namespace Rw { typedef char int8; typedef short int16; typedef int int32; typedef long long int64; typedef unsigned char uint8; typedef unsigned short uint16; typedef unsigned int uint32; typedef unsigned long long uint64; typedef float float32; typedef int32 bool32; typedef uint8 byte; typedef uint32 uint; uint32 writeInt8(int8 tmp, std::ostream &rw); uint32 writeUInt8(uint8 tmp, std::ostream &rw); uint32 writeInt16(int16 tmp, std::ostream &rw); uint32 writeUInt16(uint16 tmp, std::ostream &rw); uint32 writeInt32(int32 tmp, std::ostream &rw); uint32 writeUInt32(uint32 tmp, std::ostream &rw); uint32 writeFloat32(float32 tmp, std::ostream &rw); int8 readInt8(std::istream &rw); uint8 readUInt8(std::istream &rw); int16 readInt16(std::istream &rw); uint16 readUInt16(std::istream &rw); int32 readInt32(std::istream &rw); uint32 readUInt32(std::istream &rw); float32 readFloat32(std::istream &rw); enum Platform { PLATFORM_OGL = 2, PLATFORM_PS2 = 4, PLATFORM_XBOX = 5, PLATFORM_D3D8 = 8, PLATFORM_D3D9 = 9 }; enum PluginID { // Core ID_NAOBJECT = 0x0, ID_STRUCT = 0x1, ID_STRING = 0x2, ID_EXTENSION = 0x3, ID_CAMERA = 0x5, ID_TEXTURE = 0x6, ID_MATERIAL = 0x7, ID_MATLIST = 0x8, ID_FRAMELIST = 0xE, ID_GEOMETRY = 0xF, ID_CLUMP = 0x10, ID_LIGHT = 0x12, ID_ATOMIC = 0x14, ID_TEXTURENATIVE = 0x15, ID_TEXDICTIONARY = 0x16, ID_GEOMETRYLIST = 0x1A, ID_ANIMANIMATION = 0x1B, ID_RIGHTTORENDER = 0x1F, ID_UVANIMDICT = 0x2B, }; extern int Version; extern int Build; inline uint32 LibraryIDPack(int version, int build) { if(build){ version -= 0x30000; return (version&0xFFC0) << 14 | (version&0x3F) << 16 | (build & 0xFFFF); } return version>>8; } inline int LibraryIDUnpackVersion(uint32 libid) { if(libid & 0xFFFF0000) return (libid>>14 & 0x3FF00) | (libid>>16 & 0x3F) | 0x30000; else return libid<<8; } inline int LibraryIDUnpackBuild(uint32 libid) { if(libid & 0xFFFF0000) return libid & 0xFFFF; else return 0; } struct ChunkHeaderInfo { uint32 type; uint32 length; uint32 version, build; }; // TODO?: make these methods of ChunkHeaderInfo? bool WriteChunkHeader(std::ostream &s, int32 type, int32 size); bool ReadChunkHeaderInfo(std::istream &s, ChunkHeaderInfo *header); bool FindChunk(std::istream &s, uint32 type, uint32 *length, uint32 *version); int32 findPointer(void *p, void **list, int32 num); }