#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // fxc /nologo /T ps_2_0 /DTEX /Fh im2d_tex_PS.h im2d_PS.hlsl // // // Parameters: // // sampler2D tex0; // // // Registers: // // Name Reg Size // ------------ ----- ---- // tex0 s0 1 // ps_2_0 dcl t0.xy dcl v0 dcl_2d s0 texld r0, t0, s0 mul r0, r0, v0 mov oC0, r0 // approximately 3 instruction slots used (1 texture, 2 arithmetic) #endif const BYTE g_ps20_main[] = { 0, 2, 255, 255, 254, 255, 33, 0, 67, 84, 65, 66, 28, 0, 0, 0, 79, 0, 0, 0, 0, 2, 255, 255, 1, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 72, 0, 0, 0, 48, 0, 0, 0, 3, 0, 0, 0, 1, 0, 2, 0, 56, 0, 0, 0, 0, 0, 0, 0, 116, 101, 120, 48, 0, 171, 171, 171, 4, 0, 12, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 5, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 0, 0, 228, 144, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0 };