namespace Rw { struct PS2InstanceData { uint32 noRefChain; uint32 dataSize; uint8 *data; Material *material; }; struct PS2InstanceDataHeader : InstanceDataHeader { uint32 numMeshes; PS2InstanceData *instanceMeshes; }; void *DestroyNativeDataPS2(void *object, int32, int32); void ReadNativeDataPS2(std::istream &stream, int32 len, void *object, int32, int32); void WriteNativeDataPS2(std::ostream &stream, int32 len, void *object, int32, int32); int32 GetSizeNativeDataPS2(void *object, int32, int32); }