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Updated mingw Makefile.
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@ -1,13 +1,19 @@
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# null, opengl
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BUILD=null
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# e.g. null -> -DRW_NULL
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BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
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BUILDDIR=build-$(BUILD)
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SRCDIR=src
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SRCDIR=src
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BUILDDIR=build
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SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\
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SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\
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geometry.cpp plugins.cpp ps2.cpp\
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geometry.cpp plugins.cpp ps2.cpp\
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ogl.cpp)
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ogl.cpp)
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OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$(SRC))
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OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$(SRC))
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DEP := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.d,$(SRC))
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DEP := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.d,$(SRC))
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CFLAGS=-Wall -Wextra -g -DGLEW_STATIC #-Wno-parentheses #-Wconversion
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CFLAGS=-Wall -Wextra -g -DGLEW_STATIC $(BUILDDEF) #-Wno-parentheses #-Wconversion
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LIB=librw-$(BUILD).a
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librw.a: $(OBJ)
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$(LIB): $(OBJ)
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ar scr $@ $(OBJ)
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ar scr $@ $(OBJ)
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$(BUILDDIR)/%.o: $(SRCDIR)/%.cpp
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$(BUILDDIR)/%.o: $(SRCDIR)/%.cpp
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@ -16,4 +22,7 @@ $(BUILDDIR)/%.o: $(SRCDIR)/%.cpp
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$(BUILDDIR)/%.d: $(SRCDIR)/%.cpp
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$(BUILDDIR)/%.d: $(SRCDIR)/%.cpp
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$(CXX) -MM -MT '$(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$<)' $(CFLAGS) $< > $@
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$(CXX) -MM -MT '$(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$<)' $(CFLAGS) $< > $@
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clean:
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rm -f $(BUILDDIR)/*.[od]
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-include $(DEP)
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-include $(DEP)
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@ -430,13 +430,14 @@ Texture::streamWrite(ostream &stream)
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WriteChunkHeader(stream, ID_STRUCT, 4);
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WriteChunkHeader(stream, ID_STRUCT, 4);
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writeUInt32(this->filterAddressing, stream);
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writeUInt32(this->filterAddressing, stream);
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size = strnlen(this->name, 32)+3 & ~3;
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// TODO: length can't be > 32
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size = strlen(this->name)+3 & ~3;
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if(size < 4)
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if(size < 4)
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size = 4;
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size = 4;
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WriteChunkHeader(stream, ID_STRING, size);
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WriteChunkHeader(stream, ID_STRING, size);
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stream.write(this->name, size);
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stream.write(this->name, size);
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size = strnlen(this->mask, 32)+3 & ~3;
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size = strlen(this->mask)+3 & ~3;
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if(size < 4)
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if(size < 4)
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size = 4;
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size = 4;
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WriteChunkHeader(stream, ID_STRING, size);
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WriteChunkHeader(stream, ID_STRING, size);
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@ -453,9 +454,10 @@ Texture::streamGetSize(void)
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int strsize;
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int strsize;
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size += 12 + 4;
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size += 12 + 4;
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size += 12 + 12;
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size += 12 + 12;
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strsize = strnlen(this->name, 32)+3 & ~3;
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// TODO: see above
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strsize = strlen(this->name)+3 & ~3;
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size += strsize < 4 ? 4 : strsize;
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size += strsize < 4 ? 4 : strsize;
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strsize = strnlen(this->mask, 32)+3 & ~3;
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strsize = strlen(this->mask)+3 & ~3;
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size += strsize < 4 ? 4 : strsize;
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size += strsize < 4 ? 4 : strsize;
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size += 12 + this->streamGetPluginSize();
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size += 12 + this->streamGetPluginSize();
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return size;
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return size;
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