namespace Rw { namespace Ps2 { struct InstanceData { // 0 - addresses in ref tags need fixing // 1 - no ref tags, so no fixing // set by the program: // 2 - ref tags are fixed, need to unfix before stream write uint32 arePointersFixed; uint32 dataSize; uint8 *data; Material *material; }; struct InstanceDataHeader : Rw::InstanceDataHeader { uint32 numMeshes; InstanceData *instanceMeshes; }; void *DestroyNativeData(void *object, int32, int32); void ReadNativeData(Stream *stream, int32 len, void *object, int32, int32); void WriteNativeData(Stream *stream, int32 len, void *object, int32, int32); int32 GetSizeNativeData(void *object, int32, int32); void RegisterNativeDataPlugin(void); void walkDMA(InstanceData *inst, void (*f)(uint32 *data, int32 size)); void sizedebug(InstanceData *inst); // only RW_PS2 void fixDmaOffsets(InstanceData *inst); void unfixDmaOffsets(InstanceData *inst); // Skin plugin void ReadNativeSkin(Stream *stream, int32, void *object, int32 offset); void WriteNativeSkin(Stream *stream, int32 len, void *object, int32 offset); int32 GetSizeNativeSkin(void *object, int32 offset); // ADC plugin // The plugin is a little crippled due to lack of documentation struct ADCData { // only information we can get from GTA DFFs :/ uint32 adcFormatted; }; void RegisterADCPlugin(void); } }