#ifndef MESH_H #define MESH_H #include "ps2.h" #include "math.h" enum meshAttribs { MESHATTR_VERTICES = 0x1, MESHATTR_NORMALS = 0x2, MESHATTR_COLORS = 0x4, MESHATTR_TEXCOORDS = 0x8, MESHATTR_INDEXED = 0x10 }; typedef struct Mesh Mesh; struct Mesh { /* Vector3f *vertices; Vector3f *normals; Vector4b *colors; Vector2f *texCoords; */ int primitive; enum meshAttribs attribs; int vertexCount; float **vertices; float **normals; uint8 **colors; float **texCoords; int indexCount; int *indices; }; void meshDump(Mesh *m); void meshDraw(Mesh *m); extern Mesh testmesh; extern Mesh playermesh; #endif