#include #include #include #include #include #include #include #include using namespace std; using namespace rw; #include "rsl.h" char *argv0; void RslStream::relocate(void) { uint32 off = (uint32)this->data; off -= 0x20; *(uint32*)&this->reloc += off; *(uint32*)&this->hashTab += off; uint8 **rel = (uint8**)this->reloc; for(uint32 i = 0; i < this->relocSize; i++){ rel[i] += off; *this->reloc[i] += off; } } RslFrame *dumpFrameCB(RslFrame *frame, void *data) { printf(" frm: %x %s %x\n", frame->nodeId, frame->name, frame->hierId); RslFrameForAllChildren(frame, dumpFrameCB, data); return frame; } RslMaterial *dumpMaterialCB(RslMaterial *material, void*) { printf(" mat: %s %x\n", material->texname, material->refCount); if(material->matfx){ RslMatFX *fx = material->matfx; printf(" matfx: ", fx->effectType); if(fx->effectType == 2) printf("env[%s %f] ", fx->env.texname, fx->env.intensity); printf("\n"); } return material; } RslAtomic *dumpAtomicCB(RslAtomic *atomic, void*) { printf(" atm: %x %x %x %p\n", atomic->unk1, atomic->unk2, atomic->unk3, atomic->hier); RslGeometry *g = atomic->geometry; RslGeometryForAllMaterials(g, dumpMaterialCB, NULL); return atomic; } uint8* getPalettePS2(RslRaster *raster) { uint32 f = raster->ps2.flags; uint32 w = 1 << (f & 0x3F); uint32 h = 1 << (f>>6 & 0x3F); uint32 d = f>>12 & 0xFF; uint32 mip = f>>20 & 0xF; uint8 *data = raster->ps2.data; if(d > 8) return NULL; while(mip--){ data += w*h*d/8; w /= 2; h /= 2; } return data; } uint8* getTexelPS2(RslRaster *raster, int32 n) { uint32 f = raster->ps2.flags; uint32 w = 1 << (f & 0x3F); uint32 h = 1 << (f>>6 & 0x3F); uint32 d = f>>12 & 0xFF; uint8 *data = raster->ps2.data; for(int32 i = 0; i < n; i++){ data += w*h*d/8; w /= 2; h /= 2; } return data; } void convertCLUT(uint8 *texels, uint32 w, uint32 h) { static uint8 map[4] = { 0x00, 0x10, 0x08, 0x18 }; for (uint32 i = 0; i < w*h; i++) texels[i] = (texels[i] & ~0x18) | map[(texels[i] & 0x18) >> 3]; } void unswizzle8(uint8 *dst, uint8 *src, uint32 w, uint32 h) { for (uint32 y = 0; y < h; y++) for (uint32 x = 0; x < w; x++) { int32 block_loc = (y&(~0xF))*w + (x&(~0xF))*2; uint32 swap_sel = (((y+2)>>2)&0x1)*4; int32 ypos = (((y&(~3))>>1) + (y&1))&0x7; int32 column_loc = ypos*w*2 + ((x+swap_sel)&0x7)*4; int32 byte_sum = ((y>>1)&1) + ((x>>2)&2); uint32 swizzled = block_loc + column_loc + byte_sum; dst[y*w+x] = src[swizzled]; } } void unswizzle16(uint16 *dst, uint16 *src, int32 w, int32 h) { for(int y = 0; y < h; y++) for(int x = 0; x < w; x++){ int32 pageX = x & (~0x3f); int32 pageY = y & (~0x3f); int32 pages_horz = (w+63)/64; int32 pages_vert = (h+63)/64; int32 page_number = (pageY/64)*pages_horz + (pageX/64); int32 page32Y = (page_number/pages_vert)*32; int32 page32X = (page_number%pages_vert)*64; int32 page_location = (page32Y*h + page32X)*2; int32 locX = x & 0x3f; int32 locY = y & 0x3f; int32 block_location = (locX&(~0xf))*h + (locY&(~0x7))*2; int32 column_location = ((y&0x7)*h + (x&0x7))*2; int32 short_num = (x>>3)&1; // 0,1 uint32 swizzled = page_location + block_location + column_location + short_num; dst[y*w+x] = src[swizzled]; } } bool32 unswizzle = 1; void convertTo32(uint8 *out, uint8 *pal, uint8 *tex, uint32 w, uint32 h, uint32 d, bool32 swiz) { uint32 x; if(d == 32){ //uint32 *dat = new uint32[w*h]; //if(swiz && unswizzle) // unswizzle8_hack(dat, (uint32*)tex, w, h); //else // memcpy(dat, tex, w*h*4); //tex = (uint8*)dat; for(uint32 i = 0; i < w*h; i++){ out[i*4+0] = tex[i*4+0]; out[i*4+1] = tex[i*4+1]; out[i*4+2] = tex[i*4+2]; out[i*4+3] = tex[i*4+3]*255/128; } //delete[] dat; } if(d == 16) return; // TODO if(d == 8){ uint8 *dat = new uint8[w*h]; if(swiz && unswizzle) unswizzle8(dat, tex, w, h); else memcpy(dat, tex, w*h); tex = dat; convertCLUT(tex, w, h); for(uint32 i = 0; i < h; i++) for(uint32 j = 0; j < w; j++){ x = *tex++; *out++ = pal[x*4+0]; *out++ = pal[x*4+1]; *out++ = pal[x*4+2]; *out++ = pal[x*4+3]*255/128; } delete[] dat; } if(d == 4){ uint8 *dat = new uint8[w*h]; for(uint32 i = 0; i < w*h/2; i++){ dat[i*2+0] = tex[i] & 0xF; dat[i*2+1] = tex[i] >> 4; } if(swiz && unswizzle){ uint8 *tmp = new uint8[w*h]; unswizzle8(tmp, dat, w, h); delete[] dat; dat = tmp; } tex = dat; for(uint32 i = 0; i < h; i++) for(uint32 j = 0; j < w; j++){ x = *tex++; *out++ = pal[x*4+0]; *out++ = pal[x*4+1]; *out++ = pal[x*4+2]; *out++ = pal[x*4+3]*255/128; } delete[] dat; } } RslTexture *dumpTextureCB(RslTexture *texture, void *pData) { uint32 f = texture->raster->ps2.flags; uint32 w = 1 << (f & 0x3F); uint32 h = 1 << (f>>6 & 0x3F); uint32 d = f>>12 & 0xFF; uint32 mip = f>>20 & 0xF; uint32 swizmask = f>>24; uint8 *palette = getPalettePS2(texture->raster); uint8 *texels = getTexelPS2(texture->raster, 0); printf(" %x %x %x %x %x %s\n", w, h, d, mip, swizmask, texture->name); Image *img = new Image(w, h, 32); img->allocate(); convertTo32(img->pixels, palette, texels, w, h, d, swizmask&1); char *name = new char[strlen(texture->name)+5]; strcpy(name, texture->name); strcat(name, ".tga"); writeTGA(img, name); delete img; delete[] name; return texture; } RslTexture* convertTexturePS2(RslTexture *texture, void *pData) { TexDictionary *rwtxd = (TexDictionary*)pData; Texture *rwtex = new Texture; RslRasterPS2 *ras = &texture->raster->ps2; strncpy(rwtex->name, texture->name, 32); strncpy(rwtex->mask, texture->mask, 32); rwtex->filterAddressing = 0x1102; uint32 f = ras->flags; uint32 w = 1 << (f & 0x3F); uint32 h = 1 << (f>>6 & 0x3F); uint32 d = f>>12 & 0xFF; uint32 mip = f>>20 & 0xF; uint32 swizmask = f>>24; uint8 *palette = getPalettePS2(texture->raster); uint8 *texels = getTexelPS2(texture->raster, 0); int32 hasAlpha = 0; uint8 *convtex = NULL; if(d == 4){ convtex = new uint8[w*h]; for(uint32 i = 0; i < w*h/2; i++){ int32 a = texels[i] & 0xF; int32 b = texels[i] >> 4; if(palette[a*4+3] != 0x80) hasAlpha = 1; if(palette[b*4+3] != 0x80) hasAlpha = 1; convtex[i*2+0] = a; convtex[i*2+1] = b; } if(swizmask & 1 && unswizzle){ uint8 *tmp = new uint8[w*h]; unswizzle8(tmp, convtex, w, h); delete[] convtex; convtex = tmp; } }else if(d == 8){ convtex = new uint8[w*h]; if(swizmask & 1 && unswizzle) unswizzle8(convtex, texels, w, h); else memcpy(convtex, texels, w*h); convertCLUT(convtex, w, h); for(uint32 i = 0; i < w*h; i++) if(palette[convtex[i]*4+3] != 0x80){ hasAlpha = 1; break; } } int32 format = 0; switch(d){ case 4: case 8: format |= Raster::PAL8; goto alpha32; case 32: for(uint32 i = 0; i < w*h; i++) if(texels[i*4+3] != 0x80){ hasAlpha = 1; break; } alpha32: if(hasAlpha) format |= Raster::C8888; else format |= Raster::C888; break; default: fprintf(stderr, "unsupported depth %d\n", d); return NULL; } Raster *rwras = new Raster(w, h, d == 4 ? 8 : d, format | 4, PLATFORM_D3D8); d3d::D3dRaster *d3dras = PLUGINOFFSET(d3d::D3dRaster, rwras, d3d::nativeRasterOffset); int32 pallen = d == 4 ? 16 : d == 8 ? 256 : 0; if(pallen){ uint8 *p = new uint8[256*4]; for(int32 i = 0; i < pallen; i++){ p[i*4+0] = palette[i*4+0]; p[i*4+1] = palette[i*4+1]; p[i*4+2] = palette[i*4+2]; p[i*4+3] = palette[i*4+3]*255/128; } memcpy(d3dras->palette, p, 256*4); delete[] p; } uint8 *data = rwras->lock(0); if(d == 4 || d == 8) memcpy(data, convtex, w*h); else if(d == 32){ // texture is fucked, but pretend it isn't for(uint32 i = 0; i < w*h; i++){ data[i*4+2] = texels[i*4+0]; data[i*4+1] = texels[i*4+1]; data[i*4+0] = texels[i*4+2]; data[i*4+3] = texels[i*4+3]*255/128; } }else memcpy(data, texels, w*h*d/8); rwras->unlock(0); rwtex->raster = rwras; delete[] convtex; rwtxd->add(rwtex); return texture; } TexDictionary* convertTXD(RslTexDictionary *txd) { TexDictionary *rwtxd = new TexDictionary; RslTexDictionaryForAllTextures(txd, convertTexturePS2, rwtxd); return rwtxd; } void usage(void) { fprintf(stderr, "%s [-v version] [-x] [-s] input [output.txd]\n", argv0); fprintf(stderr, "\t-v RW version, e.g. 33004 for 3.3.0.4\n"); fprintf(stderr, "\t-x extract to tga\n"); fprintf(stderr, "\t-s don't unswizzle\n"); exit(1); } int main(int argc, char *argv[]) { gta::attachPlugins(); rw::version = 0x34003; assert(sizeof(void*) == 4); int extract = 0; ARGBEGIN{ case 'v': sscanf(EARGF(usage()), "%x", &rw::version); break; case 's': unswizzle = 0; break; case 'x': extract++; break; default: usage(); }ARGEND; if(argc < 1) usage(); World *world; Sector *sector; RslClump *clump; RslTexDictionary *txd; StreamFile stream; assert(stream.open(argv[0], "rb")); uint32 ident = stream.readU32(); stream.seek(0, 0); if(ident == ID_TEXDICTIONARY){ findChunk(&stream, ID_TEXDICTIONARY, NULL, NULL); txd = RslTexDictionaryStreamRead(&stream); stream.close(); assert(txd); goto writeTxd; } if(ident == 0x10){ findChunk(&stream, ID_CLUMP, NULL, NULL); clump = RslClumpStreamRead(&stream); stream.close(); return 0; } RslStream *rslstr = new RslStream; stream.read(rslstr, 0x20); rslstr->data = new uint8[rslstr->fileSize-0x20]; stream.read(rslstr->data, rslstr->fileSize-0x20); stream.close(); rslstr->relocate(); int largefile = rslstr->dataSize > 0x100000; if(rslstr->ident == WRLD_IDENT && largefile){ // hack world = (World*)rslstr->data; int len = strlen(argv[1])+1; char filename[1024]; strncpy(filename, argv[1], len); filename[len-3] = 'i'; filename[len-2] = 'm'; filename[len-1] = 'g'; filename[len] = '\0'; assert(stream.open(filename, "rb")); filename[len-4] = '\\'; filename[len-3] = '\0'; char name[1024]; uint8 *data; StreamFile outf; RslStreamHeader *h; uint32 i = 0; for(h = world->sectors->sector; h->ident == WRLD_IDENT; h++){ sprintf(name, "world%04d.wrld", i++); strcat(filename, name); assert(outf.open(filename, "wb")); data = new uint8[h->fileEnd]; memcpy(data, h, 0x20); stream.seek(h->root, 0); stream.read(data+0x20, h->fileEnd-0x20); outf.write(data, h->fileEnd); outf.close(); filename[len-3] = '\0'; } // radar textures h = world->textures; for(i = 0; i < world->numTextures; i++){ sprintf(name, "txd%04d.chk", i); strcat(filename, name); assert(outf.open(filename, "wb")); data = new uint8[h->fileEnd]; memcpy(data, h, 0x20); stream.seek(h->root, 0); stream.read(data+0x20, h->fileEnd-0x20); outf.write(data, h->fileEnd); outf.close(); filename[len-3] = '\0'; h++; } stream.close(); }else if(rslstr->ident == WRLD_IDENT){ // sector sector = (Sector*)rslstr->data; printf("resources\n"); for(uint32 i = 0; i < sector->numResources; i++){ OverlayResource *r = §or->resources[i]; printf(" %d %p\n", r->id, r->raw); } printf("placement\n"); Placement *p; for(p = sector->sectionA; p < sector->sectionEnd; p++){ printf(" %d, %d, %f %f %f\n", p->id &0x7FFF, p->resId, p->matrix[12], p->matrix[13], p->matrix[14]); } }else if(rslstr->ident == MDL_IDENT){ uint8 *p = *rslstr->hashTab; p -= 0x24; RslAtomic *a = (RslAtomic*)p; clump = a->clump; if(clump) //RslClumpForAllAtomics(clump, dumpAtomicCB, NULL); RslFrameForAllChildren(RslClumpGetFrame(clump), dumpFrameCB, NULL); else //dumpAtomicCB(a, NULL); RslFrameForAllChildren(RslAtomicGetFrame(a), dumpFrameCB, NULL); }else if(rslstr->ident == TEX_IDENT){ txd = (RslTexDictionary*)rslstr->data; writeTxd: if(extract) RslTexDictionaryForAllTextures(txd, dumpTextureCB, NULL); TexDictionary *rwtxd = convertTXD(txd); if(argc > 1) assert(stream.open(argv[1], "wb")); else assert(stream.open("out.txd", "wb")); rwtxd->streamWrite(&stream); stream.close(); } return 0; }