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skin split streaming
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@@ -65,8 +65,7 @@ readNativeSkin(Stream *stream, int32, void *object, int32 offset)
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stream->read(natskin->vertexBuffer, size);
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stream->read(skin->inverseMatrices, skin->numBones*64);
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// no split skins in GTA
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stream->seek(12);
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readSkinSplitData(stream, skin);
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return stream;
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}
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@@ -91,8 +90,8 @@ writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset)
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stream->write(natskin->vertexBuffer,
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geometry->numVertices*natskin->stride);
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stream->write(skin->inverseMatrices, skin->numBones*64);
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int32 buffer[3] = { 0, 0, 0};
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stream->write(buffer, 12);
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writeSkinSplitData(stream, skin);
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return stream;
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}
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@@ -107,7 +106,8 @@ getSizeNativeSkin(void *object, int32 offset)
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return -1;
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NativeSkin *natskin = (NativeSkin*)skin->platformData;
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return 12 + 8 + 2*256*4 + 4*4 +
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natskin->stride*geometry->numVertices + skin->numBones*64 + 12;
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natskin->stride*geometry->numVertices + skin->numBones*64 +
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skinSplitDataSize(skin);
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}
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void
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