namespace rw { // TODO: move more stuff into this struct Engine { Camera *currentCamera; }; extern Engine engine; struct Driver { ObjPipeline *defaultPipeline; int32 rasterNativeOffset; void (*beginUpdate)(Camera*); void (*endUpdate)(Camera*); void (*rasterCreate)(Raster*); uint8 *(*rasterLock)(Raster*, int32 level); void (*rasterUnlock)(Raster*, int32 level); int32 (*rasterNumLevels)(Raster*); void (*rasterFromImage)(Raster*, Image*); }; extern Driver driver[NUM_PLATFORMS]; #define DRIVER driver[rw::platform] namespace null { void beginUpdate(Camera*); void endUpdate(Camera*); void rasterCreate(Raster*); uint8 *rasterLock(Raster*, int32 level); void rasterUnlock(Raster*, int32 level); int32 rasterNumLevels(Raster*); void rasterFromImage(Raster*, Image*); } }