CXX=ee-g++ # null, opengl BUILD=ps2 # e.g. null -> -DRW_NULL BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/') BUILDDIR=build-$(BUILD) SRCDIR=src SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\ geometry.cpp plugins.cpp pipeline.cpp\ ps2.cpp ogl.cpp xbox.cpp\ image.cpp gtaplg.cpp) OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$(SRC)) DEP := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.d,$(SRC)) CFLAGS=-Wall -g $(BUILDDEF) -Wno-parentheses #-Wconversion INCPATH=-I$(PS2SDK)/ee/include -I$(PS2SDK)/common/include LIB=librw-$(BUILD).a $(LIB): $(OBJ) ar scr $@ $(OBJ) $(BUILDDIR)/%.o: $(SRCDIR)/%.cpp @mkdir -p $(@D) $(CXX) $(CFLAGS) $(INCPATH) -c $< -o $@ $(BUILDDIR)/%.d: $(SRCDIR)/%.cpp @mkdir -p $(@D) $(CXX) -MM -MT '$(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$<)' $(CFLAGS) $< > $@ clean: rm -f $(BUILDDIR)/*.[od] -include $(DEP)