namespace rw { // TODO: mostly a stub right now struct Pipeline { uint32 pluginID; uint32 pluginData; }; struct Object { uint8 type; uint8 subType; uint8 flags; void *parent; }; struct Frame : PluginBase, Object { typedef Frame *(*Callback)(Frame *f, void *data); float32 matrix[16]; float32 ltm[16]; Frame *child; Frame *next; Frame *root; // temporary int32 matflag; bool dirty; Frame(void); Frame(Frame *f); ~Frame(void); Frame *addChild(Frame *f); Frame *removeChild(void); Frame *forAllChildren(Callback cb, void *data); int32 count(void); void updateLTM(void); void setDirty(void); }; struct HAnimNodeInfo { int32 id; int32 index; int32 flags; Frame *frame; }; struct HAnimHierarchy { int32 flags; int32 numNodes; float *matrices; float *matricesUnaligned; HAnimNodeInfo *nodeInfo; Frame *parentFrame; HAnimHierarchy *parentHierarchy; // mostly unused // temporary int32 maxInterpKeyFrameSize; }; struct HAnimData { int32 id; HAnimHierarchy *hierarchy; }; extern int32 hAnimOffset; void registerHAnimPlugin(void); struct Image { int32 flags; int32 width, height; int32 depth; int32 stride; uint8 *pixels; uint8 *palette; Image(int32 width, int32 height, int32 depth); ~Image(void); void allocate(void); void free(void); void setPixels(uint8 *pixels); void setPalette(uint8 *palette); static void setSearchPath(const char*); static void printSearchPath(void); static char *getFilename(const char*); }; Image *readTGA(const char *filename); void writeTGA(Image *image, const char *filename); struct Raster : PluginBase { int32 type; // hardly used int32 width, height, depth; int32 stride; int32 format; uint8 *texels; uint8 *palette; Raster(void); ~Raster(void); static Raster *createFromImage(Image *image); enum Format { DEFAULT = 0, C1555 = 0x100, C565 = 0x200, C4444 = 0x300, LUM8 = 0x400, C8888 = 0x500, C888 = 0x600, D16 = 0x700, D24 = 0x800, D32 = 0x900, C555 = 0xa00, AUTOMIPMAP = 0x1000, PAL8 = 0x2000, PAL4 = 0x4000, MIPMAP = 0x8000 }; }; // TODO: link into texdict struct Texture : PluginBase { char name[32]; char mask[32]; uint32 filterAddressing; Raster *raster; int32 refCount; // temporary - pointer to next tex in dictionary Texture *next; Texture(void); ~Texture(void); void decRef(void); static Texture *streamRead(Stream *stream); bool streamWrite(Stream *stream); uint32 streamGetSize(void); static Texture *read(const char *name, const char *mask); enum FilterMode { NEAREST = 1, LINEAR, MIPNEAREST, MIPLINEAR, LINEARMIPNEAREST, LINEARMIPLINEAR }; enum Addressing { WRAP = 1, MIRROR, CLAMP, BORDER }; }; struct Material : PluginBase { Texture *texture; uint8 color[4]; float32 surfaceProps[3]; Pipeline *pipeline; int32 refCount; Material(void); Material(Material *m); void decRef(void); ~Material(void); static Material *streamRead(Stream *stream); bool streamWrite(Stream *stream); uint32 streamGetSize(void); }; void registerMaterialRightsPlugin(void); struct MatFX { enum Flags { NOTHING = 0, BUMPMAP, ENVMAP, BUMPENVMAP, DUAL, UVTRANSFORM, DUALUVTRANSFORM }; struct Bump { Frame *frame; Texture *bumpedTex; Texture *tex; float coefficient; }; struct Env { Frame *frame; Texture *tex; float coefficient; int32 fbAlpha; }; struct Dual { Texture *tex; int32 srcBlend; int32 dstBlend; }; struct UVtransform { float *baseTransform; float *dualTransform; }; struct { uint32 type; union { Bump bump; Env env; Dual dual; UVtransform uvtransform; }; } fx[2]; uint32 flags; void setEffects(uint32 flags); int32 getEffectIndex(uint32 type); }; struct MatFXGlobals { int32 atomicOffset; int32 materialOffset; Pipeline *pipeline; }; extern MatFXGlobals matFXGlobals; void registerMatFXPlugin(void); struct Mesh { uint16 *indices; uint32 numIndices; Material *material; }; struct MeshHeader { uint32 flags; uint16 numMeshes; // RW has uint16 serialNum here uint32 totalIndices; Mesh *mesh; // RW has a byte offset here }; struct MorphTarget { float32 boundingSphere[4]; float32 *vertices; float32 *normals; }; struct InstanceDataHeader { uint32 platform; }; struct Geometry : PluginBase, Object { uint32 geoflags; int32 numTriangles; int32 numVertices; int32 numMorphTargets; int32 numTexCoordSets; uint16 *triangles; uint8 *colors; float32 *texCoords[8]; MorphTarget *morphTargets; int32 numMaterials; Material **materialList; MeshHeader *meshHeader; InstanceDataHeader *instData; int32 refCount; Geometry(int32 numVerts, int32 numTris, uint32 flags); void decRef(void); ~Geometry(void); static Geometry *streamRead(Stream *stream); bool streamWrite(Stream *stream); uint32 streamGetSize(void); void addMorphTargets(int32 n); enum Flags { TRISTRIP = 0x01, POSITIONS = 0x02, TEXTURED = 0x04, PRELIT = 0x08, NORMALS = 0x10, LIGHT = 0x20, MODULATE = 0x40, TEXTURED2 = 0x80, NATIVE = 0x01000000, NATIVEINSTANCE = 0x02000000 }; }; void registerMeshPlugin(void); void registerNativeDataPlugin(void); struct Skin { int32 numBones; int32 numUsedBones; int32 maxIndex; uint8 *usedBones; float *inverseMatrices; uint8 *indices; float *weights; uint8 *data; // only used by delete }; struct SkinGlobals { int32 offset; Pipeline *pipeline; }; extern SkinGlobals skinGlobals; void registerSkinPlugin(void); struct Clump; struct Light : PluginBase, Object { Frame *frame; float32 radius; float32 color[4]; float32 minusCosAngle; Clump *clump; Light(void); Light(Light *l); ~Light(void); static Light *streamRead(Stream *stream); bool streamWrite(Stream *stream); uint32 streamGetSize(void); }; struct Atomic : PluginBase, Object { Frame *frame; Geometry *geometry; Clump *clump; Pipeline *pipeline; Atomic(void); Atomic(Atomic *a); ~Atomic(void); static Atomic *streamReadClump(Stream *stream, Frame **frameList, Geometry **geometryList); bool streamWriteClump(Stream *stream, Frame **frameList, int32 numFrames); uint32 streamGetSize(void); }; void registerAtomicRightsPlugin(void); struct Clump : PluginBase, Object { int32 numAtomics; Atomic **atomicList; int32 numLights; Light **lightList; int32 numCameras; // cameras not implemented Clump(void); Clump(Clump *c); ~Clump(void); static Clump *streamRead(Stream *stream); bool streamWrite(Stream *stream); uint32 streamGetSize(void); private: void frameListStreamRead(Stream *stream, Frame ***flp, int32 *nf); void frameListStreamWrite(Stream *stream, Frame **flp, int32 nf); }; struct TexDictionary { Texture *first; TexDictionary(void); void add(Texture *tex); Texture *find(const char *name); }; extern TexDictionary *currentTexDictionary; }