#include #include #include #include #include #include "rw.h" #include "src/gtaplg.h" using namespace std; int main(int argc, char *argv[]) { // Rw::Version = 0x31000; // Rw::Build = 0; // Rw::Version = 0x33002; Rw::RegisterEnvSpecPlugin(); Rw::RegisterMatFXPlugin(); Rw::RegisterMaterialRightsPlugin(); Rw::RegisterAtomicRightsPlugin(); Rw::RegisterHAnimPlugin(); Rw::RegisterNodeNamePlugin(); Rw::RegisterBreakableModelPlugin(); Rw::RegisterExtraVertColorPlugin(); Rw::Ps2::RegisterADCPlugin(); Rw::RegisterSkinPlugin(); Rw::RegisterNativeDataPlugin(); // Rw::Ps2::RegisterNativeDataPlugin(); Rw::RegisterMeshPlugin(); Rw::Clump *c; // ifstream in(argv[1], ios::binary); // Rw::StreamFile in; // in.open(argv[1], "rb"); FILE *cf = fopen(argv[1], "rb"); assert(cf != NULL); fseek(cf, 0, SEEK_END); Rw::uint32 len = ftell(cf); fseek(cf, 0, SEEK_SET); Rw::uint8 *data = new Rw::uint8[len]; fread(data, len, 1, cf); fclose(cf); Rw::StreamMemory in; in.open(data, len); Rw::FindChunk(&in, Rw::ID_CLUMP, NULL, NULL); Rw::DebugFile = argv[1]; c = Rw::Clump::streamRead(&in); assert(c != NULL); in.close(); delete[] data; Rw::Image::setSearchPath("./;/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/"); // Rw::Image *tga = Rw::readTGA("b.tga"); Rw::Image *tga = Rw::readTGA("player.tga"); assert(tga != NULL); Rw::writeTGA(tga, "out.tga"); // for(Rw::int32 i = 0; i < c->numAtomics; i++) // Rw::Gl::Instance(c->atomicList[i]); // ofstream out(argv[2], ios::binary); // Rw::StreamFile out; // out.open(argv[2], "wb"); data = new Rw::uint8[256*1024]; Rw::StreamMemory out; out.open(data, 0, 256*1024); c->streamWrite(&out); cf = fopen(argv[2], "wb"); assert(cf != NULL); fwrite(data, out.getLength(), 1, cf); fclose(cf); out.close(); delete[] data; delete c; return 0; }