namespace rw {
// TODO: mostly a stub right now
struct Pipeline
{
uint32 pluginID;
uint32 pluginData;
};
struct Object
{
uint8 type;
uint8 subType;
uint8 flags;
void *parent;
};
struct Frame : PluginBase, Object
{
typedef Frame *(*Callback)(Frame *f, void *data);
float32 matrix[16];
float32 ltm[16];
Frame *child;
Frame *next;
Frame *root;
// temporary
int32 matflag;
bool dirty;
Frame(void);
Frame(Frame *f);
~Frame(void);
Frame *addChild(Frame *f);
Frame *removeChild(void);
Frame *forAllChildren(Callback cb, void *data);
int32 count(void);
void updateLTM(void);
void setDirty(void);
};
struct HAnimNodeInfo
{
int32 id;
int32 index;
int32 flags;
Frame *frame;
};
struct HAnimHierarchy
{
int32 flags;
int32 numNodes;
float *matrices;
float *matricesUnaligned;
HAnimNodeInfo *nodeInfo;
Frame *parentFrame;
HAnimHierarchy *parentHierarchy; // mostly unused
// temporary
int32 maxInterpKeyFrameSize;
};
struct HAnimData
{
int32 id;
HAnimHierarchy *hierarchy;
};
extern int32 hAnimOffset;
void registerHAnimPlugin(void);
struct Image
{
int32 flags;
int32 width, height;
int32 depth;
int32 stride;
uint8 *pixels;
uint8 *palette;
Image(int32 width, int32 height, int32 depth);
~Image(void);
void allocate(void);
void free(void);
void setPixels(uint8 *pixels);
void setPalette(uint8 *palette);
static void setSearchPath(const char*);
static void printSearchPath(void);
static char *getFilename(const char*);
};
Image *readTGA(const char *filename);
void writeTGA(Image *image, const char *filename);
struct Raster : PluginBase
{
int32 type; // hardly used
int32 width, height, depth;
int32 stride;
int32 format;
uint8 *texels;
uint8 *palette;
Raster(void);
~Raster(void);
static Raster *createFromImage(Image *image);
enum Format {
DEFAULT = 0,
C1555 = 0x100,
C565 = 0x200,
C4444 = 0x300,
LUM8 = 0x400,
C8888 = 0x500,
C888 = 0x600,
D16 = 0x700,
D24 = 0x800,
D32 = 0x900,
C555 = 0xa00,
AUTOMIPMAP = 0x1000,
PAL8 = 0x2000,
PAL4 = 0x4000,
MIPMAP = 0x8000
};
};
// TODO: link into texdict
struct Texture : PluginBase
{
char name[32];
char mask[32];
uint32 filterAddressing;
Raster *raster;
int32 refCount;
// temporary - pointer to next tex in dictionary
Texture *next;
Texture(void);
~Texture(void);
void decRef(void);
static Texture *streamRead(Stream *stream);
bool streamWrite(Stream *stream);
uint32 streamGetSize(void);
static Texture *read(const char *name, const char *mask);
enum FilterMode {
NEAREST = 1,
LINEAR,
MIPNEAREST,
MIPLINEAR,
LINEARMIPNEAREST,
LINEARMIPLINEAR
};
enum Addressing {
WRAP = 1,
MIRROR,
CLAMP,
BORDER
};
};
struct Material : PluginBase
{
Texture *texture;
uint8 color[4];
float32 surfaceProps[3];
Pipeline *pipeline;
int32 refCount;
Material(void);
Material(Material *m);
void decRef(void);
~Material(void);
static Material *streamRead(Stream *stream);
bool streamWrite(Stream *stream);
uint32 streamGetSize(void);
};
void registerMaterialRightsPlugin(void);
struct MatFX
{
enum Flags {
NOTHING = 0,
BUMPMAP,
ENVMAP,
BUMPENVMAP,
DUAL,
UVTRANSFORM,
DUALUVTRANSFORM
};
struct Bump {
Frame *frame;
Texture *bumpedTex;
Texture *tex;
float coefficient;
};
struct Env {
Frame *frame;
Texture *tex;
float coefficient;
int32 fbAlpha;
};
struct Dual {
Texture *tex;
int32 srcBlend;
int32 dstBlend;
};
struct UVtransform {
float *baseTransform;
float *dualTransform;
};
struct {
uint32 type;
union {
Bump bump;
Env env;
Dual dual;
UVtransform uvtransform;
};
} fx[2];
uint32 flags;
void setEffects(uint32 flags);
int32 getEffectIndex(uint32 type);
};
struct MatFXGlobals
{
int32 atomicOffset;
int32 materialOffset;
Pipeline *pipeline;
};
extern MatFXGlobals matFXGlobals;
void registerMatFXPlugin(void);
struct Mesh
{
uint16 *indices;
uint32 numIndices;
Material *material;
};
struct MeshHeader
{
uint32 flags;
uint16 numMeshes;
// RW has uint16 serialNum here
uint32 totalIndices;
Mesh *mesh; // RW has a byte offset here
};
struct MorphTarget
{
float32 boundingSphere[4];
float32 *vertices;
float32 *normals;
};
struct InstanceDataHeader
{
uint32 platform;
};
struct Geometry : PluginBase, Object
{
uint32 geoflags;
int32 numTriangles;
int32 numVertices;
int32 numMorphTargets;
int32 numTexCoordSets;
uint16 *triangles;
uint8 *colors;
float32 *texCoords[8];
MorphTarget *morphTargets;
int32 numMaterials;
Material **materialList;
MeshHeader *meshHeader;
InstanceDataHeader *instData;
int32 refCount;
Geometry(int32 numVerts, int32 numTris, uint32 flags);
void decRef(void);
~Geometry(void);
static Geometry *streamRead(Stream *stream);
bool streamWrite(Stream *stream);
uint32 streamGetSize(void);
void addMorphTargets(int32 n);
enum Flags
{
TRISTRIP = 0x01,
POSITIONS = 0x02,
TEXTURED = 0x04,
PRELIT = 0x08,
NORMALS = 0x10,
LIGHT = 0x20,
MODULATE = 0x40,
TEXTURED2 = 0x80,
NATIVE = 0x01000000,
NATIVEINSTANCE = 0x02000000
};
};
void registerMeshPlugin(void);
void registerNativeDataPlugin(void);
struct Skin
{
int32 numBones;
int32 numUsedBones;
int32 maxIndex;
uint8 *usedBones;
float *inverseMatrices;
uint8 *indices;
float *weights;
uint8 *data; // only used by delete
};
struct SkinGlobals
{
int32 offset;
Pipeline *pipeline;
};
extern SkinGlobals skinGlobals;
void registerSkinPlugin(void);
struct Clump;
struct Light : PluginBase, Object
{
Frame *frame;
float32 radius;
float32 color[4];
float32 minusCosAngle;
Clump *clump;
Light(void);
Light(Light *l);
~Light(void);
static Light *streamRead(Stream *stream);
bool streamWrite(Stream *stream);
uint32 streamGetSize(void);
};
struct Atomic : PluginBase, Object
{
Frame *frame;
Geometry *geometry;
Clump *clump;
Pipeline *pipeline;
Atomic(void);
Atomic(Atomic *a);
~Atomic(void);
static Atomic *streamReadClump(Stream *stream,
Frame **frameList, Geometry **geometryList);
bool streamWriteClump(Stream *stream,
Frame **frameList, int32 numFrames);
uint32 streamGetSize(void);
};
void registerAtomicRightsPlugin(void);
struct Clump : PluginBase, Object
{
int32 numAtomics;
Atomic **atomicList;
int32 numLights;
Light **lightList;
int32 numCameras;
// cameras not implemented
Clump(void);
Clump(Clump *c);
~Clump(void);
static Clump *streamRead(Stream *stream);
bool streamWrite(Stream *stream);
uint32 streamGetSize(void);
private:
void frameListStreamRead(Stream *stream, Frame ***flp, int32 *nf);
void frameListStreamWrite(Stream *stream, Frame **flp, int32 nf);
};
struct TexDictionary
{
Texture *first;
TexDictionary(void);
void add(Texture *tex);
Texture *find(const char *name);
};
extern TexDictionary *currentTexDictionary;
}