aap
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90b624fc3a
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flushing old changes to ps2test
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2020-07-29 14:22:33 +02:00 |
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aap
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99c15d5ed7
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actually disable c++ stuff in lodepng
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2020-07-29 00:23:37 +02:00 |
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aap
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3eedea8285
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slightly fixed ps2 build
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2020-07-28 16:27:20 +02:00 |
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aap
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2233b12daa
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some gles3 code
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2020-05-12 21:34:58 +02:00 |
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aap
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c39759f83c
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little fix to premakefile
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2020-04-28 17:24:26 +02:00 |
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aap
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f47bd33a6a
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implemented generic lighting callback
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2020-04-19 13:00:35 +02:00 |
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aap
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eb49dd007c
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little work on gl3 rasters
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2020-04-16 17:46:42 +02:00 |
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Cameron Cawley
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da28d103c9
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Fix compilation with MinGW
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2019-01-10 16:11:39 +00:00 |
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Anonymous Maarten
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86571b650b
|
Add support for SDL2
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2018-08-08 23:42:27 +02:00 |
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Anonymous Maarten
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75dbb7e67e
|
Add travis and appveyor support
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2018-08-08 19:11:05 +02:00 |
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aap
|
578c5f81fb
|
implemented dear imgui for librw
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2017-12-30 11:43:17 +01:00 |
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aap
|
239a4eb4bc
|
fixed build for linux and ps2
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2017-08-29 14:05:45 +02:00 |
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aap
|
040bb6cb51
|
started moving to custom malloc/free
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2017-08-24 15:10:34 +02:00 |
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aap
|
75435b8934
|
mipmap allocation for ps2 rasters
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2017-08-18 19:28:01 +02:00 |
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aap
|
aec8c202c6
|
starting work on ps2 driver
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2017-08-12 10:50:41 +02:00 |
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aap
|
497796e550
|
wrote basic skeleton; clumpview
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2017-08-10 00:42:33 +02:00 |
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aap
|
70739e354e
|
worked on engine and d3ddriver
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2017-08-09 11:01:43 +02:00 |
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aap
|
a3d8e3ba01
|
fixed gl3 renderer
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2017-07-27 15:13:04 +02:00 |
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aap
|
6c5073e864
|
use premake to generate build config; removed unsupported code
|
2017-07-27 12:34:06 +02:00 |
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