#ifndef DEMOREEL_H #define DEMOREEL_H #include #include // A demo scene. Plain function pointers and static data only; // scene code is meant to stay compilable for PS2 (old gcc, no STL). struct DemoScene { const char *name; void (*init)(void); void (*term)(void); void (*update)(float dt); void (*render)(void); }; struct SceneGlobals { rw::World *world; rw::Camera *camera; }; extern SceneGlobals Scene; extern float DemoTime; // seconds since scene start // main.cpp void LookAt(rw::Frame *frame, rw::V3d pos, rw::V3d target); rw::RGBA HSV(float h, float s, float v, rw::uint8 alpha); // proctex.cpp rw::Texture *MakeGlowTexture(void); rw::Texture *MakeGridTexture(void); rw::Texture *MakeEnvTexture(void); extern DemoScene TunnelScene; extern DemoScene ParticleScene; extern DemoScene KnotScene; #endif