#include #include #include rw::V3d zero = { 0.0f, 0.0f, 0.0f }; struct SceneGlobals { rw::World *world; rw::Camera *camera; } Scene; rw::EngineOpenParams engineOpenParams; rw::Texture *ParticleTex; rw::Raster *ParticleRaster; static rw::RWDEVICE::Im2DVertex im2dVerts[1024]; static int numImVerts; static rw::uint16 imIndices[1024*2]; static int numImIndices; static rw::PrimitiveType imPrim; void BeginIm2D(rw::PrimitiveType prim) { numImVerts = 0; numImIndices = 0; imPrim = prim; } void EndIm2D(void) { rw::im2d::RenderIndexedPrimitive(imPrim, &im2dVerts, numImVerts, &imIndices, numImIndices); } void RenderParticle(float x, float y, float sz, rw::RGBA col) { using namespace rw; using namespace RWDEVICE; if(numImVerts+4 > nelem(im2dVerts) || numImIndices+6 > nelem(imIndices)){ EndIm2D(); numImVerts = 0; numImIndices = 0; } float recipZ = 1.0f/Scene.camera->nearPlane; rw::RWDEVICE::Im2DVertex *verts = &im2dVerts[numImVerts]; x += sk::globals.width/2; y += sk::globals.height/2; verts[0].setScreenX(x-sz); verts[0].setScreenY(y-sz); verts[0].setScreenZ(rw::im2d::GetNearZ()); verts[0].setCameraZ(Scene.camera->nearPlane); verts[0].setRecipCameraZ(recipZ); verts[0].setColor(col.red, col.green, col.blue, col.alpha); verts[0].setU(0.0f, recipZ); verts[0].setV(0.0f, recipZ); verts[1].setScreenX(x+sz); verts[1].setScreenY(y-sz); verts[1].setScreenZ(rw::im2d::GetNearZ()); verts[1].setCameraZ(Scene.camera->nearPlane); verts[1].setRecipCameraZ(recipZ); verts[1].setColor(col.red, col.green, col.blue, col.alpha); verts[1].setU(1.0f, recipZ); verts[1].setV(0.0f, recipZ); verts[2].setScreenX(x+sz); verts[2].setScreenY(y+sz); verts[2].setScreenZ(rw::im2d::GetNearZ()); verts[2].setCameraZ(Scene.camera->nearPlane); verts[2].setRecipCameraZ(recipZ); verts[2].setColor(col.red, col.green, col.blue, col.alpha); verts[2].setU(1.0f, recipZ); verts[2].setV(1.0f, recipZ); verts[3].setScreenX(x-sz); verts[3].setScreenY(y+sz); verts[3].setScreenZ(rw::im2d::GetNearZ()); verts[3].setCameraZ(Scene.camera->nearPlane); verts[3].setRecipCameraZ(recipZ); verts[3].setColor(col.red, col.green, col.blue, col.alpha); verts[3].setU(0.0f, recipZ); verts[3].setV(1.0f, recipZ); imIndices[numImIndices+0] = numImVerts+0; imIndices[numImIndices+1] = numImVerts+1; imIndices[numImIndices+2] = numImVerts+2; imIndices[numImIndices+3] = numImVerts+0; imIndices[numImIndices+4] = numImVerts+2; imIndices[numImIndices+5] = numImVerts+3; numImVerts += 4; numImIndices += 6; } float sgn(float f) { return f < 0.0f ? -1.0f : f > 0.0f ? 1.0f : 0.0f; } struct Orbit { ImVec4 color; float StartX; float StartY; float PointSz; int numIterations; bool used; }; Orbit orbits[100]; int curOrbit = 0; float A = 0.0f; float B = 0.0f; float C = 0.0f; float D = 0.0f; float E = 0.0f; float Exp = 0.25f; float Scale = 50.0f; int type; bool textured = true; bool animateX; bool animateY; bool animateA; bool animateB; bool animateC; void ResetOrbit(Orbit *o) { o->color = ImVec4(1.0f, 0.0f, 0.0f, 1.00f); o->StartX = 1.0f; o->StartY = 0.0f; o->PointSz = 3.0f; o->numIterations = 1000; o->used = false; } void RenderOrbit(Orbit *o) { rw::RGBA red = { 0xFF, 0, 0, 0xFF }; rw::RGBA color = rw::makeRGBA(o->color.x*255, o->color.y*255, o->color.z*255, o->color.w*255); float x1, y1; float x0 = o->StartX; float y0 = o->StartY; int n = o->numIterations; if(textured){ rw::SetRenderStatePtr(rw::TEXTURERASTER, ParticleRaster); rw::SetRenderState(rw::TEXTUREFILTER, rw::Texture::LINEAR); }else rw::SetRenderStatePtr(rw::TEXTURERASTER, nil); BeginIm2D(rw::PRIMTYPETRILIST); while(n--){ switch(type){ case 0: default: x1 = y0 - sgn(x0)*(D + sqrtf(fabs(B*x0 - C))); break; case 1: x1 = y0 - sgn(x0)*(D + powf(fabs(B*x0 - C), Exp)); break; case 2: x1 = y0 - sgn(x0)*(D + logf(2.0f + sqrtf(fabs(B*x0 - C)))); break; } y1 = A - x0; x1 += E; RenderParticle(x1*Scale, y1*Scale, o->PointSz, color); x0 = x1; y0 = y1; } EndIm2D(); } void RenderHopalong(void) { int i; for(i = 0; i < nelem(orbits); i++) if(orbits[i].used) RenderOrbit(&orbits[i]); } void Init(void) { sk::globals.windowtitle = "Hopalong map"; sk::globals.width = 1280; sk::globals.height = 800; sk::globals.quit = 0; } bool attachPlugins(void) { rw::ps2::registerPDSPlugin(40); rw::ps2::registerPluginPDSPipes(); rw::registerMeshPlugin(); rw::registerNativeDataPlugin(); rw::registerAtomicRightsPlugin(); rw::registerMaterialRightsPlugin(); rw::xbox::registerVertexFormatPlugin(); rw::registerSkinPlugin(); rw::registerUserDataPlugin(); rw::registerHAnimPlugin(); rw::registerMatFXPlugin(); rw::registerUVAnimPlugin(); rw::ps2::registerADCPlugin(); return true; } #include "particle.inc" #include "vfs.h" VFS_file files[] = { { "particle.png", particle_png, particle_png_len } }; VFS vfs = { files, nelem(files) }; bool InitRW(void) { if(!sk::InitRW()) return false; installVFS(&vfs); Scene.world = rw::World::create(); ParticleTex = rw::Texture::read("particle", nil); if(ParticleTex) ParticleRaster = ParticleTex->raster; rw::Light *ambient = rw::Light::create(rw::Light::AMBIENT); ambient->setColor(0.2f, 0.2f, 0.2f); Scene.world->addLight(ambient); rw::V3d xaxis = { 1.0f, 0.0f, 0.0f }; rw::Light *direct = rw::Light::create(rw::Light::DIRECTIONAL); direct->setColor(0.8f, 0.8f, 0.8f); direct->setFrame(rw::Frame::create()); direct->getFrame()->rotate(&xaxis, 180.0f, rw::COMBINEREPLACE); Scene.world->addLight(direct); Scene.camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1); Scene.world->addCamera(Scene.camera); for(int i = 0; i < nelem(orbits); i++) ResetOrbit(&orbits[i]); orbits[0].used = true; ImGui_ImplRW_Init(); ImGui::StyleColorsClassic(); return true; } void orbitGUI(Orbit *o) { ImGui::SliderFloat("x0", &o->StartX, -10.0f, 10.0f); ImGui::SliderFloat("y0", &o->StartY, -10.0f, 10.0f); ImGui::SliderFloat("Point Size", &o->PointSz, 0.5f, 10.0f); ImGui::SliderInt("NumPoints", &o->numIterations, 1, 10000); ImGui::ColorEdit3("color", (float*)&o->color); /* ImGui::Checkbox("Textured", &textured); ImGui::Checkbox("AnimateX", &animateX); ImGui::Checkbox("AnimateY", &animateY); ImGui::Checkbox("AnimateA", &animateA); ImGui::Checkbox("AnimateB", &animateB); ImGui::Checkbox("AnimateC", &animateC); */ } void hopalongGUI(void) { int i; static char tmp[128]; if(curOrbit >= 0) orbitGUI(&orbits[curOrbit]); ImGui::SliderFloat("A", &A, -10.0f, 10.0f); ImGui::SliderFloat("B", &B, -10.0f, 10.0f); ImGui::SliderFloat("C", &C, -10.0f, 10.0f); ImGui::SliderFloat("D", &D, -10.0f, 10.0f); ImGui::SliderFloat("E", &E, -10.0f, 10.0f); ImGui::SliderFloat("exp", &Exp, 0.001f, 4.0f); ImGui::RadioButton("sqrt", &type, 0); ImGui::RadioButton("^exp", &type, 1); ImGui::RadioButton("log", &type, 2); ImGui::SliderFloat("Scale", &Scale, 1.0f, 100.0f); for(i = 0; i < nelem(orbits); i++){ if(orbits[i].used){ sprintf(tmp, "Orbit %d\n", i); if(ImGui::Button(tmp)) curOrbit = i; } } if( ImGui::Button("Add Orbit")) for(i = 0; i < nelem(orbits); i++) if(!orbits[i].used){ ResetOrbit(&orbits[i]); orbits[i].used = true; curOrbit = i; break; } if(curOrbit >= 0 && ImGui::Button("Remove Orbit")){ orbits[curOrbit].used = false; curOrbit = -1; for(i = 0; i < nelem(orbits); i++) if(orbits[i].used){ curOrbit = i; break; } } } #ifdef __unix__ #include #endif void Draw(float timeDelta) { static bool show_demo_window = false; rw::RGBA clearcol = { 0, 0, 0, 255 }; Scene.camera->clear(&clearcol, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); Scene.camera->beginUpdate(); ImGui_ImplRW_NewFrame(timeDelta); RenderHopalong(); /* if(animateX) StartX += timeDelta/10000.0f; if(animateY) StartY += timeDelta/10000.0f; if(animateA) A += timeDelta/10000.0f; if(animateB) B += timeDelta/10000.0f; if(animateC) C += timeDelta/10000.0f; */ hopalongGUI(); if(show_demo_window){ ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); ImGui::ShowDemoWindow(&show_demo_window); } ImGui::EndFrame(); ImGui::Render(); ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData()); Scene.camera->endUpdate(); Scene.camera->showRaster(0); #ifdef __unix__ usleep(10000); #endif } void KeyUp(int key) { } void KeyDown(int key) { switch(key){ case sk::KEY_ESC: sk::globals.quit = 1; break; } } int MouseX, MouseY; int MouseDeltaX, MouseDeltaY; int MouseButtons; void MouseBtn(sk::MouseState *mouse) { MouseButtons = mouse->buttons; } void MouseMove(sk::MouseState *mouse) { MouseDeltaX = mouse->posx - MouseX; MouseDeltaY = mouse->posy - MouseY; MouseX = mouse->posx; MouseY = mouse->posy; if(MouseButtons&1){ int mx = MouseX - sk::globals.width/2; int my = MouseY - sk::globals.height/2; if(curOrbit >= 0){ orbits[curOrbit].StartX = mx/Scale; orbits[curOrbit].StartY = my/Scale; } } } sk::EventStatus AppEventHandler(sk::Event e, void *param) { using namespace sk; Rect *r; MouseState *ms; ImGuiEventHandler(e, param); ImGuiIO &io = ImGui::GetIO(); switch(e){ case INITIALIZE: Init(); return EVENTPROCESSED; case RWINITIALIZE: return ::InitRW() ? EVENTPROCESSED : EVENTERROR; case PLUGINATTACH: return attachPlugins() ? EVENTPROCESSED : EVENTERROR; case KEYDOWN: KeyDown(*(int*)param); return EVENTPROCESSED; case KEYUP: KeyUp(*(int*)param); return EVENTPROCESSED; case MOUSEBTN: if(!io.WantCaptureMouse){ ms = (MouseState*)param; MouseBtn(ms); }else MouseButtons = 0; return EVENTPROCESSED; case MOUSEMOVE: MouseMove((MouseState*)param); return EVENTPROCESSED; case RESIZE: r = (Rect*)param; // TODO: register when we're minimized if(r->w == 0) r->w = 1; if(r->h == 0) r->h = 1; sk::globals.width = r->w; sk::globals.height = r->h; // TODO: set aspect ratio if(Scene.camera) sk::CameraSize(Scene.camera, r); break; case IDLE: Draw(*(float*)param); return EVENTPROCESSED; } return sk::EVENTNOTPROCESSED; }