extern rw::Light *BaseAmbientLight; extern bool BaseAmbientLightOn; extern rw::Light *CurrentLight; extern rw::Light *AmbientLight; extern rw::Light *PointLight; extern rw::Light *DirectLight; extern rw::Light *SpotLight; extern rw::Light *SpotSoftLight; extern float LightRadius; extern float LightConeAngle; extern rw::RGBAf LightColor; extern bool LightOn; extern bool LightDrawOn; extern rw::V3d LightPos; extern rw::int32 LightTypeIndex; extern rw::BBox RoomBBox; rw::Light *CreateBaseAmbientLight(void); rw::Light *CreateAmbientLight(void); rw::Light *CreateDirectLight(void); rw::Light *CreatePointLight(void); rw::Light *CreateSpotLight(void); rw::Light *CreateSpotSoftLight(void); void LightsDestroy(void); void LightsUpdate(void); void DrawCurrentLight(void); void LightRotate(float xAngle, float yAngle); void LightTranslateXY(float xDelta, float yDelta); void LightTranslateZ(float zDelta);