namespace rw { // This is for platform independent things // TODO: move more stuff into this struct Engine { void *currentCamera; void *currentWorld; static void init(void); }; extern Engine *engine; // This is for platform driver implementations struct Driver { ObjPipeline *defaultPipeline; int32 rasterNativeOffset; void (*beginUpdate)(Camera*); void (*endUpdate)(Camera*); void (*rasterCreate)(Raster*); uint8 *(*rasterLock)(Raster*, int32 level); void (*rasterUnlock)(Raster*, int32 level); int32 (*rasterNumLevels)(Raster*); void (*rasterFromImage)(Raster*, Image*); static PluginList s_plglist[NUM_PLATFORMS]; static void open(void); static int32 registerPlugin(int32 platform, int32 size, uint32 id, Constructor ctor, Destructor dtor){ return s_plglist[platform].registerPlugin(size, id, ctor, dtor, nil); } }; extern Driver *driver[NUM_PLATFORMS]; #define DRIVER driver[rw::platform] namespace null { void beginUpdate(Camera*); void endUpdate(Camera*); void rasterCreate(Raster*); uint8 *rasterLock(Raster*, int32 level); void rasterUnlock(Raster*, int32 level); int32 rasterNumLevels(Raster*); void rasterFromImage(Raster*, Image*); } }