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implemented basic PS2 rasters - no mipmaps yet
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@@ -12,16 +12,16 @@ using namespace std;
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namespace rw {
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int version = 0x36003;
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int build = 0xFFFF;
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int32 version = 0x36003;
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int32 build = 0xFFFF;
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#ifdef RW_PS2
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int platform = PLATFORM_PS2;
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int32 platform = PLATFORM_PS2;
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#elif RW_OPENGL
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int platform = PLATFORM_OGL;
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int32 platform = PLATFORM_OGL;
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#elif RW_D3D9
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int platform = PLATFORM_D3D9;
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int32 platform = PLATFORM_D3D9;
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#else
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int platform = PLATFORM_NULL;
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int32 platform = PLATFORM_NULL;
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#endif
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char *debugFile = NULL;
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