BUILDDIR = build SRC = main.cpp glshader.cpp math.cpp camera.cpp OBJ = $(patsubst %.cpp, $(BUILDDIR)/%.o, $(SRC)) DEP = $(patsubst %.cpp, $(BUILDDIR)/%.d, $(SRC)) RWDIR=$(HOME)/src/librw INC := -I/usr/local/include LDLIBS=-L/usr/local/lib -pthread -lX11 -lXrandr -lXi -lXxf86vm -lGL -lGLEW -lm STATICLIBS= $(RWDIR)/librw-opengl.a /usr/local/lib/libglfw3.a #LDLIBS=-pthread -lGL -lGLEW -lglfw #STATICLIBS=$(RWDIR)/librw-opengl.a CFLAGS=-g -I$(RWDIR) -Wall -Wextra rwtest: $(OBJ) $(STATICLIBS) $(CXX) $^ $(LDLIBS) -o $@ $(BUILDDIR)/%.o: %.cpp @mkdir -p $(@D) $(CXX) $(CFLAGS) $(INC) -c $< -o $@ $(BUILDDIR)/%.d: %.cpp @mkdir -p $(@D) $(CXX) -MM -MT '$(patsubst %.cpp,$(BUILDDIR)%.o,$<)' $(CFLAGS) $(INC) $< > $@ clean: rm $(BUILDDIR)/* rwtest -include $(DEP)