include("${CMAKE_CURRENT_LIST_DIR}/librw-targets.cmake")

set(LIBRW_PLATFORM "@LIBRW_PLATFORM@")
set(LIBRW_PLATFORMS "@LIBRW_PLATFORMS@")
set(LIBRW_PLATFORM_@LIBRW_PLATFORM@ ON)
set(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL @LIBRW_PLATFORM_GL3_REQUIRES_OPENGL@)

if(LIBRW_PLATFORM_GL3)
    set(LIBRW_GL3_GFXLIB "@LIBRW_GL3_GFXLIB@")
    set(LIBRW_GL3_GFXLIBS "@LIBRW_GL3_GFXLIBS@")

    if(LIBRW_PLATFORM_GL3_REQUIRES_OPENGL)
        set(OpenGL_GL_PREFERENCE GLVND)
        find_package(OpenGL REQUIRED)
    endif()
    if(NINTENDO_SWITCH)
        find_package(NXGL REQUIRED)
    endif()
    if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
        find_package(glfw3 REQUIRED)
    elseif(LIBRW_GL3_GFXLIB STREQUAL "SDL2")
        find_package(SDL2 REQUIRED)
    endif()
endif()