexBuffer;
|
||||
|
||||
uint32 fmt = *vertexFmt;
|
||||
uint32 sel = fmt & 0xF;
|
||||
instV3d(v3dFormatMap[sel], dst, geo->morphTargets[0].vertices,
|
||||
header->numVertices, header->stride);
|
||||
dst += sel == 4 ? 4 : 3*vertexFormatSizes[sel];
|
||||
|
||||
sel = (fmt >> 4) & 0xF;
|
||||
if(sel){
|
||||
instV3d(v3dFormatMap[sel], dst, geo->morphTargets[0].normals,
|
||||
header->numVertices, header->stride);
|
||||
dst += sel == 4 ? 4 : 3*vertexFormatSizes[sel];
|
||||
}
|
||||
|
||||
if(fmt & 0x1000000){
|
||||
header->vertexAlpha = instColor(VERT_ARGB, dst, geo->colors,
|
||||
header->numVertices, header->stride);
|
||||
dst += 4;
|
||||
}
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
sel = (fmt >> (i*4 + 8)) & 0xF;
|
||||
if(sel == 0)
|
||||
break;
|
||||
instV2d(v2dFormatMap[sel], dst, geo->texCoords[i],
|
||||
header->numVertices, header->stride);
|
||||
dst += sel == 4 ? 4 : 2*vertexFormatSizes[sel];
|
||||
}
|
||||
|
||||
if(fmt & 0xE000000)
|
||||
assert(0 && "can't instance tangents or whatever it is");
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
makeDefaultPipeline(void)
|
||||
{
|
||||
ObjPipeline *pipe = new ObjPipeline(PLATFORM_XBOX);
|
||||
pipe->instanceCB = defaultInstanceCB;
|
||||
return pipe;
|
||||
}
|
||||
|
||||
// Skin plugin
|
||||
|
||||
struct NativeSkin
|
||||
@ -213,14 +336,87 @@ getSizeNativeSkin(void *object, int32 offset)
|
||||
Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
|
||||
if(skin == NULL)
|
||||
return -1;
|
||||
assert(skin->platformData);
|
||||
if(skin->platformData == NULL)
|
||||
return -1;
|
||||
NativeSkin *natskin = (NativeSkin*)skin->platformData;
|
||||
return 12 + 8 + 2*256*4 + 4*4 +
|
||||
natskin->stride*geometry->numVertices + skin->numBones*64 + 12;
|
||||
}
|
||||
|
||||
void
|
||||
skinInstanceCB(Geometry *geo, InstanceDataHeader *header)
|
||||
{
|
||||
defaultInstanceCB(geo, header);
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
makeSkinPipeline(void)
|
||||
{
|
||||
ObjPipeline *pipe = new ObjPipeline(PLATFORM_XBOX);
|
||||
pipe->instanceCB = skinInstanceCB;
|
||||
pipe->pluginID = ID_SKIN;
|
||||
pipe->pluginData = 1;
|
||||
return pipe;
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
makeMatFXPipeline(void)
|
||||
{
|
||||
ObjPipeline *pipe = new ObjPipeline(PLATFORM_XBOX);
|
||||
pipe->instanceCB = defaultInstanceCB;
|
||||
pipe->pluginID = ID_MATFX;
|
||||
pipe->pluginData = 0;
|
||||
return pipe;
|
||||
}
|
||||
|
||||
// Vertex Format Plugin
|
||||
|
||||
static int32 vertexFmtOffset;
|
||||
|
||||
uint32 vertexFormatSizes[6] = {
|
||||
0, 1, 2, 2, 4, 4
|
||||
};
|
||||
|
||||
uint32*
|
||||
getVertexFmt(Geometry *g)
|
||||
{
|
||||
return PLUGINOFFSET(uint32, g, vertexFmtOffset);
|
||||
}
|
||||
|
||||
uint32
|
||||
makeVertexFmt(int32 flags, uint32 numTexSets)
|
||||
{
|
||||
if(numTexSets > 4)
|
||||
numTexSets = 4;
|
||||
uint32 fmt = 0x5; // FLOAT3
|
||||
if(flags & Geometry::NORMALS)
|
||||
fmt |= 0x40; // NORMPACKED3
|
||||
for(uint32 i = 0; i < numTexSets; i++)
|
||||
fmt |= 0x500 << i*4; // FLOAT2
|
||||
if(flags & Geometry::PRELIT)
|
||||
fmt |= 0x1000000; // D3DCOLOR
|
||||
return fmt;
|
||||
}
|
||||
|
||||
uint32
|
||||
getVertexFmtStride(uint32 fmt)
|
||||
{
|
||||
uint32 stride = 0;
|
||||
uint32 v = fmt & 0xF;
|
||||
uint32 n = (fmt >> 4) & 0xF;
|
||||
stride += v == 4 ? 4 : 3*vertexFormatSizes[v];
|
||||
stride += n == 4 ? 4 : 3*vertexFormatSizes[n];
|
||||
if(fmt & 0x1000000)
|
||||
stride += 4;
|
||||
for(int i = 0; i < 4; i++){
|
||||
uint32 t = (fmt >> (i*4 + 8)) & 0xF;
|
||||
stride += t == 4 ? 4 : 2*vertexFormatSizes[t];
|
||||
}
|
||||
if(fmt & 0xE000000)
|
||||
stride += 8;
|
||||
return stride;
|
||||
}
|
||||
|
||||
static void*
|
||||
createVertexFmt(void *object, int32 offset, int32)
|
||||
{
|
||||
@ -239,9 +435,8 @@ static void
|
||||
readVertexFmt(Stream *stream, int32, void *object, int32 offset, int32)
|
||||
{
|
||||
uint32 fmt = stream->readU32();
|
||||
// printf("vertexfmt: %X\n", fmt);
|
||||
*PLUGINOFFSET(uint32, object, offset) = fmt;
|
||||
// TODO: create and attach "vertex shader"
|
||||
// TODO: ? create and attach "vertex shader"
|
||||
}
|
||||
|
||||
static void
|
||||
@ -253,14 +448,15 @@ writeVertexFmt(Stream *stream, int32, void *object, int32 offset, int32)
|
||||
static int32
|
||||
getSizeVertexFmt(void*, int32, int32)
|
||||
{
|
||||
// TODO: make dependent on platform
|
||||
if(rw::platform != PLATFORM_XBOX)
|
||||
return -1;
|
||||
return 4;
|
||||
}
|
||||
|
||||
void
|
||||
registerVertexFormatPlugin(void)
|
||||
{
|
||||
Geometry::registerPlugin(sizeof(uint32), ID_VERTEXFMT,
|
||||
vertexFmtOffset = Geometry::registerPlugin(sizeof(uint32), ID_VERTEXFMT,
|
||||
createVertexFmt, NULL, copyVertexFmt);
|
||||
Geometry::registerPluginStream(ID_VERTEXFMT,
|
||||
readVertexFmt,
|
||||
|
169
tools/d3d9/camera.cpp
Normal file
169
tools/d3d9/camera.cpp
Normal file
@ -0,0 +1,169 @@
|
||||
#include "math/math.h"
|
||||
#include "camera.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
void
|
||||
Camera::look(void)
|
||||
{
|
||||
projMat = Mat4::perspective(fov, aspectRatio, n, f);
|
||||
viewMat = Mat4::lookat(position, target, up);
|
||||
|
||||
// state->mat4(PMAT,true)->val = Mat4::perspective(fov, aspectRatio, n, f);
|
||||
// Mat4 mv = Mat4::lookat(position, target, up);
|
||||
// state->mat4(MVMAT, true)->val = mv;
|
||||
// state->mat3(NORMALMAT, true)->val = Mat3(mv);
|
||||
}
|
||||
|
||||
void
|
||||
Camera::setPosition(Vec3 q)
|
||||
{
|
||||
position = q;
|
||||
}
|
||||
|
||||
Vec3
|
||||
Camera::getPosition(void)
|
||||
{
|
||||
return position;
|
||||
}
|
||||
|
||||
void
|
||||
Camera::setTarget(Vec3 q)
|
||||
{
|
||||
position -= target - q;
|
||||
target = q;
|
||||
}
|
||||
|
||||
Vec3
|
||||
Camera::getTarget(void)
|
||||
{
|
||||
return target;
|
||||
}
|
||||
|
||||
float
|
||||
Camera::getHeading(void)
|
||||
{
|
||||
Vec3 dir = target - position;
|
||||
float a = atan2(dir.y, dir.x)-PI/2.0f;
|
||||
return local_up.z < 0.0f ? a-PI : a;
|
||||
}
|
||||
|
||||
void
|
||||
Camera::turn(float yaw, float pitch)
|
||||
{
|
||||
yaw /= 2.0f;
|
||||
pitch /= 2.0f;
|
||||
Quat dir = Quat(target - position);
|
||||
Quat r(cos(yaw), 0.0f, 0.0f, sin(yaw));
|
||||
dir = r*dir*r.K();
|
||||
local_up = Vec3(r*Quat(local_up)*r.K());
|
||||
|
||||
Quat right = dir.wedge(Quat(local_up)).U();
|
||||
r = Quat(cos(pitch), right*sin(pitch));
|
||||
dir = r*dir*r.K();
|
||||
local_up = Vec3(right.wedge(dir).U());
|
||||
if(local_up.z >=0) up.z = 1;
|
||||
else up.z = -1;
|
||||
|
||||
target = position + Vec3(dir);
|
||||
}
|
||||
|
||||
void
|
||||
Camera::orbit(float yaw, float pitch)
|
||||
{
|
||||
yaw /= 2.0f;
|
||||
pitch /= 2.0f;
|
||||
Quat dir = Quat(target - position);
|
||||
Quat r(cos(yaw), 0.0f, 0.0f, sin(yaw));
|
||||
dir = r*dir*r.K();
|
||||
local_up = Vec3(r*Quat(local_up)*r.K());
|
||||
|
||||
Quat right = dir.wedge(Quat(local_up)).U();
|
||||
r = Quat(cos(-pitch), right*sin(-pitch));
|
||||
dir = r*dir*r.K();
|
||||
local_up = Vec3(right.wedge(dir).U());
|
||||
if(local_up.z >=0) up.z = 1;
|
||||
else up.z = -1;
|
||||
|
||||
position = target - Vec3(dir);
|
||||
}
|
||||
|
||||
void
|
||||
Camera::dolly(float dist)
|
||||
{
|
||||
Vec3 dir = (target - position).normalized()*dist;
|
||||
position += dir;
|
||||
target += dir;
|
||||
}
|
||||
|
||||
void
|
||||
Camera::zoom(float dist)
|
||||
{
|
||||
Vec3 dir = target - position;
|
||||
float curdist = dir.norm();
|
||||
if(dist >= curdist)
|
||||
dist = curdist-0.01f;
|
||||
dir = dir.normalized()*dist;
|
||||
position += dir;
|
||||
}
|
||||
|
||||
void
|
||||
Camera::pan(float x, float y)
|
||||
{
|
||||
Vec3 dir = (target-position).normalized();
|
||||
Vec3 right = dir.cross(up).normalized();
|
||||
// Vec3 local_up = right.cross(dir).normalized();
|
||||
dir = right*x + local_up*y;
|
||||
position += dir;
|
||||
target += dir;
|
||||
|
||||
}
|
||||
|
||||
float
|
||||
Camera::sqDistanceTo(Vec3 q)
|
||||
{
|
||||
return (position - q).normsq();
|
||||
}
|
||||
|
||||
float
|
||||
Camera::distanceTo(Vec3 q)
|
||||
{
|
||||
return (position - q).norm();
|
||||
}
|
||||
|
||||
void
|
||||
Camera::setFov(float f)
|
||||
{
|
||||
fov = f;
|
||||
}
|
||||
|
||||
float
|
||||
Camera::getFov(void)
|
||||
{
|
||||
return fov;
|
||||
}
|
||||
|
||||
void
|
||||
Camera::setAspectRatio(float r)
|
||||
{
|
||||
aspectRatio = r;
|
||||
}
|
||||
|
||||
void
|
||||
Camera::setNearFar(float n, float f)
|
||||
{
|
||||
this->n = n;
|
||||
this->f = f;
|
||||
}
|
||||
|
||||
Camera::Camera()
|
||||
{
|
||||
position = Vec3(0.0f, 6.0f, 0.0f);
|
||||
target = Vec3(0.0f, 0.0f, 0.0f);
|
||||
local_up = up = Vec3(0.0f, 0.0f, 1.0f);
|
||||
fov = 70.0f;
|
||||
aspectRatio = 1.0f;
|
||||
n = 0.1f;
|
||||
f = 100.0f;
|
||||
}
|
||||
|
37
tools/d3d9/camera.h
Normal file
37
tools/d3d9/camera.h
Normal file
@ -0,0 +1,37 @@
|
||||
class Camera
|
||||
{
|
||||
private:
|
||||
Vec3 position;
|
||||
Vec3 target;
|
||||
Vec3 up;
|
||||
Vec3 local_up;
|
||||
|
||||
float fov, aspectRatio;
|
||||
float n, f;
|
||||
|
||||
public:
|
||||
Mat4 projMat;
|
||||
Mat4 viewMat;
|
||||
|
||||
void setPosition(Vec3 q);
|
||||
Vec3 getPosition(void);
|
||||
void setTarget(Vec3 q);
|
||||
Vec3 getTarget(void);
|
||||
float getHeading(void);
|
||||
|
||||
void turn(float yaw, float pitch);
|
||||
void orbit(float yaw, float pitch);
|
||||
void dolly(float dist);
|
||||
void zoom(float dist);
|
||||
void pan(float x, float y);
|
||||
|
||||
void setFov(float f);
|
||||
float getFov(void);
|
||||
void setAspectRatio(float r);
|
||||
void setNearFar(float n, float f);
|
||||
|
||||
void look(void);
|
||||
float distanceTo(Vec3 q);
|
||||
float sqDistanceTo(Vec3 q);
|
||||
Camera(void);
|
||||
};
|
119
tools/d3d9/d3d9.vcxproj
Normal file
119
tools/d3d9/d3d9.vcxproj
Normal file
@ -0,0 +1,119 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug - null|Win32">
|
||||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{E5D477C8-4CAF-43BF-B7E3-6689503D469F}</ProjectGuid>
|
||||
<RootNamespace>d3d9</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;RW_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>d3d9.lib;winmm.lib;librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="camera.cpp" />
|
||||
<ClCompile Include="d3dInit.cpp" />
|
||||
<ClCompile Include="d3dUtility.cpp" />
|
||||
<ClCompile Include="math.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="camera.h" />
|
||||
<ClInclude Include="d3dUtility.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
362
tools/d3d9/d3dInit.cpp
Normal file
362
tools/d3d9/d3dInit.cpp
Normal file
@ -0,0 +1,362 @@
|
||||
#include "d3dUtility.h"
|
||||
#include <DirectXMath.h>
|
||||
using namespace DirectX;
|
||||
|
||||
#include <rw.h>
|
||||
#include <src/gtaplg.h>
|
||||
#include "math/math.h"
|
||||
#include "camera.h"
|
||||
|
||||
IDirect3DDevice9 *Device = 0;
|
||||
|
||||
Camera *camera;
|
||||
|
||||
namespace rw {
|
||||
namespace d3d9 {
|
||||
|
||||
int32 nativeRasterOffset;
|
||||
|
||||
struct D3d9Raster {
|
||||
IDirect3DTexture9 *texture;
|
||||
};
|
||||
|
||||
static void*
|
||||
createNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
D3d9Raster *raster = PLUGINOFFSET(D3d9Raster, object, offset);
|
||||
raster->texture = NULL;
|
||||
return object;
|
||||
}
|
||||
|
||||
static void*
|
||||
destroyNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
// TODO:
|
||||
return object;
|
||||
}
|
||||
|
||||
static void*
|
||||
copyNativeRaster(void *dst, void *, int32 offset, int32)
|
||||
{
|
||||
D3d9Raster *raster = PLUGINOFFSET(D3d9Raster, dst, offset);
|
||||
raster->texture = NULL;
|
||||
return dst;
|
||||
}
|
||||
|
||||
void
|
||||
registerNativeRaster(void)
|
||||
{
|
||||
nativeRasterOffset = Raster::registerPlugin(sizeof(D3d9Raster),
|
||||
0x12340002,
|
||||
createNativeRaster,
|
||||
destroyNativeRaster,
|
||||
copyNativeRaster);
|
||||
}
|
||||
|
||||
void
|
||||
createTexture(Texture *tex)
|
||||
{
|
||||
D3d9Raster *raster = PLUGINOFFSET(D3d9Raster, tex->raster, nativeRasterOffset);
|
||||
int32 w, h;
|
||||
w = tex->raster->width;
|
||||
h = tex->raster->height;
|
||||
|
||||
assert((tex->raster->format & 0xF00) == Raster::C8888);
|
||||
|
||||
IDirect3DTexture9 *texture;
|
||||
Device->CreateTexture(w, h, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
|
||||
D3DLOCKED_RECT lr;
|
||||
texture->LockRect(0, &lr, 0, 0);
|
||||
DWORD *dst = (DWORD*)lr.pBits;
|
||||
uint8 *src = tex->raster->texels;
|
||||
for(int i = 0; i < h; i++){
|
||||
for(int j = 0; j < w; j++){
|
||||
dst[j] = D3DCOLOR_ARGB(src[3], src[0], src[1], src[2]);
|
||||
src += 4;
|
||||
}
|
||||
dst += lr.Pitch/4;
|
||||
}
|
||||
texture->UnlockRect(0);
|
||||
raster->texture = texture;
|
||||
}
|
||||
|
||||
void
|
||||
setTexture(Texture *tex)
|
||||
{
|
||||
static DWORD filternomip[] = {
|
||||
0, D3DTEXF_POINT, D3DTEXF_LINEAR,
|
||||
D3DTEXF_POINT, D3DTEXF_LINEAR,
|
||||
D3DTEXF_POINT, D3DTEXF_LINEAR
|
||||
};
|
||||
static DWORD wrap[] = {
|
||||
0, D3DTADDRESS_WRAP, D3DTADDRESS_MIRROR,
|
||||
D3DTADDRESS_CLAMP, D3DTADDRESS_BORDER
|
||||
};
|
||||
|
||||
D3d9Raster *raster = PLUGINOFFSET(D3d9Raster, tex->raster, nativeRasterOffset);
|
||||
if(tex->raster){
|
||||
if(raster->texture == NULL)
|
||||
createTexture(tex);
|
||||
Device->SetTexture(0, raster->texture);
|
||||
Device->SetSamplerState(0, D3DSAMP_MAGFILTER, filternomip[tex->filterAddressing & 0xFF]);
|
||||
Device->SetSamplerState(0, D3DSAMP_MINFILTER, filternomip[tex->filterAddressing & 0xFF]);
|
||||
Device->SetSamplerState(0, D3DSAMP_ADDRESSU, wrap[(tex->filterAddressing >> 8) & 0xF]);
|
||||
Device->SetSamplerState(0, D3DSAMP_ADDRESSV, wrap[(tex->filterAddressing >> 12) & 0xF]);
|
||||
}else
|
||||
Device->SetTexture(0, NULL);
|
||||
}
|
||||
|
||||
void
|
||||
setMaterial(Material *mat)
|
||||
{
|
||||
D3DMATERIAL9 mat9;
|
||||
D3DCOLORVALUE black = { 0, 0, 0, 0 };
|
||||
float ambmult = mat->surfaceProps[0]/255.0f;
|
||||
float diffmult = mat->surfaceProps[2]/255.0f;
|
||||
mat9.Ambient.r = mat->color[0]*ambmult;
|
||||
mat9.Ambient.g = mat->color[1]*ambmult;
|
||||
mat9.Ambient.b = mat->color[2]*ambmult;
|
||||
mat9.Ambient.a = mat->color[3]*ambmult;
|
||||
mat9.Diffuse.r = mat->color[0]*diffmult;
|
||||
mat9.Diffuse.g = mat->color[1]*diffmult;
|
||||
mat9.Diffuse.b = mat->color[2]*diffmult;
|
||||
mat9.Diffuse.a = mat->color[3]*diffmult;
|
||||
mat9.Power = 0.0f;
|
||||
mat9.Emissive = black;
|
||||
mat9.Specular = black;
|
||||
Device->SetMaterial(&mat9);
|
||||
}
|
||||
|
||||
void
|
||||
drawAtomic(Atomic *atomic)
|
||||
{
|
||||
Geometry *geo = atomic->geometry;
|
||||
if((geo->geoflags & Geometry::NATIVE) == 0)
|
||||
return;
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geo->instData;
|
||||
|
||||
atomic->frame->updateLTM();
|
||||
Device->SetTransform(D3DTS_WORLD, (D3DMATRIX*)atomic->frame->ltm);
|
||||
|
||||
Device->SetStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
|
||||
0, header->vertexStream[0].stride);
|
||||
Device->SetIndices((IDirect3DIndexBuffer9*)header->indexBuffer);
|
||||
Device->SetVertexDeclaration((IDirect3DVertexDeclaration9*)header->vertexDeclaration);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
if(inst->material->texture)
|
||||
setTexture(inst->material->texture);
|
||||
else
|
||||
Device->SetTexture(0, NULL);
|
||||
setMaterial(inst->material);
|
||||
Device->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(0xFF, 0x40, 0x40, 0x40));
|
||||
Device->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
|
||||
Device->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
|
||||
if(geo->geoflags & Geometry::PRELIT)
|
||||
Device->SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
|
||||
Device->DrawIndexedPrimitive((D3DPRIMITIVETYPE)header->primType, inst->baseIndex,
|
||||
0/*inst->minVert*/, inst->numVertices,
|
||||
inst->startIndex, inst->numPrimitives);
|
||||
inst++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
rw::Clump *clump;
|
||||
|
||||
void
|
||||
initrw(void)
|
||||
{
|
||||
rw::currentTexDictionary = new rw::TexDictionary;
|
||||
rw::Image::setSearchPath("D:\\rockstargames\\ps2\\gta3\\MODELS\\gta3_archive\\txd_extracted\\;D:\\rockstargames\\ps2\\gtavc\\MODELS\\gta3_archive\\txd_extracted\\;D:\\rockstargames\\ps2\\gtasa\\models\\gta3_archive\\txd_extracted\\");
|
||||
|
||||
gta::registerEnvSpecPlugin();
|
||||
rw::registerMatFXPlugin();
|
||||
rw::registerMaterialRightsPlugin();
|
||||
rw::registerAtomicRightsPlugin();
|
||||
rw::registerHAnimPlugin();
|
||||
gta::registerNodeNamePlugin();
|
||||
gta::registerExtraNormalsPlugin();
|
||||
gta::registerBreakableModelPlugin();
|
||||
gta::registerExtraVertColorPlugin();
|
||||
rw::ps2::registerADCPlugin();
|
||||
rw::ps2::registerPDSPlugin();
|
||||
rw::registerSkinPlugin();
|
||||
rw::xbox::registerVertexFormatPlugin();
|
||||
rw::registerNativeDataPlugin();
|
||||
rw::registerMeshPlugin();
|
||||
rw::Atomic::init();
|
||||
rw::d3d9::registerNativeRaster();
|
||||
|
||||
rw::d3d9::device = Device;
|
||||
|
||||
char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\admiral.dff";
|
||||
// char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\player.dff";
|
||||
// char *filename = "C:\\gtasa\\test\\hanger.dff";
|
||||
// char *filename = "C:\\Users\\aap\\Desktop\\tmp\\out.dff";
|
||||
// char *filename = "out.dff";
|
||||
rw::StreamFile in;
|
||||
if(in.open(filename, "rb") == NULL){
|
||||
MessageBox(0, "couldn't open file\n", 0, 0);
|
||||
printf("couldn't open file\n");
|
||||
}
|
||||
rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL);
|
||||
clump = rw::Clump::streamRead(&in);
|
||||
assert(clump);
|
||||
in.close();
|
||||
|
||||
for(int i = 0; i < clump->numAtomics; i++){
|
||||
rw::Atomic *a = clump->atomicList[i];
|
||||
a->getPipeline()->instance(a);
|
||||
}
|
||||
|
||||
// rw::StreamFile out;
|
||||
// out.open("out2.dff", "wb");
|
||||
// clump->streamWrite(&out);
|
||||
// out.close();
|
||||
}
|
||||
|
||||
bool
|
||||
Setup()
|
||||
{
|
||||
D3DLIGHT9 light;
|
||||
light.Type = D3DLIGHT_DIRECTIONAL;
|
||||
light.Diffuse = { 0.8f, 0.8f, 0.8f, 1.0f };
|
||||
light.Specular = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
light.Ambient = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
light.Position = { 0.0f, 0.0f, 0.0f };
|
||||
light.Direction = { 0.0f, 0.0f, -1.0f };
|
||||
light.Range = 0.0f;
|
||||
light.Falloff = 0.0f;
|
||||
light.Attenuation0 = 0.0f;
|
||||
light.Attenuation1 = 0.0f;
|
||||
light.Attenuation2 = 0.0f;
|
||||
light.Theta = 0.0f;
|
||||
light.Phi = 0.0f;
|
||||
|
||||
initrw();
|
||||
|
||||
Device->SetRenderState(D3DRS_LIGHTING, true);
|
||||
Device->SetLight(0, &light);
|
||||
Device->LightEnable(0, 1);
|
||||
|
||||
Device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
Device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
Device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
Device->SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
|
||||
Device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
|
||||
camera = new Camera;
|
||||
camera->setAspectRatio(640.0f/480.0f);
|
||||
camera->setNearFar(0.1f, 250.0f);
|
||||
camera->setTarget(Vec3(0.0f, 0.0f, 0.0f));
|
||||
// camera->setPosition(Vec3(0.0f, 5.0f, 0.0f));
|
||||
camera->setPosition(Vec3(0.0f, -5.0f, 0.0f));
|
||||
// camera->setPosition(Vec3(0.0f, -1.0f, 3.0f));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
Cleanup()
|
||||
{
|
||||
}
|
||||
|
||||
bool
|
||||
Display(float timeDelta)
|
||||
{
|
||||
if(Device == NULL)
|
||||
return true;
|
||||
|
||||
Device->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
|
||||
0xff808080, 1.0f, 0);
|
||||
Device->BeginScene();
|
||||
|
||||
camera->look();
|
||||
Device->SetTransform(D3DTS_VIEW, (D3DMATRIX*)camera->viewMat.cr);
|
||||
Device->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)camera->projMat.cr);
|
||||
|
||||
for(rw::int32 i = 0; i < clump->numAtomics; i++){
|
||||
char *name = PLUGINOFFSET(char, clump->atomicList[i]->frame,
|
||||
gta::nodeNameOffset);
|
||||
if(strstr(name, "_dam") || strstr(name, "_vlo"))
|
||||
continue;
|
||||
rw::d3d9::drawAtomic(clump->atomicList[i]);
|
||||
}
|
||||
|
||||
Device->EndScene();
|
||||
|
||||
Device->Present(0, 0, 0, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
LRESULT CALLBACK
|
||||
d3d::WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch(msg){
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
switch(wParam){
|
||||
case 'W':
|
||||
camera->orbit(0.0f, 0.1f);
|
||||
break;
|
||||
case 'S':
|
||||
camera->orbit(0.0f, -0.1f);
|
||||
break;
|
||||
case 'A':
|
||||
camera->orbit(-0.1f, 0.0f);
|
||||
break;
|
||||
case 'D':
|
||||
camera->orbit(0.1f, 0.0f);
|
||||
break;
|
||||
case 'R':
|
||||
camera->zoom(0.1f);
|
||||
break;
|
||||
case 'F':
|
||||
camera->zoom(-0.1f);
|
||||
break;
|
||||
case VK_ESCAPE:
|
||||
DestroyWindow(hwnd);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case WM_CLOSE:
|
||||
DestroyWindow(hwnd);
|
||||
break;
|
||||
}
|
||||
return DefWindowProc(hwnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
int WINAPI
|
||||
WinMain(HINSTANCE hinstance, HINSTANCE prevInstance,
|
||||
PSTR cmdLine, int showCmd)
|
||||
{
|
||||
/* AllocConsole();
|
||||
freopen("CONIN$", "r", stdin);
|
||||
freopen("CONOUT$", "w", stdout);
|
||||
freopen("CONOUT$", "w", stderr);*/
|
||||
|
||||
if(!d3d::InitD3D(hinstance, 640, 480, true, D3DDEVTYPE_HAL, &Device)){
|
||||
MessageBox(0, "InitD3D() - FAILED", 0, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!Setup()){
|
||||
MessageBox(0, "Setup() - FAILED", 0, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
d3d::EnterMsgLoop(Display);
|
||||
|
||||
Cleanup();
|
||||
|
||||
Device->Release();
|
||||
|
||||
return 0;
|
||||
}
|
111
tools/d3d9/d3dUtility.cpp
Normal file
111
tools/d3d9/d3dUtility.cpp
Normal file
@ -0,0 +1,111 @@
|
||||
#include "d3dUtility.h"
|
||||
|
||||
bool
|
||||
d3d::InitD3D(HINSTANCE hInstance,
|
||||
int width, int height,
|
||||
bool windowed,
|
||||
D3DDEVTYPE deviceType,
|
||||
IDirect3DDevice9 **device)
|
||||
{
|
||||
WNDCLASS wc;
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wc.lpfnWndProc = (WNDPROC)d3d::WndProc;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = hInstance;
|
||||
wc.hIcon = LoadIcon(0, IDI_APPLICATION);
|
||||
wc.hCursor = LoadCursor(0, IDC_ARROW);
|
||||
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
|
||||
wc.lpszMenuName = 0;
|
||||
wc.lpszClassName = "Direct3D9App";
|
||||
if(!RegisterClass(&wc)){
|
||||
MessageBox(0, "RegisterClass() - FAILED", 0, 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
HWND hwnd = 0;
|
||||
hwnd = CreateWindow("Direct3D9App", "Direct3D9App",
|
||||
WS_BORDER | WS_CAPTION | WS_SYSMENU |
|
||||
WS_MINIMIZEBOX | WS_MAXIMIZEBOX,
|
||||
0, 0, width, height, 0, 0, hInstance, 0);
|
||||
if(!hwnd){
|
||||
MessageBox(0, "CreateWindow() - FAILED", 0, 0);
|
||||
return false;
|
||||
}
|
||||
ShowWindow(hwnd, SW_SHOW);
|
||||
UpdateWindow(hwnd);
|
||||
|
||||
HRESULT hr = 0;
|
||||
IDirect3D9 *d3d9 = 0;
|
||||
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
if(!d3d9){
|
||||
MessageBox(0, "Direct3DCreate9() - FAILED", 0, 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
D3DCAPS9 caps;
|
||||
d3d9->GetDeviceCaps(D3DADAPTER_DEFAULT, deviceType, &caps);
|
||||
int vp = 0;
|
||||
if(caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
|
||||
vp = D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
||||
else
|
||||
vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
||||
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
d3dpp.BackBufferWidth = width;
|
||||
d3dpp.BackBufferHeight = height;
|
||||
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3dpp.MultiSampleQuality = 0;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.hDeviceWindow = hwnd;
|
||||
d3dpp.Windowed = windowed;
|
||||
d3dpp.EnableAutoDepthStencil = true;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
|
||||
d3dpp.Flags = 0;
|
||||
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
|
||||
hr = d3d9->CreateDevice(D3DADAPTER_DEFAULT, deviceType, hwnd,
|
||||
vp, &d3dpp, device);
|
||||
if(FAILED(hr)){
|
||||
// try again using a 16-bit depth buffer
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
||||
|
||||
hr = d3d9->CreateDevice(D3DADAPTER_DEFAULT, deviceType,
|
||||
hwnd, vp, &d3dpp, device);
|
||||
|
||||
if(FAILED(hr)){
|
||||
d3d9->Release();
|
||||
MessageBox(0, "CreateDevice() - FAILED", 0, 0);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
d3d9->Release();
|
||||
return true;
|
||||
}
|
||||
|
||||
int
|
||||
d3d::EnterMsgLoop(bool (*ptr_display)(float timeDelta))
|
||||
{
|
||||
MSG msg;
|
||||
ZeroMemory(&msg, sizeof(MSG));
|
||||
|
||||
static float lastTime = (float)timeGetTime();
|
||||
|
||||
while(msg.message != WM_QUIT){
|
||||
if(PeekMessage(&msg, 0, 0, 0, PM_REMOVE)){
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}else{
|
||||
float currTime = (float)timeGetTime();
|
||||
float timeDelta = (currTime - lastTime)*0.001f;
|
||||
|
||||
ptr_display(timeDelta);
|
||||
|
||||
lastTime = currTime;
|
||||
}
|
||||
}
|
||||
return msg.wParam;
|
||||
}
|
31
tools/d3d9/d3dUtility.h
Normal file
31
tools/d3d9/d3dUtility.h
Normal file
@ -0,0 +1,31 @@
|
||||
#include <d3d9.h>
|
||||
#include <string>
|
||||
|
||||
namespace d3d
|
||||
{
|
||||
bool InitD3D(HINSTANCE hInstance, int width, int height, bool windowed,
|
||||
D3DDEVTYPE deviceType, IDirect3DDevice9 **device);
|
||||
|
||||
int EnterMsgLoop(bool (*ptr_display)(float timeDelta));
|
||||
|
||||
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
/*
|
||||
template<class T> void Release(T t)
|
||||
{
|
||||
if(t){
|
||||
t->Release();
|
||||
t = 0;
|
||||
}
|
||||
}
|
||||
|
||||
template<class T> void Delete(T t)
|
||||
{
|
||||
if(t){
|
||||
delete t;
|
||||
t = 0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
1237
tools/d3d9/math.cpp
Normal file
1237
tools/d3d9/math.cpp
Normal file
File diff suppressed because it is too large
Load Diff
93
tools/d3d9/math/conversion.h
Normal file
93
tools/d3d9/math/conversion.h
Normal file
@ -0,0 +1,93 @@
|
||||
#ifndef MATH_CONVERSION_H
|
||||
#define MATH_CONVERSION_H
|
||||
|
||||
Vec3::Vec3(const Vec4 &v)
|
||||
: x(v.x), y(v.y), z(v.z)
|
||||
{
|
||||
}
|
||||
|
||||
Vec3::Vec3(const Quat &q)
|
||||
: x(q.x), y(q.y), z(q.z)
|
||||
{
|
||||
}
|
||||
|
||||
Vec4::Vec4(const Vec3 &v, float w)
|
||||
: x(v.x), y(v.y), z(v.z), w(w)
|
||||
{
|
||||
}
|
||||
|
||||
Vec4::Vec4(const Quat &q)
|
||||
: x(q.x), y(q.y), z(q.z), w(q.w)
|
||||
{
|
||||
}
|
||||
|
||||
Quat::Quat(const Vec3 &v)
|
||||
: x(v.x), y(v.y), z(v.z)
|
||||
{
|
||||
}
|
||||
|
||||
Quat::Quat(float w, const Vec3 &v)
|
||||
: w(w), x(v.x), y(v.y), z(v.z)
|
||||
{
|
||||
}
|
||||
|
||||
Quat::Quat(const Vec4 &v)
|
||||
: w(v.w), x(v.x), y(v.y), z(v.z)
|
||||
{
|
||||
}
|
||||
|
||||
Mat3::Mat3(const Mat4 &m)
|
||||
{
|
||||
for(int i = 0; i < 3; i++)
|
||||
for(int j = 0; j < 3; j++)
|
||||
this->e[i][j] = m.e[i][j];
|
||||
}
|
||||
|
||||
Mat4::Mat4(const Mat3 &m)
|
||||
{
|
||||
for(int i = 0; i < 3; i++)
|
||||
for(int j = 0; j < 3; j++)
|
||||
this->e[i][j] = m.e[i][j];
|
||||
this->e[0][3] = 0.0f;
|
||||
this->e[1][3] = 0.0f;
|
||||
this->e[2][3] = 0.0f;
|
||||
this->e[3][3] = 1.0f;
|
||||
this->e[3][2] = 0.0f;
|
||||
this->e[3][1] = 0.0f;
|
||||
this->e[3][0] = 0.0f;
|
||||
}
|
||||
|
||||
Mat4
|
||||
Mat4::rotation(const Quat &v)
|
||||
{
|
||||
Mat4 m(1.0f);
|
||||
m.e[0][0] = v.w*v.w + v.x*v.x - v.y*v.y - v.z*v.z;
|
||||
m.e[1][0] = 2*v.x*v.y - 2*v.w*v.z;
|
||||
m.e[2][0] = 2*v.w*v.y + 2*v.x*v.z;
|
||||
m.e[0][1] = 2*v.w*v.z + 2*v.x*v.y;
|
||||
m.e[1][1] = v.w*v.w - v.x*v.x + v.y*v.y - v.z*v.z;
|
||||
m.e[2][1] = 2*v.y*v.z - 2*v.w*v.x;
|
||||
m.e[0][2] = 2*v.x*v.z - 2*v.w*v.y;
|
||||
m.e[1][2] = 2*v.w*v.x + 2*v.y*v.z;
|
||||
m.e[2][2] = v.w*v.w - v.x*v.x - v.y*v.y + v.z*v.z;
|
||||
return m;
|
||||
}
|
||||
|
||||
Mat3
|
||||
Mat3::rotation(const Quat &v)
|
||||
{
|
||||
Mat3 m(1.0f);
|
||||
m.e[0][0] = v.w*v.w + v.x*v.x - v.y*v.y - v.z*v.z;
|
||||
m.e[1][0] = 2*v.x*v.y - 2*v.w*v.z;
|
||||
m.e[2][0] = 2*v.w*v.y + 2*v.x*v.z;
|
||||
m.e[0][1] = 2*v.w*v.z + 2*v.x*v.y;
|
||||
m.e[1][1] = v.w*v.w - v.x*v.x + v.y*v.y - v.z*v.z;
|
||||
m.e[2][1] = 2*v.y*v.z - 2*v.w*v.x;
|
||||
m.e[0][2] = 2*v.x*v.z - 2*v.w*v.y;
|
||||
m.e[1][2] = 2*v.w*v.x + 2*v.y*v.z;
|
||||
m.e[2][2] = v.w*v.w - v.x*v.x - v.y*v.y + v.z*v.z;
|
||||
return m;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
45
tools/d3d9/math/dquat.h
Normal file
45
tools/d3d9/math/dquat.h
Normal file
@ -0,0 +1,45 @@
|
||||
#ifndef MATH_DQUAT_H
|
||||
#define MATH_DQUAT_H
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
class Vec3;
|
||||
class Vec4;
|
||||
|
||||
class DQuat {
|
||||
public:
|
||||
Quat q1, q2;
|
||||
|
||||
DQuat(void);
|
||||
DQuat(const Quat &q1, const Quat &q2);
|
||||
DQuat operator-(void) const;
|
||||
DQuat operator+(const DQuat &rhs) const;
|
||||
DQuat operator-(const DQuat &rhs) const;
|
||||
DQuat operator*(const DQuat &rhs) const;
|
||||
DQuat operator*(float rhs) const;
|
||||
DQuat operator/(float rhs) const;
|
||||
DQuat &operator+=(const DQuat &rhs);
|
||||
DQuat &operator-=(const DQuat &rhs);
|
||||
DQuat &operator*=(const DQuat &rhs);
|
||||
DQuat &operator*=(float rhs);
|
||||
DQuat &operator/=(float rhs);
|
||||
bool operator==(const DQuat &rhs) const;
|
||||
bool operator!=(const DQuat &rhs) const;
|
||||
|
||||
// DQuat inv(void) const;
|
||||
DQuat K(void) const; /* conjugate */
|
||||
// DQuat S(void) const; /* scalar */
|
||||
// DQuat V(void) const; /* vector */
|
||||
// float T(void) const; /* tensor */
|
||||
// float N(void) const; /* norm = tensor^2 */
|
||||
// DQuat U(void) const; /* versor */
|
||||
// DQuat wedge(const Quat &rhs) const;
|
||||
// float inner(const Quat &rhs) const;
|
||||
// DQuat slerp(const Quat &rhs, float t) const;
|
||||
|
||||
void print(std::ostream &of) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
43
tools/d3d9/math/mat3.h
Normal file
43
tools/d3d9/math/mat3.h
Normal file
@ -0,0 +1,43 @@
|
||||
#ifndef MATH_MATRIX3_H
|
||||
#define MATH_MATRIX3_H
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
class Mat4;
|
||||
|
||||
class Mat3 {
|
||||
public:
|
||||
union {
|
||||
float e[3][3];
|
||||
float cr[9];
|
||||
};
|
||||
|
||||
Mat3(void);
|
||||
Mat3(float f);
|
||||
Mat3(float *f);
|
||||
Mat3(float e00, float e10, float e20,
|
||||
float e01, float e11, float e21,
|
||||
float e02, float e12, float e22);
|
||||
Mat3(const Mat4 &m);
|
||||
float *ptr(void);
|
||||
static Mat3 rotation(float theta, const Vec3 &v);
|
||||
static Mat3 rotation(const Quat &v);
|
||||
static Mat3 scale(const Vec3 &v);
|
||||
Mat3 transpose(void) const;
|
||||
Mat3 operator+(const Mat3 &rhs) const;
|
||||
Mat3 operator-(const Mat3 &rhs) const;
|
||||
Mat3 operator*(float rhs) const;
|
||||
Mat3 operator/(float rhs) const;
|
||||
Mat3 operator*(const Mat3 &rhs) const;
|
||||
Vec3 operator*(const Vec3 &rhs) const;
|
||||
Mat3 &operator+=(const Mat3 &rhs);
|
||||
Mat3 &operator-=(const Mat3 &rhs);
|
||||
Mat3 &operator*=(float rhs);
|
||||
Mat3 &operator/=(float rhs);
|
||||
Mat3 &operator*=(const Mat3 &rhs);
|
||||
void print(std::ostream &of) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
52
tools/d3d9/math/mat4.h
Normal file
52
tools/d3d9/math/mat4.h
Normal file
@ -0,0 +1,52 @@
|
||||
#ifndef MATH_MATRIX4_H
|
||||
#define MATH_MATRIX4_H
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
class Mat3;
|
||||
|
||||
class Mat4 {
|
||||
public:
|
||||
union {
|
||||
float e[4][4];
|
||||
float cr[16];
|
||||
};
|
||||
|
||||
Mat4(void);
|
||||
Mat4(float f);
|
||||
Mat4(float *f);
|
||||
Mat4(float e00, float e10, float e20, float e30,
|
||||
float e01, float e11, float e21, float e31,
|
||||
float e02, float e12, float e22, float e32,
|
||||
float e03, float e13, float e23, float e33);
|
||||
Mat4(const Mat3 &m);
|
||||
float *ptr(void);
|
||||
static Mat4 perspective(float fov, float aspect, float n, float f);
|
||||
static Mat4 frustum(float l, float r, float b, float t,
|
||||
float n, float f);
|
||||
static Mat4 ortho(float l, float r, float b, float t,
|
||||
float n, float f);
|
||||
static Mat4 lookat(const Vec3 &pos, const Vec3 &target, const Vec3 &up);
|
||||
static Mat4 translation(const Vec3 &v);
|
||||
static Mat4 rotation(float theta, const Vec3 &v);
|
||||
static Mat4 rotation(const Quat &q);
|
||||
static Mat4 transrot(const DQuat &q);
|
||||
static Mat4 scale(const Vec3 &v);
|
||||
Mat4 transpose(void) const;
|
||||
Mat4 operator+(const Mat4 &rhs) const;
|
||||
Mat4 operator-(const Mat4 &rhs) const;
|
||||
Mat4 operator*(float rhs) const;
|
||||
Mat4 operator/(float rhs) const;
|
||||
Mat4 operator*(const Mat4 &rhs) const;
|
||||
Vec4 operator*(const Vec4 &rhs) const;
|
||||
Mat4 &operator+=(const Mat4 &rhs);
|
||||
Mat4 &operator-=(const Mat4 &rhs);
|
||||
Mat4 &operator*=(float rhs);
|
||||
Mat4 &operator/=(float rhs);
|
||||
Mat4 &operator*=(const Mat4 &rhs);
|
||||
void print(std::ostream &of) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
21
tools/d3d9/math/math.h
Normal file
21
tools/d3d9/math/math.h
Normal file
@ -0,0 +1,21 @@
|
||||
#ifndef MATH_H
|
||||
#define MATH_H
|
||||
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "quat.h"
|
||||
#include "dquat.h"
|
||||
#include "mat3.h"
|
||||
#include "mat4.h"
|
||||
|
||||
std::ostream &operator<<(std::ostream& of, const Vec3 &v);
|
||||
std::ostream &operator<<(std::ostream& of, const Vec4 &v);
|
||||
std::ostream &operator<<(std::ostream& of, const Quat &v);
|
||||
std::ostream &operator<<(std::ostream& of, const DQuat &v);
|
||||
std::ostream &operator<<(std::ostream& of, const Mat3 &v);
|
||||
std::ostream &operator<<(std::ostream& of, const Mat4 &v);
|
||||
|
||||
#define PI 3.14159265359f
|
||||
|
||||
|
||||
#endif
|
54
tools/d3d9/math/quat.h
Normal file
54
tools/d3d9/math/quat.h
Normal file
@ -0,0 +1,54 @@
|
||||
#ifndef MATH_QUAT_H
|
||||
#define MATH_QUAT_H
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
class Vec3;
|
||||
class Vec4;
|
||||
class Mat3;
|
||||
|
||||
/* Hamilton style */
|
||||
|
||||
class Quat {
|
||||
public:
|
||||
float w, x, y, z;
|
||||
|
||||
Quat(void);
|
||||
Quat(float w);
|
||||
Quat(float x, float y, float z);
|
||||
Quat(float w, float x, float y, float z);
|
||||
Quat(float w, const Vec3 &v);
|
||||
Quat(const Vec3 &v);
|
||||
Quat(const Vec4 &v);
|
||||
Quat(const Mat3 &m);
|
||||
float *ptr(void);
|
||||
Quat operator-(void) const;
|
||||
Quat operator+(const Quat &rhs) const;
|
||||
Quat operator-(const Quat &rhs) const;
|
||||
Quat operator*(const Quat &rhs) const;
|
||||
Quat operator*(float rhs) const;
|
||||
Quat operator/(float rhs) const;
|
||||
Quat &operator+=(const Quat &rhs);
|
||||
Quat &operator-=(const Quat &rhs);
|
||||
Quat &operator*=(const Quat &rhs);
|
||||
Quat &operator*=(float rhs);
|
||||
Quat &operator/=(float rhs);
|
||||
bool operator==(const Quat &rhs) const;
|
||||
bool operator!=(const Quat &rhs) const;
|
||||
Quat inv(void) const;
|
||||
Quat K(void) const; /* conjugate */
|
||||
Quat S(void) const; /* scalar */
|
||||
Quat V(void) const; /* vector */
|
||||
float T(void) const; /* tensor */
|
||||
float N(void) const; /* norm = tensor^2 */
|
||||
Quat U(void) const; /* versor */
|
||||
Quat wedge(const Quat &rhs) const;
|
||||
float inner(const Quat &rhs) const;
|
||||
Quat lerp(const Quat &rhs, float t) const;
|
||||
Quat slerp(const Quat &rhs, float t) const;
|
||||
void print(std::ostream &of) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
40
tools/d3d9/math/vec3.h
Normal file
40
tools/d3d9/math/vec3.h
Normal file
@ -0,0 +1,40 @@
|
||||
#ifndef MATH_VECTOR3_H
|
||||
#define MATH_VECTOR3_H
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
class Vec4;
|
||||
class Quat;
|
||||
|
||||
class Vec3 {
|
||||
public:
|
||||
float x, y, z;
|
||||
|
||||
Vec3(void);
|
||||
Vec3(float x, float y, float z);
|
||||
Vec3(float *v);
|
||||
Vec3(const Vec4 &v);
|
||||
Vec3(const Quat &q);
|
||||
float *ptr(void);
|
||||
Vec3 operator-(void) const;
|
||||
Vec3 operator+(const Vec3 &rhs) const;
|
||||
Vec3 operator-(const Vec3 &rhs) const;
|
||||
Vec3 operator*(float rhs) const;
|
||||
Vec3 operator/(float rhs) const;
|
||||
Vec3 &operator+=(const Vec3 &rhs);
|
||||
Vec3 &operator-=(const Vec3 &rhs);
|
||||
Vec3 &operator*=(float rhs);
|
||||
Vec3 &operator/=(float rhs);
|
||||
bool operator==(const Vec3 &rhs) const;
|
||||
bool operator!=(const Vec3 &rhs) const;
|
||||
float norm(void) const;
|
||||
float normsq(void) const;
|
||||
Vec3 normalized(void) const;
|
||||
float dot(const Vec3 &rhs) const;
|
||||
Vec3 cross(const Vec3 &rhs) const;
|
||||
void print(std::ostream &of) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
39
tools/d3d9/math/vec4.h
Normal file
39
tools/d3d9/math/vec4.h
Normal file
@ -0,0 +1,39 @@
|
||||
#ifndef MATH_VECTOR4_H
|
||||
#define MATH_VECTOR4_H
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
class Vec3;
|
||||
class Quat;
|
||||
|
||||
class Vec4 {
|
||||
public:
|
||||
float x, y, z, w;
|
||||
|
||||
Vec4(void);
|
||||
Vec4(float x, float y, float z, float w);
|
||||
Vec4(float *v);
|
||||
Vec4(const Vec3 &v, float w = 0.0f);
|
||||
Vec4(const Quat &w);
|
||||
float *ptr(void);
|
||||
Vec4 operator-(void) const;
|
||||
Vec4 operator+(const Vec4 &rhs) const;
|
||||
Vec4 operator-(const Vec4 &rhs) const;
|
||||
Vec4 operator*(float rhs) const;
|
||||
Vec4 operator/(float rhs) const;
|
||||
Vec4 &operator+=(const Vec4 &rhs);
|
||||
Vec4 &operator-=(const Vec4 &rhs);
|
||||
Vec4 &operator*=(float rhs);
|
||||
Vec4 &operator/=(float rhs);
|
||||
bool operator==(const Vec4 &rhs) const;
|
||||
bool operator!=(const Vec4 &rhs) const;
|
||||
float norm(void) const;
|
||||
float normsq(void) const;
|
||||
Vec4 normalized(void) const;
|
||||
float dot(const Vec4 &rhs) const;
|
||||
void print(std::ostream &of) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -4,8 +4,8 @@
|
||||
#include <cassert>
|
||||
#include <new>
|
||||
|
||||
#include "../rw.h"
|
||||
#include "../src/gtaplg.h"
|
||||
#include <rw.h>
|
||||
#include <src/gtaplg.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
@ -15,6 +15,7 @@ main(int argc, char *argv[])
|
||||
// rw::version = 0x31000;
|
||||
// rw::build = 0;
|
||||
|
||||
// rw::version = 0x32000;
|
||||
// rw::version = 0x33002;
|
||||
// rw::version = 0x30200;
|
||||
|
||||
@ -75,9 +76,9 @@ main(int argc, char *argv[])
|
||||
// ofstream out(argv[2], ios::binary);
|
||||
// rw::StreamFile out;
|
||||
// out.open(argv[2], "wb");
|
||||
data = new rw::uint8[256*1024];
|
||||
data = new rw::uint8[1024*1024];
|
||||
rw::StreamMemory out;
|
||||
out.open(data, 0, 256*1024);
|
||||
out.open(data, 0, 1024*1024);
|
||||
c->streamWrite(&out);
|
||||
|
||||
cf = fopen(argv[2], "wb");
|
112
tools/dffwrite/dffwrite.vcxproj
Normal file
112
tools/dffwrite/dffwrite.vcxproj
Normal file
@ -0,0 +1,112 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug - null|Win32">
|
||||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}</ProjectGuid>
|
||||
<RootNamespace>dffwrite</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dffwrite.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -4,7 +4,7 @@
|
||||
#include <cassert>
|
||||
#include <new>
|
||||
|
||||
#include "../rw.h"
|
||||
#include <rw.h>
|
||||
|
||||
using namespace std;
|
||||
using namespace rw;
|
109
tools/dumprwtree/dumprwtree.vcxproj
Normal file
109
tools/dumprwtree/dumprwtree.vcxproj
Normal file
@ -0,0 +1,109 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug - null|Win32">
|
||||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{B487F101-0C2B-4F99-A1E0-B0B0C0F3FE7E}</ProjectGuid>
|
||||
<RootNamespace>dumprwtree</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dumprwtree.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
15
tools/insttest.cpp → tools/insttest/insttest.cpp
Executable file → Normal file
15
tools/insttest.cpp → tools/insttest/insttest.cpp
Executable file → Normal file
@ -4,8 +4,8 @@
|
||||
#include <cassert>
|
||||
#include <new>
|
||||
|
||||
#include "../rw.h"
|
||||
#include "../src/gtaplg.h"
|
||||
#include <rw.h>
|
||||
#include <src/gtaplg.h>
|
||||
|
||||
using namespace std;
|
||||
using namespace rw;
|
||||
@ -31,13 +31,14 @@ main(int argc, char *argv[])
|
||||
rw::Atomic::init();
|
||||
|
||||
// rw::platform = rw::PLATFORM_PS2;
|
||||
rw::platform = rw::PLATFORM_OGL;
|
||||
// rw::platform = rw::PLATFORM_OGL;
|
||||
rw::platform = rw::PLATFORM_XBOX;
|
||||
|
||||
int uninstance = 0;
|
||||
int arg = 1;
|
||||
|
||||
if(argc < 2){
|
||||
printf("usage: %s [-u] ps2.dff\n", argv[0]);
|
||||
printf("usage: %s [-u] in.dff\n", argv[0]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -45,7 +46,7 @@ main(int argc, char *argv[])
|
||||
uninstance++;
|
||||
arg++;
|
||||
if(argc < 3){
|
||||
printf("usage: %s [-u] ps2.dff\n", argv[0]);
|
||||
printf("usage: %s [-u] in.dff\n", argv[0]);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@ -85,9 +86,9 @@ main(int argc, char *argv[])
|
||||
p->instance(a);
|
||||
}
|
||||
|
||||
data = new rw::uint8[512*1024];
|
||||
data = new rw::uint8[1024*1024];
|
||||
rw::StreamMemory out;
|
||||
out.open(data, 0, 512*1024);
|
||||
out.open(data, 0, 1024*1024);
|
||||
c->streamWrite(&out);
|
||||
|
||||
FILE *cf = fopen("out.dff", "wb");
|
112
tools/insttest/insttest.vcxproj
Normal file
112
tools/insttest/insttest.vcxproj
Normal file
@ -0,0 +1,112 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug - null|Win32">
|
||||
<Configuration>Debug - null</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{2592ED29-F258-4949-AB45-7B873BF697F7}</ProjectGuid>
|
||||
<RootNamespace>insttest</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
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|
||||
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|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
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<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
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<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(SolutionDir)</IncludePath>
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<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(SolutionDir)$(Configuration)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
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<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - null|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
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||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||
<Optimization>MaxSpeed</Optimization>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>librw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="insttest.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user