#include #include #include #include #include "../rwbase.h" #include "../rwerror.h" #include "../rwplg.h" #include "../rwpipeline.h" #include "../rwobjects.h" #include "../rwanim.h" #include "../rwengine.h" #include "../rwplugins.h" #include "rwd3d.h" #include "rwd3d8.h" namespace rw { namespace d3d8 { using namespace d3d; static void* skinOpen(void *o, int32, int32) { skinGlobals.pipelines[PLATFORM_D3D8] = makeSkinPipeline(); return o; } static void* skinClose(void *o, int32, int32) { return o; } void initSkin(void) { Driver::registerPlugin(PLATFORM_D3D8, 0, ID_SKIN, skinOpen, skinClose); } ObjPipeline* makeSkinPipeline(void) { ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D8); pipe->instanceCB = defaultInstanceCB; pipe->uninstanceCB = defaultUninstanceCB; pipe->renderCB = defaultRenderCB; pipe->pluginID = ID_SKIN; pipe->pluginData = 1; return pipe; } } }