implemented basic PS2 rasters - no mipmaps yet

This commit is contained in:
aap
2016-01-03 19:45:51 +01:00
parent 8b5b64d639
commit fab7f20c6d
9 changed files with 612 additions and 43 deletions

View File

@@ -12,16 +12,16 @@ using namespace std;
namespace rw {
int version = 0x36003;
int build = 0xFFFF;
int32 version = 0x36003;
int32 build = 0xFFFF;
#ifdef RW_PS2
int platform = PLATFORM_PS2;
int32 platform = PLATFORM_PS2;
#elif RW_OPENGL
int platform = PLATFORM_OGL;
int32 platform = PLATFORM_OGL;
#elif RW_D3D9
int platform = PLATFORM_D3D9;
int32 platform = PLATFORM_D3D9;
#else
int platform = PLATFORM_NULL;
int32 platform = PLATFORM_NULL;
#endif
char *debugFile = NULL;