#include #include #include #include #include #include #include using namespace std; using namespace rw; int main(int argc, char *argv[]) { // rw::version = 0x31000; // rw::build = 0; // rw::version = 0x32000; rw::version = 0x33002; rw::platform = PLATFORM_D3D8; // rw::version = 0x30200; int lcs = 1; matFXGlobals.hack = lcs; gta::attachPlugins(); rw::Clump *c; // rw::StreamFile in; // in.open(argv[1], "rb"); if(0){ FILE *cf = fopen(argv[1], "rb"); assert(cf != NULL); fseek(cf, 0, SEEK_END); rw::uint32 len = ftell(cf); fseek(cf, 0, SEEK_SET); rw::uint8 *data = new rw::uint8[len]; fread(data, len, 1, cf); fclose(cf); rw::StreamMemory in; in.open(data, len); rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL); rw::debugFile = argv[1]; c = rw::Clump::streamRead(&in); assert(c != NULL); in.close(); delete[] data; }else{ rw::StreamFile in; if(in.open(argv[1], "rb") == NULL){ printf("couldn't open file\n"); return 1; } debugFile = argv[1]; ChunkHeaderInfo header; readChunkHeaderInfo(&in, &header); if(header.type == ID_UVANIMDICT){ UVAnimDictionary *dict = UVAnimDictionary::streamRead(&in); currentUVAnimDictionary = dict; readChunkHeaderInfo(&in, &header); } assert(header.type == ID_CLUMP); if(lcs) c = clumpStreamReadRsl(&in); else c = Clump::streamRead(&in); assert(c != NULL); } if(lcs) for(int32 i = 0; i < c->numAtomics; i++) convertRslGeometry(c->atomicList[i]->geometry); // rw::Image::setSearchPath("./;/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/"); /* // rw::Image *tga = rw::readTGA("b.tga"); rw::Image *tga = rw::readTGA("player.tga"); assert(tga != NULL); rw::writeTGA(tga, "out.tga"); */ // for(rw::int32 i = 0; i < c->numAtomics; i++) // rw::Gl::Instance(c->atomicList[i]); if(0){ uint8 *data = new rw::uint8[1024*1024]; rw::StreamMemory out; out.open(data, 0, 1024*1024); c->streamWrite(&out); FILE *cf = fopen(argv[2], "wb"); assert(cf != NULL); fwrite(data, out.getLength(), 1, cf); fclose(cf); out.close(); delete[] data; }else{ rw::StreamFile out; if(argc > 2) out.open(argv[2], "wb"); else out.open("out.dff", "wb"); // if(lcs) // clumpStreamWriteRsl(&out, c); // else c->streamWrite(&out); out.close(); } delete c; return 0; }