extern rw::Camera *Camera; extern rw::Camera *SubCameras[4]; void CreateCameras(rw::World *world); void DestroyCameras(rw::World *world); void UpdateSubRasters(rw::Camera *mainCamera, rw::int32 mainWidth, rw::int32 mainHeight); extern rw::V3d Xaxis; extern rw::V3d Yaxis; extern rw::V3d Zaxis;