aap
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e3c1f30856
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implemented MaterialList struct
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2017-03-16 11:42:59 +01:00 |
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aap
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4941711964
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started implementing tristrip; implemented camera frustum
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2017-03-16 01:10:01 +01:00 |
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aap
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c2780d56e9
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added correction of face winding in tristrips
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2017-03-09 11:45:26 +01:00 |
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aap
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2cd032a79e
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some texture fixes
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2016-08-05 01:13:41 +02:00 |
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aap
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46542cccb0
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fixed pretty major bugs regarding frame dirty list
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2016-08-03 20:32:43 +02:00 |
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aap
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5c3240cce3
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small changes
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2016-07-21 17:06:56 +02:00 |
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aap
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0b5498c060
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texture changes
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2016-07-21 08:59:06 +02:00 |
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aap
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069c66b699
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implemented DXT decompression
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2016-07-19 23:37:37 +02:00 |
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aap
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69356264d7
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hardcoded gl3 shaders; extended Image; bmp writer
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2016-07-19 18:40:10 +02:00 |
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aap
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40fc1e24fc
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rasters
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2016-07-15 11:55:52 +02:00 |
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aap
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5dff69431e
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got animation, hanim and skinning basically working
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2016-07-11 20:27:21 +02:00 |
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aap
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bd06c54c57
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worked on camera
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2016-07-06 11:44:59 +02:00 |
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aap
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dcbbdfe6b2
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implemented fog for gl3
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2016-07-05 18:22:22 +02:00 |
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aap
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abe0bba5af
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worked on platform drivers
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2016-07-05 11:36:43 +02:00 |
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aap
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b7d0b04380
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added very basic World
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2016-06-23 16:39:34 +02:00 |
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aap
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3271713d16
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some renaming, frame synching, camera update
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2016-06-21 23:16:09 +02:00 |
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aap
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1bb17b3094
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worked on error handling
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2016-06-17 13:29:49 +02:00 |
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aap
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6e71e34933
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implemented basic error system; restructured some files; replaced a few asserts
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2016-06-17 00:06:37 +02:00 |
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aap
|
416ee91bb7
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more tidying up
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2016-06-16 15:37:35 +02:00 |
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aap
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7a4fcce861
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Merge branch 'master' of github.com:aap/librw
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2016-06-16 14:12:51 +02:00 |
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aap
|
30114667ed
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started tidying up
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2016-06-16 14:10:46 +02:00 |
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aap
|
6826652b58
|
committing old changes
|
2016-06-14 23:07:16 +02:00 |
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aap
|
a6a7b0e89c
|
some work on ps2 pipelines, d3d rasters
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2016-02-23 10:07:04 +01:00 |
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aap
|
9bc57a0641
|
atomic world bounding sphere
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2016-02-18 14:56:10 +01:00 |
|
aap
|
7be2e634fe
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added sphere struct; implemented texture read and find callbacks
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2016-02-18 14:29:04 +01:00 |
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aap
|
5b3370b479
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minor matrix stuff
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2016-02-16 08:40:19 +01:00 |
|
aap
|
cc77487fc0
|
implemented projection in Camera
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2016-02-14 20:56:05 +01:00 |
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aap
|
0e0cc1156c
|
worked on rendering and frame ltm synching
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2016-02-13 00:52:32 +01:00 |
|
aap
|
ef58d76bc0
|
various changes
|
2016-02-06 18:11:31 +01:00 |
|
aap
|
6d56a23dd1
|
small fixes
|
2016-01-26 13:53:08 +01:00 |
|
aap
|
d20a6c3d04
|
some changes
|
2016-01-24 01:42:51 +01:00 |
|
aap
|
56e48f4d76
|
improved uv animation code
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2016-01-14 23:49:00 +01:00 |
|
aap
|
da0417571d
|
implemented cameras for streaming
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2016-01-13 08:58:15 +01:00 |
|
aap
|
02c809625a
|
implemented many create/clone/destroy functions
|
2016-01-12 00:38:36 +01:00 |
|
aap
|
15872ba211
|
reworked the structs and got rid of c++ ctors/dtors
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2016-01-11 18:22:59 +01:00 |
|
aap
|
efd41771a0
|
started implementing linked lists
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2016-01-11 11:23:26 +01:00 |
|
aap
|
0aadf8c3c9
|
made most things build on linux again
|
2016-01-10 20:10:53 +01:00 |
|
aap
|
79c89ebbba
|
moved iOS dff converter to rsltest
|
2016-01-10 18:18:03 +01:00 |
|
aap
|
a42bfb90ac
|
implemented leeds dff stream read
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2016-01-09 22:01:21 +01:00 |
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aap
|
37e1e239f9
|
unconvert ADC implemented
|
2015-12-20 13:05:32 +01:00 |
|
aap
|
83d1420dd1
|
more (or rather fewer) lcs fixes
|
2015-12-20 10:38:27 +01:00 |
|
aap
|
90b2d98b97
|
fixed more bugs and implemented better lcs conversion
|
2015-12-20 01:04:31 +01:00 |
|
aap
|
b7ec874b25
|
more fixes
|
2015-12-19 17:05:39 +01:00 |
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aap
|
9f9c36a4ef
|
started work on LCS dffs
|
2015-12-18 01:10:42 +01:00 |
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aap
|
32dfcf0fd2
|
implemented PDS plugin and uninstancing in SA pipes
|
2015-12-16 20:25:22 +01:00 |
|
aap
|
305f93f738
|
implemented ps2 uninstance
|
2015-12-14 18:52:50 +01:00 |
|
aap
|
3c0df895f1
|
fixed bug with texture allocation
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2015-09-19 19:28:23 +02:00 |
|
aap
|
ee96da332f
|
added palette support
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2015-09-17 10:44:07 +02:00 |
|
aap
|
926b0a639a
|
implemented basic read/write of xbox textures
|
2015-09-15 08:29:57 +02:00 |
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aap
|
b39d9d2b89
|
implemented txd read/write and basic d3d8 native textures
|
2015-09-13 20:23:22 +02:00 |
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