namespace rw { namespace ps2 { ObjPipeline *makeSkinPipeline(void); ObjPipeline *makeMatFXPipeline(void); // Skin plugin void insertVertexSkin(Geometry *geo, int32 i, uint32 mask, Vertex *v); int32 findVertexSkin(Geometry *g, uint32 flags[], uint32 mask, Vertex *v); Stream *readNativeSkin(Stream *stream, int32, void *object, int32 offset); Stream *writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset); int32 getSizeNativeSkin(void *object, int32 offset); void instanceSkinData(Geometry *g, Mesh *m, Skin *skin, uint32 *data); void skinPreCB(MatPipeline*, Geometry*); void skinPostCB(MatPipeline*, Geometry*); } }