TODO:
- maintain the TODO list properly
- skeleton
- examples
- geometry lock/unlock
 -> reinstance
  -> revisit pipelines
  -> implement tristrips
- rasters
 - lock/unlock
 - camera rasters
 - more file formats (PNG)
- PS2 rendering!
- Im2d and Im3d
- change naming convention? make globals stand out more

BUGS:
	- fseek with negative offset on ps2 over ps2link messes up the current position

Clump & related:
	- !!! work on ref counts, destruction, copying etc.
	- define and use types:
		color
		triangle
		texcoord
	- implement plugins:
		Clump
			Animation (old III dffs)
		Frame
			Animation (old III dffs)
		Atomic
			((Particles))	0x118
			Skin (old III dffs)
		Geometry
			((Morph))	0x105

	- only stubs:
				R* 2dfx       0x253F2F8
				R* Collision  0x253F2FA

- Pipelines (PDS, Xbox, PC)

- ADC conversion