# null, opengl BUILD=null # e.g. null -> -DRW_NULL BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/') BUILDDIR=build-$(BUILD) SRCDIR=src #SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\ # geometry.cpp plugins.cpp pipeline.cpp\ # ps2.cpp ogl.cpp xbox.cpp\ # image.cpp gtaplg.cpp) SRC := $(wildcard $(SRCDIR)/*.cpp) OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$(SRC)) DEP := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.d,$(SRC)) CFLAGS=-Wall -Wextra -g -DGLEW_STATIC $(BUILDDEF) -Wno-parentheses #-Wconversion LIB=librw-$(BUILD).a $(LIB): $(OBJ) ar scr $@ $(OBJ) $(BUILDDIR)/%.o: $(SRCDIR)/%.cpp @mkdir -p $(@D) $(CXX) $(CFLAGS) -c $< -o $@ $(BUILDDIR)/%.d: $(SRCDIR)/%.cpp @mkdir -p $(@D) $(CXX) -MM -MT '$(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$<)' $(CFLAGS) $< > $@ clean: rm -f $(BUILDDIR)/*.[od] -include $(DEP)