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implemented generic lighting callback
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@@ -37,7 +37,7 @@ extern IDirect3DDevice9 *d3ddevice;
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void setD3dMaterial(D3DMATERIAL9 *mat9);
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#endif
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void lightingCB(bool32 normals);
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void lightingCB(Atomic *atomic);
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#define COLOR_ARGB(a, r, g, b) ((rw::uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
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