#include #include #include #include #include #include #include #include using namespace std; using namespace rw; struct bone { int32 id; char *name; }; bone idMapVC[] = { { 0, "Root" }, { 1, "Pelvis" }, { 2, "Spine" }, { 3, "Spine1" }, { 4, "Neck" }, { 5, "Head" }, { 31, "Bip01 L Clavicle" }, { 32, "L UpperArm" }, { 33, "L Forearm" }, { 34, "L Hand" }, { 35, "L Finger" }, { 21, "Bip01 R Clavicle" }, { 22, "R UpperArm" }, { 23, "R Forearm" }, { 24, "R Hand" }, { 25, "R Finger" }, { 41, "L Thigh" }, { 42, "L Calf" }, { 43, "L Foot" }, { 2000, "L Toe0" }, { 51, "R Thigh" }, { 52, "R Calf" }, { 53, "R Foot" }, { 2001, "R Toe0" }, }; bone csIdMapVC[] = { { 0, "Root" }, { 1, "Pelvis" }, { 2, "Spine" }, { 3, "Spine1" }, { 4, "Neck" }, { 5, "Head" }, { 2000, "HeadNub" }, // "Bip01 HeadNub" { 5006, "llid" }, { 5005, "rlid" }, { 5001, "rbrow1" }, { 5002, "rbrow2" }, { 5004, "lbrow1" }, { 5003, "lbrow2" }, { 5008, "lcheek" }, { 5015, "rcorner" }, { 5016, "lcorner" }, { 5017, "jaw1" }, { 5018, "jaw2" }, { 5019, "llip" }, { 5020, "llip01" }, { 5012, "ltlip1" }, { 5013, "ltlip2" }, { 5014, "ltlip3" }, { 5009, "rtlip1" }, { 5010, "rtlip2" }, { 5011, "rtlip3" }, { 5007, "rcheek" }, { 5021, "reye" }, { 5022, "leye" }, { 31, "L Clavicle" }, // "Bip01 L Clavicle" { 32, "L UpperArm" }, { 33, "L Forearm" }, { 34, "L Hand" }, { 35, "L Finger0" }, // "L Finger" { 36, "L Finger01" }, // "Root L Finger01" { 2001, "L Finger0Nub" }, // "Bip01 L Finger0Nub" { 21, "R Clavicle" }, // "Bip01 R Clavicle" { 22, "R UpperArm" }, { 23, "R Forearm" }, { 24, "R Hand" }, { 25, "R Finger0" }, // "R Finger" { 26, "R Finger01" }, // "Root R Finger01" { 2002, "R Finger0Nub" }, // "Bip01 R Finger0Nub" { 41, "L Thigh" }, { 42, "L Calf" }, { 43, "L Foot" }, { 2003, "L Toe0" }, { 2004, "L Toe0Nub" }, // "Bip01 L Toe0Nub" { 51, "R Thigh" }, { 52, "R Calf" }, { 53, "R Foot" }, { 2005, "R Toe0" }, { 2006, "R Toe0Nub" }, // "Bip01 R Toe0Nub" }; int strcmpci(const char *s, const char *t) { while(*s && *t && tolower(*s) == tolower(*t)){ s++; t++; } return *s-*t; } Frame* assignIdCB(Frame *f, void *p) { HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset); char *name = PLUGINOFFSET(char, f, gta::nodeNameOffset); HAnimHierarchy *hier = (HAnimHierarchy*)p; bone *map = hier->numNodes == 24 ? idMapVC : csIdMapVC; for(int32 i = 0; i < hier->numNodes; i++){ if(strcmpci(name, map[i].name) == 0){ hanim->id = map[i].id; break; } } f->forAllChildren(assignIdCB, hier); return f; } Frame* findHierCB(Frame *f, void *p) { HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset); if(hanim->hierarchy){ *(HAnimHierarchy**)p = hanim->hierarchy; return NULL; } f->forAllChildren(findHierCB, p); return f; } HAnimHierarchy* getHierarchy(Clump *c) { HAnimHierarchy *hier = NULL; findHierCB((Frame*)c->parent, &hier); return hier; } void assignNodeIDs(Clump *c) { HAnimHierarchy *hier = getHierarchy(c); if(hier == NULL || (hier->numNodes != 24 && hier->numNodes != 53)) return; bone *map = hier->numNodes == 24 ? idMapVC : csIdMapVC; for(int32 i = 0; i < hier->numNodes; i++) hier->nodeInfo[i].id = map[hier->nodeInfo[i].index].id; assignIdCB((Frame*)c->parent, hier); } void mirrorFrameHier(Frame *f) { if(f->next){ Frame *n = f->next; Frame *p = (Frame*)f->parent; f->removeChild(); mirrorFrameHier(n); p->addChild(f); } if(f->child) mirrorFrameHier(f->child); } void generateInvBoneMats(Atomic *a) { float32 rootInv[16], tmp[16]; HAnimHierarchy *h = getHierarchy(a->clump); Frame *root = h->parentFrame; root->updateLTM(); matrixInvert(rootInv, root->ltm); Skin *skin = *PLUGINOFFSET(Skin*, a->geometry, skinGlobals.offset); assert(skin->numBones == h->numNodes); for(int32 i = 0; i < h->numNodes; i++){ //assert(h->nodeInfo[i].frame); if(h->nodeInfo[i].frame == NULL){ printf("warning: no node for node %d/%d\n", i, h->nodeInfo[i].id); continue; } h->nodeInfo[i].frame->updateLTM(); float32 *m = &skin->inverseMatrices[i*16]; matrixMult(tmp, rootInv, h->nodeInfo[i].frame->ltm); matrixInvert(m, tmp); } } Frame* findFrameById(Frame *f, int32 id) { if(f == NULL) return NULL; HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset); if(hanim->id == id) return f; Frame *ff = findFrameById(f->next, id); if(ff) return ff; return findFrameById(f->child, id); } void attachFrames(Clump *c) { HAnimHierarchy *h = getHierarchy(c); for(int32 i = 0; i < h->numNodes; i++) h->nodeInfo[i].frame = findFrameById(h->parentFrame, h->nodeInfo[i].id); } int main(int argc, char *argv[]) { // rw::version = 0x31000; // rw::build = 0; // rw::version = 0; // rw::version = 0x32000; rw::version = 0x33002; rw::platform = PLATFORM_D3D8; // rw::version = 0x30200; int lcs = 1; matFXGlobals.hack = lcs; gta::attachPlugins(); rw::Clump *c; if(argc < 2){ printf("usage: %s input.dff [output.dff]\n", argv[0]); return 0; } // rw::StreamFile in; // in.open(argv[1], "rb"); ChunkHeaderInfo header; if(0){ FILE *cf = fopen(argv[1], "rb"); assert(cf != NULL); fseek(cf, 0, SEEK_END); rw::uint32 len = ftell(cf); fseek(cf, 0, SEEK_SET); rw::uint8 *data = new rw::uint8[len]; fread(data, len, 1, cf); fclose(cf); rw::StreamMemory in; in.open(data, len); rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL); rw::debugFile = argv[1]; c = rw::Clump::streamRead(&in); assert(c != NULL); in.close(); delete[] data; }else{ rw::StreamFile in; if(in.open(argv[1], "rb") == NULL){ printf("couldn't open file\n"); return 1; } debugFile = argv[1]; readChunkHeaderInfo(&in, &header); if(header.type == ID_UVANIMDICT){ UVAnimDictionary *dict = UVAnimDictionary::streamRead(&in); currentUVAnimDictionary = dict; readChunkHeaderInfo(&in, &header); } assert(header.type == ID_CLUMP); if(lcs) c = clumpStreamReadRsl(&in); else c = Clump::streamRead(&in); assert(c != NULL); } if(lcs){ HAnimHierarchy *hier = getHierarchy(c); if(hier) hier->maxInterpKeyFrameSize = findAnimInterpolatorInfo(1)->keyFrameSize; mirrorFrameHier((Frame*)c->parent); assignNodeIDs(c); attachFrames(c); for(int32 i = 0; i < c->numAtomics; i++){ Skin *skin = *PLUGINOFFSET(Skin*, c->atomicList[i]->geometry, skinGlobals.offset); convertRslGeometry(c->atomicList[i]->geometry); if(skin){ c->atomicList[i]->pipeline = skinGlobals.pipelines[rw::platform]; generateInvBoneMats(c->atomicList[i]); } } } if(rw::version == 0){ rw::version = header.version; rw::build = header.build; } // rw::Image::setSearchPath("./;/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/"); /* // rw::Image *tga = rw::readTGA("b.tga"); rw::Image *tga = rw::readTGA("player.tga"); assert(tga != NULL); rw::writeTGA(tga, "out.tga"); */ // for(rw::int32 i = 0; i < c->numAtomics; i++) // rw::Gl::Instance(c->atomicList[i]); if(0){ uint8 *data = new rw::uint8[1024*1024]; rw::StreamMemory out; out.open(data, 0, 1024*1024); c->streamWrite(&out); FILE *cf = fopen(argv[2], "wb"); assert(cf != NULL); fwrite(data, out.getLength(), 1, cf); fclose(cf); out.close(); delete[] data; }else{ rw::StreamFile out; if(argc > 2) out.open(argv[2], "wb"); else out.open("out.dff", "wb"); // if(lcs) // clumpStreamWriteRsl(&out, c); // else c->streamWrite(&out); out.close(); } delete c; return 0; }