cmake: add SDL2 support to cmake build script

This commit is contained in:
Anonymous Maarten
2020-11-30 20:22:18 +01:00
parent 4e13e65b1c
commit f713d5d2d7
6 changed files with 83 additions and 23 deletions

View File

@@ -1,10 +1,3 @@
if(LIBRW_PLATFORM_GL3)
set(OpenGL_GL_PREFERENCE GLVND)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(glfw3 REQUIRED)
endif()
add_library(librw
"${PROJECT_SOURCE_DIR}/args.h"
"${PROJECT_SOURCE_DIR}/rw.h"
@@ -145,12 +138,33 @@ set_target_properties(librw
)
if(LIBRW_PLATFORM_GL3)
if(LIBRW_PLATFORM_GL3)
set(OpenGL_GL_PREFERENCE GLVND)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
target_link_libraries(librw
PUBLIC
glfw
GLEW::GLEW
OpenGL::GL
GLEW::GLEW
)
if (LIBRW_GL3_GFXLIB STREQUAL "GLFW")
find_package(glfw3 REQUIRED)
target_link_libraries(librw
PUBLIC
glfw
)
elseif (LIBRW_GL3_GFXLIB STREQUAL "SDL2")
find_package(SDL2 REQUIRED)
target_compile_definitions(librw PUBLIC LIBRW_SDL2)
target_link_libraries(librw
PUBLIC
SDL2::SDL2
)
endif()
endif()
elseif(LIBRW_PLATFORM_D3D9)
target_link_libraries(librw
PUBLIC