add_library(librw_skeleton glfw.cpp sdl2.cpp skeleton.cpp skeleton.h win.cpp imgui/imgui_impl_rw.cpp imgui/imgui_impl_rw.h imgui/imconfig.h imgui/imgui.cpp imgui/imgui.h imgui/imgui_demo.cpp imgui/imgui_draw.cpp imgui/imgui_internal.h imgui/imgui_tables.cpp imgui/imgui_widgets.cpp imgui/imstb_rectpack.h imgui/imstb_textedit.h imgui/imstb_truetype.h imgui/ImGuizmo.cpp imgui/ImGuizmo.h ) add_library(librw::skeleton ALIAS librw_skeleton) target_compile_features(librw_skeleton PUBLIC cxx_std_11) set_target_properties(librw_skeleton PROPERTIES PREFIX "" EXPORT_NAME skeleton CXX_STANDARD 11 ) target_link_libraries(librw_skeleton PRIVATE librw ) if (LIBRW_GL3_GFXLIB STREQUAL "SDL2") target_compile_definitions(librw_skeleton PRIVATE SDL_MAIN_HANDLED) endif() target_include_directories(librw_skeleton PUBLIC $ $ ) if(LIBRW_INSTALL) install( FILES skeleton.h DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/skeleton" ) install( FILES imgui/imconfig.h imgui/imgui.h imgui/imgui_impl_rw.h imgui/imgui_internal.h imgui/ImGuizmo.h imgui/imstb_rectpack.h imgui/imstb_textedit.h imgui/imstb_truetype.h DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/skeleton/imgui" ) install( FILES imgui/LICENSE_imgui.txt imgui/LICENSE_imguizmo.txt DESTINATION "${CMAKE_INSTALL_DOCDIR}" ) install( TARGETS librw_skeleton EXPORT librw-targets RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" ) endif()