cmake_minimum_required(VERSION 3.8) project(librw C CXX) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake") if(PS2DEV AND EE) include("${CMAKE_CURRENT_LIST_DIR}/cmake/ee.cmake") endif() if(WIN32) set(LIBRW_PLATFORMS "NULL" "GL3" "D3D9") else() set(LIBRW_PLATFORMS "NULL" "GL3" "PS2") endif() set(LIBRW_PLATFORM "NULL" CACHE STRING "Platform") set_property(CACHE LIBRW_PLATFORM PROPERTY STRINGS ${LIBRW_PLATFORMS}) message(STATUS "LIBRW_PLATFORM = ${LIBRW_PLATFORM} (choices=${LIBRW_PLATFORMS})") set("LIBRW_PLATFORM_${LIBRW_PLATFORM}" ON) if(NOT LIBRW_PLATFORM IN_LIST LIBRW_PLATFORMS) message(FATAL_ERROR "Illegal LIBRW_PLATFORM=${LIBRW_PLATFORM}") endif() set(LIBRW_GL3_GFXLIBS "GLFW" "SDL2") set(LIBRW_GL3_GFXLIB "GLFW" CACHE STRING "gfxlib for gl3") set_property(CACHE LIBRW_GL3_GFXLIB PROPERTY STRINGS ${LIBRW_GL3_GFXLIBS}) if(LIBRW_PLATFORM_GL3) message(STATUS "LIBRW_GL3_GFXLIB = ${LIBRW_GL3_GFXLIB} (choices=${LIBRW_GL3_GFXLIBS})") endif() if(NOT LIBRW_GL3_GFXLIB IN_LIST LIBRW_GL3_GFXLIBS) message(FATAL_ERROR "Illegal LIBRW_GL3_GFXLIB=${LIBRW_GL3_GFXLIB}") endif() if(LIBRW_PLATFORM_PS2) enable_language(DSM) endif() option(LIBRW_TOOLS "Build librw tools" ON) option(LIBRW_INSTALL "Install librw files" OFF) if(LIBRW_INSTALL) include(GNUInstallDirs) set(LIBRW_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/librw") endif() add_subdirectory(src) if(LIBRW_TOOLS) add_subdirectory(skeleton) add_subdirectory(tools) endif() if(LIBRW_INSTALL) include(CMakePackageConfigHelpers) configure_package_config_file(cmake/librw-config.cmake.in librw-config.cmake INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}" ) install( FILES "${CMAKE_CURRENT_BINARY_DIR}/librw-config.cmake" DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}" ) install( EXPORT librw-targets NAMESPACE librw:: DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}" ) set(CPACK_PACKAGE_NAME "${CMAKE_PROJECT_NAME}") set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A (partial) re-implementation of RenderWare Graphics") set(CPACK_PACKAGE_VENDOR "aap") set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE") set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE") set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}") set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}") set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}") include(CPack) endif()