aap
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3271713d16
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some renaming, frame synching, camera update
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2016-06-21 23:16:09 +02:00 |
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aap
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634a96be07
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more error handling
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2016-06-17 16:20:02 +02:00 |
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aap
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416ee91bb7
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more tidying up
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2016-06-16 15:37:35 +02:00 |
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aap
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30114667ed
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started tidying up
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2016-06-16 14:10:46 +02:00 |
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aap
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41226ef0c6
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added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras
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2016-02-24 23:56:27 +01:00 |
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aap
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a6a7b0e89c
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some work on ps2 pipelines, d3d rasters
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2016-02-23 10:07:04 +01:00 |
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aap
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80a73f0ac5
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d3d9 textures
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2016-02-07 01:25:52 +01:00 |
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aap
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ef58d76bc0
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various changes
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2016-02-06 18:11:31 +01:00 |
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aap
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0aadf8c3c9
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made most things build on linux again
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2016-01-10 20:10:53 +01:00 |
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aap
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3c0df895f1
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fixed bug with texture allocation
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2015-09-19 19:28:23 +02:00 |
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aap
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ee96da332f
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added palette support
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2015-09-17 10:44:07 +02:00 |
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aap
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926b0a639a
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implemented basic read/write of xbox textures
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2015-09-15 08:29:57 +02:00 |
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aap
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b39d9d2b89
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implemented txd read/write and basic d3d8 native textures
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2015-09-13 20:23:22 +02:00 |
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aap
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56bf3b2311
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implemented d3d9 uninstance
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2015-09-08 09:47:21 +02:00 |
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aap
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e330cd1743
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implemented d3d8 uninstance
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2015-09-07 23:00:28 +02:00 |
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aap
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0c96bc7b99
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implemented d3d8 native data read/write and instance
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2015-09-07 14:50:10 +02:00 |
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