class Camera { public: rw::Camera *m_rwcam; rw::V3d m_position; rw::V3d m_target; rw::V3d m_up; rw::V3d m_localup; float m_fov, m_aspectRatio; float m_near, m_far; void setTarget(rw::V3d target); float getHeading(void); void turn(float yaw, float pitch); void orbit(float yaw, float pitch); void dolly(float dist); void zoom(float dist); void pan(float x, float y); void update(void); float distanceTo(rw::V3d v); Camera(void); };