namespace rw { namespace gl3 { #ifdef RW_OPENGL extern Shader *simpleShader; extern uint32 im2DVbo, im2DIbo; void im2DInit(void); void im2DRenderIndexedPrimitive(PrimitiveType primType, void *vertices, int32 numVertices, void *indices, int32 numIndices); #endif void rasterCreate(Raster *raster); uint8 *rasterLock(Raster*, int32 level); void rasterUnlock(Raster*, int32); int32 rasterNumLevels(Raster*); void rasterFromImage(Raster *raster, Image *image); } }