mirror of
https://github.com/aap/librw.git
synced 2025-12-19 08:59:51 +00:00
Fixed OpenGL instancing.
This commit is contained in:
@@ -31,7 +31,7 @@ renderAtomic(Rw::Atomic *atomic)
|
||||
glUniformMatrix4fv(glGetUniformLocation(program, "worldMat"),
|
||||
1, GL_FALSE, frm->ltm);
|
||||
|
||||
glVertexAttrib4f(3, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glVertexAttrib4f(3, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
if(inst->vbo == 0 && inst->ibo == 0)
|
||||
Gl::UploadGeo(geo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, inst->vbo);
|
||||
@@ -41,6 +41,14 @@ renderAtomic(Rw::Atomic *atomic)
|
||||
uint64 offset = 0;
|
||||
for(uint32 i = 0; i < meshHeader->numMeshes; i++){
|
||||
Mesh *mesh = &meshHeader->mesh[i];
|
||||
float color[4];
|
||||
uint8 *col = mesh->material->color;
|
||||
color[0] = col[0] / 255.0f;
|
||||
color[1] = col[1] / 255.0f;
|
||||
color[2] = col[2] / 255.0f;
|
||||
color[3] = col[3] / 255.0f;
|
||||
glUniform4fv(glGetUniformLocation(program, "matColor"),
|
||||
1, color);
|
||||
Texture *tex = mesh->material->texture;
|
||||
if(tex){
|
||||
Rw::Gl::Raster *raster = (Rw::Gl::Raster*)tex->raster;
|
||||
@@ -98,12 +106,17 @@ init(void)
|
||||
{
|
||||
glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glAlphaFunc(GL_GEQUAL, 0.5f);
|
||||
const char *shadersrc =
|
||||
"#version 120\n"
|
||||
"#ifdef VERTEX\n"
|
||||
"uniform mat4 projMat;"
|
||||
"uniform mat4 viewMat;"
|
||||
"uniform mat4 worldMat;"
|
||||
"uniform vec4 matColor;"
|
||||
"attribute vec3 in_vertex;"
|
||||
"attribute vec2 in_texCoord;"
|
||||
"attribute vec3 in_normal;"
|
||||
@@ -111,12 +124,13 @@ init(void)
|
||||
"varying vec4 v_color;"
|
||||
"varying vec2 v_texCoord;"
|
||||
"vec3 lightdir = vec3(0.5, -0.5, -0.70710);"
|
||||
"vec4 amblight = vec4(20, 20, 20, 0)/255;"
|
||||
"void main()"
|
||||
"{"
|
||||
" gl_Position = projMat * viewMat * worldMat * vec4(in_vertex, 1.0);"
|
||||
" vec3 n = mat3(worldMat) * in_normal;"
|
||||
" float l = max(0.0, dot(n, -lightdir));"
|
||||
" v_color = in_color*l;"
|
||||
" v_color = (in_color+vec4(l,l,l,0)+amblight)*matColor;"
|
||||
" v_texCoord = in_texCoord;"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
Reference in New Issue
Block a user