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restructured some files
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37
tools/ps2/math.h
Executable file
37
tools/ps2/math.h
Executable file
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#ifndef MATH_H
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#define MATH_H
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#include "ps2.h"
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typedef float Matrix[16];
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typedef float Vector2f[2];
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typedef float Vector3f[3];
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typedef float Vector4f[4];
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typedef uint8 Vector4b[4];
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extern Matrix mathModelViewMat;
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extern Matrix mathNormalMat;
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extern Matrix mathProjectionMat;
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void matDump(Matrix m);
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void matMakeIdentity(Matrix m);
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void matCopy(Matrix m1, Matrix m2);
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void matMult(Matrix m1, Matrix m2);
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void matMultVec(Matrix m, Vector4f v);
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void vec4fCopy(Vector4f v1, Vector4f v2);
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float vec3fDot(Vector3f v1, Vector3f v2);
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void vec3fNormalize(Vector3f v);
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void matRotateX(Matrix m, float ang);
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void matRotateY(Matrix m, float ang);
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void matRotateZ(Matrix m, float ang);
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void matFrustum2(Matrix m, float l, float r, float xl, float xr,
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float b, float t, float yb, float yt,
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float n, float f, float zn, float zf);
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void matFrustum(Matrix m, float l, float r, float b, float t,
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float n, float f);
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void matPerspective2(Matrix m, float fov, float ratio, float width, float height,
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float n, float f, float znear, float zfar);
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void matPerspective(Matrix m, float fov, float ratio, float n, float f);
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void matTranslate(Matrix m, float x, float y, float z);
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void matInverse(Matrix m1, Matrix m2);
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#endif
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