mirror of
https://github.com/aap/librw.git
synced 2024-11-25 05:05:42 +00:00
skin split streaming
This commit is contained in:
parent
bd06c54c57
commit
f4f4c088ff
@ -195,6 +195,9 @@ calczShiftScale(Camera *cam)
|
||||
float32 f = cam->farPlane;
|
||||
float32 N = engine->zNear;
|
||||
float32 F = engine->zFar;
|
||||
// RW does this
|
||||
N += (F - N)/10000.0f;
|
||||
F -= (F - N)/10000.0f;
|
||||
if(cam->projection == Camera::PERSPECTIVE){
|
||||
cam->zScale = (N - F)*n*f/(f - n);
|
||||
cam->zShift = (F*f - N*n)/(f - n);
|
||||
|
@ -65,8 +65,7 @@ readNativeSkin(Stream *stream, int32, void *object, int32 offset)
|
||||
stream->read(natskin->vertexBuffer, size);
|
||||
stream->read(skin->inverseMatrices, skin->numBones*64);
|
||||
|
||||
// no split skins in GTA
|
||||
stream->seek(12);
|
||||
readSkinSplitData(stream, skin);
|
||||
return stream;
|
||||
}
|
||||
|
||||
@ -91,8 +90,8 @@ writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset)
|
||||
stream->write(natskin->vertexBuffer,
|
||||
geometry->numVertices*natskin->stride);
|
||||
stream->write(skin->inverseMatrices, skin->numBones*64);
|
||||
int32 buffer[3] = { 0, 0, 0};
|
||||
stream->write(buffer, 12);
|
||||
|
||||
writeSkinSplitData(stream, skin);
|
||||
return stream;
|
||||
}
|
||||
|
||||
@ -107,7 +106,8 @@ getSizeNativeSkin(void *object, int32 offset)
|
||||
return -1;
|
||||
NativeSkin *natskin = (NativeSkin*)skin->platformData;
|
||||
return 12 + 8 + 2*256*4 + 4*4 +
|
||||
natskin->stride*geometry->numVertices + skin->numBones*64 + 12;
|
||||
natskin->stride*geometry->numVertices + skin->numBones*64 +
|
||||
skinSplitDataSize(skin);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -108,10 +108,12 @@ readNativeSkin(Stream *stream, int32, void *object, int32 offset)
|
||||
skin->usedBones[i] = i;
|
||||
}
|
||||
|
||||
if(!oldFormat)
|
||||
// last 3 ints are split data as in the other formats
|
||||
// TODO: what are the other 4?
|
||||
stream->seek(7*4);
|
||||
if(!oldFormat){
|
||||
// TODO: what is this?
|
||||
stream->seek(4*4);
|
||||
|
||||
readSkinSplitData(stream, skin);
|
||||
}
|
||||
return stream;
|
||||
}
|
||||
|
||||
@ -140,8 +142,10 @@ writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset)
|
||||
stream->write(skin->usedBones, skin->numUsedBones);
|
||||
stream->write(skin->inverseMatrices, skin->numBones*64);
|
||||
if(!oldFormat){
|
||||
uint32 buffer[7] = { 0, 0, 0, 0, 0, 0, 0 };
|
||||
stream->write(buffer, 7*4);
|
||||
uint32 buffer[4] = { 0, 0, 0, 0, };
|
||||
stream->write(buffer, 4*4);
|
||||
|
||||
writeSkinSplitData(stream, skin);
|
||||
}
|
||||
return stream;
|
||||
}
|
||||
@ -155,7 +159,7 @@ getSizeNativeSkin(void *object, int32 offset)
|
||||
int32 size = 12 + 4 + 4 + skin->numBones*64;
|
||||
// not sure which version introduced the new format
|
||||
if(version >= 0x34000)
|
||||
size += skin->numUsedBones + 16 + 12;
|
||||
size += skin->numUsedBones + 16 + skinSplitDataSize(skin);
|
||||
return size;
|
||||
}
|
||||
|
||||
|
@ -147,6 +147,15 @@ struct Skin
|
||||
float *inverseMatrices;
|
||||
uint8 *indices;
|
||||
float *weights;
|
||||
|
||||
// split data; not sure what RLE is exactly
|
||||
int32 boneLimit;
|
||||
int32 numMeshes;
|
||||
int32 numRLE;
|
||||
int8 *remapIndices;
|
||||
int16 *RLEcount;
|
||||
int16 *RLE;
|
||||
|
||||
uint8 *data; // only used by delete
|
||||
void *platformData; // a place to store platform specific stuff
|
||||
|
||||
@ -162,6 +171,9 @@ struct SkinGlobals
|
||||
ObjPipeline *pipelines[NUM_PLATFORMS];
|
||||
};
|
||||
extern SkinGlobals skinGlobals;
|
||||
Stream *readSkinSplitData(Stream *stream, Skin *skin);
|
||||
Stream *writeSkinSplitData(Stream *stream, Skin *skin);
|
||||
int32 skinSplitDataSize(Skin *skin);
|
||||
void registerSkinPlugin(void);
|
||||
|
||||
}
|
||||
|
68
src/skin.cpp
68
src/skin.cpp
@ -38,6 +38,7 @@ destroySkin(void *object, int32 offset, int32)
|
||||
Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
|
||||
if(skin){
|
||||
delete[] skin->data;
|
||||
free(skin->remapIndices);
|
||||
// delete[] skin->platformData;
|
||||
}
|
||||
delete skin;
|
||||
@ -69,6 +70,41 @@ copySkin(void *dst, void *src, int32 offset, int32)
|
||||
return dst;
|
||||
}
|
||||
|
||||
Stream*
|
||||
readSkinSplitData(Stream *stream, Skin *skin)
|
||||
{
|
||||
uint32 sz;
|
||||
int8 *data;
|
||||
|
||||
skin->boneLimit = stream->readI32();
|
||||
skin->numMeshes = stream->readI32();
|
||||
skin->numRLE = stream->readI32();
|
||||
sz = skin->numBones + 2*(skin->numMeshes+skin->numRLE);
|
||||
if(sz != 0){
|
||||
data = (int8*)malloc(sz);
|
||||
stream->read(data, sz);
|
||||
skin->remapIndices = data;
|
||||
skin->RLEcount = (int16*)(data + skin->numBones);
|
||||
skin->RLE = (int16*)(data + skin->numBones + 2*skin->numMeshes);
|
||||
}
|
||||
}
|
||||
|
||||
Stream*
|
||||
writeSkinSplitData(Stream *stream, Skin *skin)
|
||||
{
|
||||
stream->writeI32(skin->boneLimit);
|
||||
stream->writeI32(skin->numMeshes);
|
||||
stream->writeI32(skin->numRLE);
|
||||
stream->write(skin->remapIndices,
|
||||
skin->numBones + 2*(skin->numMeshes+skin->numRLE));
|
||||
}
|
||||
|
||||
int32
|
||||
skinSplitDataSize(Skin *skin)
|
||||
{
|
||||
return 12 + skin->numBones + 2*(skin->numMeshes+skin->numRLE);
|
||||
}
|
||||
|
||||
static Stream*
|
||||
readSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
|
||||
{
|
||||
@ -114,18 +150,6 @@ readSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
|
||||
if(oldFormat)
|
||||
stream->seek(4); // skip 0xdeaddead
|
||||
stream->read(&skin->inverseMatrices[i*16], 64);
|
||||
|
||||
//{
|
||||
//float *mat = &skin->inverseMatrices[i*16];
|
||||
//printf("[ [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
|
||||
// " [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
|
||||
// " [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
|
||||
// " [ %8.4f, %8.4f, %8.4f, %8.4f ] ]\n",
|
||||
// mat[0], mat[4], mat[8], mat[12],
|
||||
// mat[1], mat[5], mat[9], mat[13],
|
||||
// mat[2], mat[6], mat[10], mat[14],
|
||||
// mat[3], mat[7], mat[11], mat[15]);
|
||||
//}
|
||||
}
|
||||
|
||||
if(oldFormat){
|
||||
@ -133,9 +157,9 @@ readSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
|
||||
skin->findUsedBones(geometry->numVertices);
|
||||
}
|
||||
|
||||
// no split skins in GTA
|
||||
if(!oldFormat)
|
||||
stream->seek(12);
|
||||
readSkinSplitData(stream, skin);
|
||||
|
||||
return stream;
|
||||
}
|
||||
|
||||
@ -181,11 +205,8 @@ writeSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
|
||||
stream->write(&skin->inverseMatrices[i*16], 64);
|
||||
}
|
||||
|
||||
// no split skins in GTA
|
||||
if(!oldFormat){
|
||||
uint32 buffer[3] = { 0, 0, 0};
|
||||
stream->write(buffer, 12);
|
||||
}
|
||||
if(!oldFormat)
|
||||
writeSkinSplitData(stream, skin);
|
||||
return stream;
|
||||
}
|
||||
|
||||
@ -218,7 +239,7 @@ getSizeSkin(void *object, int32 offset, int32)
|
||||
if(version < 0x34000)
|
||||
size += skin->numBones*4;
|
||||
else
|
||||
size += skin->numUsedBones + 12;
|
||||
size += skin->numUsedBones + skinSplitDataSize(skin);
|
||||
return size;
|
||||
}
|
||||
|
||||
@ -289,6 +310,13 @@ Skin::init(int32 numBones, int32 numUsedBones, int32 numVertices)
|
||||
if(numVertices)
|
||||
this->weights = (float*)p;
|
||||
|
||||
this->boneLimit = 0;
|
||||
this->numMeshes = 0;
|
||||
this->numRLE = 0;
|
||||
this->remapIndices = nil;
|
||||
this->RLEcount = nil;
|
||||
this->RLE = nil;
|
||||
|
||||
this->platformData = nil;
|
||||
}
|
||||
|
||||
|
@ -129,9 +129,10 @@ main(int argc, char *argv[])
|
||||
s.open(argv[1], "rb");
|
||||
|
||||
ChunkHeaderInfo header;
|
||||
readChunkHeaderInfo(&s, &header);
|
||||
if(argc == 2)
|
||||
readchunk(&s, &header, 0);
|
||||
while(readChunkHeaderInfo(&s, &header)){
|
||||
if(argc == 2)
|
||||
readchunk(&s, &header, 0);
|
||||
}
|
||||
|
||||
printf("%x %x %x\n", header.version, header.build,
|
||||
libraryIDPack(header.version, header.build));
|
||||
|
Loading…
Reference in New Issue
Block a user