from conans import ConanFile, CMake, tools from conans.errors import ConanInvalidConfiguration import os import shutil import textwrap class LibrwConan(ConanFile): name = "librw" version = "master" license = "MIT" settings = "os", "arch", "compiler", "build_type" generators = "cmake", "cmake_find_package" options = { "platform": ["null", "gl3", "d3d9", "ps2"], "gl3_gfxlib": ["glfw", "sdl2"], } default_options = { "platform": "gl3", "gl3_gfxlib": "glfw", "sdl2:vulkan": False, "sdl2:opengl": True, "sdl2:sdl2main": False, } no_copy_source = True def config_options(self): if self.settings.os == "Windows": self.options["sdl2"].directx = False def configure(self): if self.options.platform != "gl3": del self.options.gl3_gfxlib if self.options.platform == "d3d9" and self.settings.os != "Windows": raise ConanInvalidConfiguration("d3d9 can only be built for Windows") def requirements(self): if self.options.platform == "gl3": self.requires("glew/2.1.0") if self.options.gl3_gfxlib == "glfw": self.requires("glfw/3.3.2") elif self.options.gl3_gfxlib == "sdl2": self.requires("sdl2/2.0.12@bincrafters/stable") def export_sources(self): for d in ("cmake", "skeleton", "src", "tools"): shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d)) self.copy("args.h") self.copy("rw.h") self.copy("CMakeLists.txt") self.copy("LICENSE") @property def _librw_platform(self): return { "null": "NULL", "gl3": "GL3", "d3d9": "D3D9", "ps2": "PS2", }[str(self.options.platform)] def build(self): if self.source_folder == self.build_folder: raise Exception("cannot build with source_folder == build_folder") tools.save("Findglfw3.cmake", textwrap.dedent( """ if(NOT TARGET glfw) message(STATUS "Creating glfw TARGET") add_library(glfw INTERFACE IMPORTED) set_target_properties(glfw PROPERTIES INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw) #$) endif() """), append=True) tools.save("CMakeLists.txt", textwrap.dedent( """ cmake_minimum_required(VERSION 3.0) project(cmake_wrapper) include("{}/conanbuildinfo.cmake") conan_basic_setup(TARGETS) add_subdirectory("{}" librw) """).format(self.install_folder.replace("\\", "/"), self.source_folder.replace("\\", "/"))) cmake = CMake(self) cmake.definitions["LIBRW_PLATFORM"] = self._librw_platform cmake.definitions["LIBRW_INSTALL"] = True if self.options.platform == "gl3": cmake.definitions["LIBRW_GL3_GFXLIB"] = str(self.options.gl3_gfxlib).upper() cmake.configure(source_folder=self.build_folder) cmake.build() def package(self): cmake = CMake(self) cmake.install() def package_info(self): self.cpp_info.includedirs.append(os.path.join("include", "librw")) self.cpp_info.libs = ["librw"] if self.options.platform == "null": self.cpp_info.defines.append("RW_NULL") elif self.options.platform == "gl3": self.cpp_info.defines.append("RW_GL3") if self.options.gl3_gfxlib == "sdl2": self.cpp_info.defines.append("LIBRW_SDL2") elif self.options.platform == "d3d9": self.cpp_info.defines.append("RW_D3D9") elif self.options.platform == "ps2": self.cpp_info.defines.append("RW_PS2")