#ifdef LIBRW_SDL2 #include #include "skeleton.h" using namespace sk; using namespace rw; #ifdef RW_OPENGL SDL_Window *window; static int keyCodeToSkKey(SDL_Keycode keycode) { switch (keycode) { case SDLK_SPACE: return ' '; case SDLK_QUOTE: return '\''; case SDLK_COMMA: return ','; case SDLK_MINUS: return '-'; case SDLK_PERIOD: return '.'; case SDLK_SLASH: return '/'; case SDLK_0: return '0'; case SDLK_1: return '1'; case SDLK_2: return '2'; case SDLK_3: return '3'; case SDLK_4: return '4'; case SDLK_5: return '5'; case SDLK_6: return '6'; case SDLK_7: return '7'; case SDLK_8: return '8'; case SDLK_9: return '9'; case SDLK_SEMICOLON: return ';'; case SDLK_EQUALS: return '='; case SDLK_a: return 'A'; case SDLK_b: return 'B'; case SDLK_c: return 'C'; case SDLK_d: return 'D'; case SDLK_e: return 'E'; case SDLK_f: return 'F'; case SDLK_g: return 'G'; case SDLK_h: return 'H'; case SDLK_i: return 'I'; case SDLK_j: return 'J'; case SDLK_k: return 'K'; case SDLK_l: return 'L'; case SDLK_m: return 'M'; case SDLK_n: return 'N'; case SDLK_o: return 'O'; case SDLK_p: return 'P'; case SDLK_q: return 'Q'; case SDLK_r: return 'R'; case SDLK_s: return 'S'; case SDLK_t: return 'T'; case SDLK_u: return 'U'; case SDLK_v: return 'V'; case SDLK_w: return 'W'; case SDLK_x: return 'X'; case SDLK_y: return 'Y'; case SDLK_z: return 'Z'; case SDLK_LEFTBRACKET: return '['; case SDLK_BACKSLASH: return '\\'; case SDLK_RIGHTBRACKET: return ']'; case SDLK_BACKQUOTE: return '`'; case SDLK_ESCAPE: return KEY_ESC; case SDLK_RETURN: return KEY_ENTER; case SDLK_TAB: return KEY_TAB; case SDLK_BACKSPACE: return KEY_BACKSP; case SDLK_INSERT: return KEY_INS; case SDLK_DELETE: return KEY_DEL; case SDLK_RIGHT: return KEY_RIGHT; case SDLK_LEFT: return KEY_LEFT; case SDLK_DOWN: return KEY_DOWN; case SDLK_UP: return KEY_UP; case SDLK_PAGEUP: return KEY_PGUP; case SDLK_PAGEDOWN: return KEY_PGDN; case SDLK_HOME: return KEY_HOME; case SDLK_END: return KEY_END; case SDLK_CAPSLOCK: return KEY_CAPSLK; case SDLK_SCROLLLOCK: return KEY_NULL; case SDLK_NUMLOCKCLEAR: return KEY_NULL; case SDLK_PRINTSCREEN: return KEY_NULL; case SDLK_PAUSE: return KEY_NULL; case SDLK_F1: return KEY_F1; case SDLK_F2: return KEY_F2; case SDLK_F3: return KEY_F3; case SDLK_F4: return KEY_F4; case SDLK_F5: return KEY_F5; case SDLK_F6: return KEY_F6; case SDLK_F7: return KEY_F7; case SDLK_F8: return KEY_F8; case SDLK_F9: return KEY_F9; case SDLK_F10: return KEY_F10; case SDLK_F11: return KEY_F11; case SDLK_F12: return KEY_F12; case SDLK_F13: return KEY_NULL; case SDLK_F14: return KEY_NULL; case SDLK_F15: return KEY_NULL; case SDLK_F16: return KEY_NULL; case SDLK_F17: return KEY_NULL; case SDLK_F18: return KEY_NULL; case SDLK_F19: return KEY_NULL; case SDLK_F20: return KEY_NULL; case SDLK_F21: return KEY_NULL; case SDLK_F22: return KEY_NULL; case SDLK_F23: return KEY_NULL; case SDLK_F24: return KEY_NULL; case SDLK_KP_0: return KEY_NULL; case SDLK_KP_1: return KEY_NULL; case SDLK_KP_2: return KEY_NULL; case SDLK_KP_3: return KEY_NULL; case SDLK_KP_4: return KEY_NULL; case SDLK_KP_5: return KEY_NULL; case SDLK_KP_6: return KEY_NULL; case SDLK_KP_7: return KEY_NULL; case SDLK_KP_8: return KEY_NULL; case SDLK_KP_9: return KEY_NULL; case SDLK_KP_DECIMAL: return KEY_NULL; case SDLK_KP_DIVIDE: return KEY_NULL; case SDLK_KP_MULTIPLY: return KEY_NULL; case SDLK_KP_MINUS: return KEY_NULL; case SDLK_KP_PLUS: return KEY_NULL; case SDLK_KP_ENTER: return KEY_NULL; case SDLK_KP_EQUALS: return KEY_NULL; case SDLK_LSHIFT: return KEY_LSHIFT; case SDLK_LCTRL: return KEY_LCTRL; case SDLK_LALT: return KEY_LALT; case SDLK_LGUI: return KEY_NULL; case SDLK_RSHIFT: return KEY_RSHIFT; case SDLK_RCTRL: return KEY_RCTRL; case SDLK_RALT: return KEY_RALT; case SDLK_RGUI: return KEY_NULL; case SDLK_MENU: return KEY_NULL; } return KEY_NULL; } #if 0 static void keypress(SDL_Window *window, int key, int scancode, int action, int mods) { if(key >= 0 && key <= GLFW_KEY_LAST){ if(action == GLFW_RELEASE) KeyUp(keymap[key]); else if(action == GLFW_PRESS) KeyDown(keymap[key]); else if(action == GLFW_REPEAT) KeyDown(keymap[key]); } } static void charinput(GLFWwindow *window, unsigned int c) { EventHandler(CHARINPUT, (void*)(uintptr)c); } static void resize(GLFWwindow *window, int w, int h) { rw::Rect r; r.x = 0; r.y = 0; r.w = w; r.h = h; EventHandler(RESIZE, &r); } static void mousebtn(GLFWwindow *window, int button, int action, int mods) { static int buttons = 0; sk::MouseState ms; switch(button){ case GLFW_MOUSE_BUTTON_LEFT: if(action == GLFW_PRESS) buttons |= 1; else buttons &= ~1; break; case GLFW_MOUSE_BUTTON_MIDDLE: if(action == GLFW_PRESS) buttons |= 2; else buttons &= ~2; break; case GLFW_MOUSE_BUTTON_RIGHT: if(action == GLFW_PRESS) buttons |= 4; else buttons &= ~4; break; } sk::MouseState ms; ms.buttons = buttons; EventHandler(MOUSEBTN, &ms); } #endif enum mousebutton { BUTTON_LEFT = 0x1, BUTTON_MIDDLE = 0x2, BUTTON_RIGHT = 0x4, }; int main(int argc, char *argv[]) { args.argc = argc; args.argv = argv; if(EventHandler(INITIALIZE, nil) == EVENTERROR) return 0; engineOpenParams.width = sk::globals.width; engineOpenParams.height = sk::globals.height; engineOpenParams.windowtitle = sk::globals.windowtitle; engineOpenParams.window = &window; if(EventHandler(RWINITIALIZE, nil) == EVENTERROR) return 0; float lastTime = SDL_GetTicks(); SDL_Event event; int mouseButtons = 0; SDL_StartTextInput(); while(!sk::globals.quit){ while(SDL_PollEvent(&event)){ switch(event.type){ case SDL_QUIT: sk::globals.quit = true; break; case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_RESIZED: { rw::Rect r; SDL_GetWindowPosition(window, &r.x, &r.y); r.w = event.window.data1; r.h = event.window.data2; EventHandler(RESIZE, &r); break; } } break; case SDL_KEYUP: { int c = keyCodeToSkKey(event.key.keysym.sym); EventHandler(KEYUP, &c); break; } case SDL_KEYDOWN: { int c = keyCodeToSkKey(event.key.keysym.sym); EventHandler(KEYDOWN, &c); break; } case SDL_TEXTINPUT: { char *c = event.text.text; while (int ci = *c) { EventHandler(CHARINPUT, (void*)(uintptr)ci); ++c; } break; } case SDL_MOUSEMOTION: { sk::MouseState ms; ms.posx = event.motion.x; ms.posy = event.motion.y; EventHandler(MOUSEMOVE, &ms); break; } case SDL_MOUSEBUTTONDOWN: { switch (event.button.button) { case SDL_BUTTON_LEFT: mouseButtons |= BUTTON_LEFT; break; case SDL_BUTTON_MIDDLE: mouseButtons |= BUTTON_MIDDLE; break; case SDL_BUTTON_RIGHT: mouseButtons |= BUTTON_RIGHT; break; } sk::MouseState ms; ms.buttons = mouseButtons; EventHandler(MOUSEBTN, &ms); break; } case SDL_MOUSEBUTTONUP: { switch (event.button.button) { case SDL_BUTTON_LEFT: mouseButtons &= ~BUTTON_LEFT; break; case SDL_BUTTON_MIDDLE: mouseButtons &= ~BUTTON_MIDDLE; break; case SDL_BUTTON_RIGHT: mouseButtons &= ~BUTTON_RIGHT; break; } sk::MouseState ms; ms.buttons = mouseButtons; EventHandler(MOUSEBTN, &ms); break; } } } float currTime = SDL_GetTicks(); float timeDelta = (currTime - lastTime) * 0.001f; EventHandler(IDLE, &timeDelta); lastTime = currTime; } SDL_StopTextInput(); EventHandler(RWTERMINATE, nil); return 0; } namespace sk { void SetMousePosition(int x, int y) { SDL_WarpMouseInWindow(*engineOpenParams.window, x, y); } } #endif #endif