#include #include #include #include #include #include #include using namespace std; using namespace rw; int main(int argc, char *argv[]) { gta::attachPlugins(); rw::xbox::registerNativeRaster(); rw::d3d::registerNativeRaster(); // rw::version = 0x33002; // rw::platform = rw::PLATFORM_PS2; // rw::platform = rw::PLATFORM_OGL; rw::platform = rw::PLATFORM_XBOX; // rw::platform = rw::PLATFORM_D3D8; // rw::platform = rw::PLATFORM_D3D9; if(argc < 2){ printf("usage: %s in.txd\n", argv[0]); return 0; } rw::StreamFile in; if(in.open(argv[1], "rb") == NULL){ printf("couldn't open file\n"); return 1; } rw::findChunk(&in, rw::ID_TEXDICTIONARY, NULL, NULL); rw::TexDictionary *txd; txd = rw::TexDictionary::streamRead(&in); assert(txd); in.close(); rw::currentTexDictionary = txd; rw::StreamFile out; out.open("out.txd", "wb"); txd->streamWrite(&out); out.close(); return 0; }