#include #include using namespace rw; struct Font { Texture *tex; int32 glyphwidth, glyphheight; int32 numglyphs; }; Font vga = { nil, 8, 16, 256 }; Font bios = { nil, 8, 8, 256 }; Font *curfont = &bios; #define NUMCHARS 100 uint16 indices[NUMCHARS*6]; RWDEVICE::Im2DVertex vertices[NUMCHARS*4]; int32 curVert; int32 curIndex; void printScreen(const char *s, float32 x, float32 y) { char c; Camera *cam; RWDEVICE::Im2DVertex *vert; uint16 *ix; curVert = 0; curIndex = 0; float32 u, v, du, dv; cam = (Camera*)engine->currentCamera; vert = &vertices[curVert]; ix = &indices[curIndex]; du = curfont->glyphwidth/(float32)curfont->tex->raster->width; dv = curfont->glyphheight/(float32)curfont->tex->raster->height; while(c = *s){ if(c >= curfont->numglyphs) c = 0; u = (c % 16)*curfont->glyphwidth / (float32)curfont->tex->raster->width; v = (c / 16)*curfont->glyphheight / (float32)curfont->tex->raster->height; vert->setScreenX(x); vert->setScreenY(y); vert->setScreenZ(rw::im2d::GetNearZ()); vert->setCameraZ(cam->nearPlane); vert->setRecipCameraZ(1.0f/cam->nearPlane); vert->setColor(255, 255, 255, 255); vert->setU(u); vert->setV(v); vert++; vert->setScreenX(x+curfont->glyphwidth); vert->setScreenY(y); vert->setScreenZ(rw::im2d::GetNearZ()); vert->setCameraZ(cam->nearPlane); vert->setRecipCameraZ(1.0f/cam->nearPlane); vert->setColor(255, 255, 255, 255); vert->setU(u+du); vert->setV(v); vert++; vert->setScreenX(x); vert->setScreenY(y+curfont->glyphheight); vert->setScreenZ(rw::im2d::GetNearZ()); vert->setCameraZ(cam->nearPlane); vert->setRecipCameraZ(1.0f/cam->nearPlane); vert->setColor(255, 255, 255, 255); vert->setU(u); vert->setV(v+dv); vert++; vert->setScreenX(x+curfont->glyphwidth); vert->setScreenY(y+curfont->glyphheight); vert->setScreenZ(rw::im2d::GetNearZ()); vert->setCameraZ(cam->nearPlane); vert->setRecipCameraZ(1.0f/cam->nearPlane); vert->setColor(255, 255, 255, 255); vert->setU(u+du); vert->setV(v+dv); vert++; *ix++ = curVert; *ix++ = curVert+1; *ix++ = curVert+2; *ix++ = curVert+2; *ix++ = curVert+1; *ix++ = curVert+3; curVert += 4; curIndex += 6; x += curfont->glyphwidth+1; s++; } engine->imtexture = curfont->tex; im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, vertices, curVert, indices, curIndex); } void initFont(void) { vga.tex = Texture::read("Bm437_IBM_VGA8", ""); bios.tex = Texture::read("Bm437_IBM_BIOS", ""); } /* #define NUMGLYPHS 256 #define GLYPHWIDTH 8 #define GLYPHHEIGHT 16 void convertFont(void) { FILE *f; Image *img; uint8 data[NUMGLYPHS*GLYPHHEIGHT]; int32 i, x, y; uint8 *px, *line, *glyph; // f = fopen("font0.bin", "rb"); f = fopen("Bm437_IBM_VGA8.FON", "rb"); // f = fopen("Bm437_IBM_BIOS.FON", "rb"); if(f == nil) return; fseek(f, 0x65A, 0); fread(data, 1, NUMGLYPHS*GLYPHHEIGHT, f); fclose(f); img = Image::create(16*GLYPHWIDTH, NUMGLYPHS/16*GLYPHHEIGHT, 32); img->allocate(); for(i = 0; i < NUMGLYPHS; i++){ glyph = &data[i*GLYPHHEIGHT]; x = (i % 16)*GLYPHWIDTH; y = (i / 16)*GLYPHHEIGHT; line = &img->pixels[x*4 + y*img->stride]; for(y = 0; y < GLYPHHEIGHT; y++){ px = line; for(x = 0; x < 8; x++){ if(*glyph & 1<<(8-x)){ *px++ = 255; *px++ = 255; *px++ = 255; *px++ = 255; }else{ *px++ = 0; *px++ = 0; *px++ = 0; *px++ = 0; } } glyph++; line += img->stride; } } // writeTGA(img, "Bm437_IBM_BIOS.tga"); writeTGA(img, "Bm437_IBM_VGA8.tga"); } */