#include <rw.h> #include <skeleton.h> #include "im2d.h" float PolyLineData[16][4] = { { 0.000f, 1.000f, 0.500f, 1.000f}, { 0.672f, 0.672f, 0.836f, 0.836f}, { 0.900f, 0.000f, 0.950f, 0.500f}, { 0.601f, -0.601f, 0.800f, 0.200f}, { 0.000f, -0.800f, 0.500f, 0.100f}, {-0.530f, -0.530f, 0.245f, 0.245f}, {-0.700f, 0.000f, 0.150f, 0.500f}, {-0.460f, 0.460f, 0.270f, 0.770f}, { 0.000f, 0.600f, 0.500f, 0.800f}, { 0.389f, 0.389f, 0.695f, 0.695f}, { 0.500f, 0.000f, 0.750f, 0.500f}, { 0.318f, -0.318f, 0.659f, 0.341f}, { 0.000f, -0.400f, 0.500f, 0.300f}, {-0.247f, -0.247f, 0.376f, 0.376f}, {-0.300f, 0.000f, 0.350f, 0.500f}, {-0.177f, 0.177f, 0.411f, 0.589f} }; float IndexedPolyLineData[21][4] = { { 0.000f, 1.000f, 0.500f, 1.000f}, {-0.200f, 0.600f, 0.400f, 0.800f}, { 0.200f, 0.600f, 0.600f, 0.800f}, {-0.400f, 0.200f, 0.300f, 0.600f}, { 0.000f, 0.200f, 0.500f, 0.600f}, { 0.400f, 0.200f, 0.700f, 0.600f}, {-0.600f, -0.200f, 0.200f, 0.400f}, {-0.200f, -0.200f, 0.400f, 0.400f}, { 0.200f, -0.200f, 0.600f, 0.400f}, { 0.600f, -0.200f, 0.800f, 0.400f}, {-0.800f, -0.600f, 0.100f, 0.200f}, {-0.400f, -0.600f, 0.300f, 0.200f}, { 0.000f, -0.600f, 0.500f, 0.200f}, { 0.400f, -0.600f, 0.700f, 0.200f}, { 0.800f, -0.600f, 0.900f, 0.200f}, {-1.000f, -1.000f, 0.000f, 0.000f}, {-0.600f, -1.000f, 0.200f, 0.000f}, {-0.200f, -1.000f, 0.400f, 0.000f}, { 0.200f, -1.000f, 0.600f, 0.000f}, { 0.600f, -1.000f, 0.800f, 0.000f}, { 1.000f, -1.000f, 1.000f, 0.000f} }; rw::uint16 IndexedPolyLineIndices[46] = { 0, 2, 5, 4, 8, 5, 9, 8, 13, 9, 14, 13, 19, 14, 20, 19, 18, 13, 12, 8, 7, 12, 18, 17, 12, 11, 17, 16, 15, 10, 16, 11, 10, 6, 11, 7, 6, 3, 7, 4, 3, 1, 4, 2, 1, 0 }; rw::RWDEVICE::Im2DVertex PolyLine[16]; rw::RWDEVICE::Im2DVertex IndexedPolyLine[21]; void PolyLineCreate(rw::Camera *camera) { float recipZ = 1.0f/camera->nearPlane; for(int i = 0; i < 16; i++){ PolyLine[i].setScreenX(ScreenSize.x/2.0f + PolyLineData[i][0]*Scale); PolyLine[i].setScreenY(ScreenSize.y/2.0f - PolyLineData[i][1]*Scale); PolyLine[i].setScreenZ(rw::im2d::GetNearZ()); PolyLine[i].setRecipCameraZ(recipZ); PolyLine[i].setU(PolyLineData[i][2], recipZ); PolyLine[i].setV(PolyLineData[i][3], recipZ); } } void PolyLineSetColor(bool white) { rw::RGBA SolidColor1 = SolidBlue; if(white) SolidColor1 = SolidWhite; for(int i = 0; i < 16; i++) PolyLine[i].setColor(SolidColor1.red, SolidColor1.green, SolidColor1.blue, SolidColor1.alpha); } void PolyLineRender(void) { rw::im2d::RenderPrimitive(rw::PRIMTYPEPOLYLINE, PolyLine, 16); } void IndexedPolyLineCreate(rw::Camera *camera) { float recipZ = 1.0f/camera->nearPlane; for(int i = 0; i < 21; i++){ IndexedPolyLine[i].setScreenX(ScreenSize.x/2.0f + IndexedPolyLineData[i][0]*Scale); IndexedPolyLine[i].setScreenY(ScreenSize.y/2.0f - IndexedPolyLineData[i][1]*Scale); IndexedPolyLine[i].setScreenZ(rw::im2d::GetNearZ()); IndexedPolyLine[i].setRecipCameraZ(recipZ); IndexedPolyLine[i].setU(IndexedPolyLineData[i][2], recipZ); IndexedPolyLine[i].setV(IndexedPolyLineData[i][3], recipZ); } } void IndexedPolyLineSetColor(bool white) { rw::RGBA SolidColor1 = SolidBlue; if(white) SolidColor1 = SolidWhite; for(int i = 0; i < 21; i++) IndexedPolyLine[i].setColor(SolidColor1.red, SolidColor1.green, SolidColor1.blue, SolidColor1.alpha); } void IndexedPolyLineRender(void) { rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPEPOLYLINE, IndexedPolyLine, 21, IndexedPolyLineIndices, 46); }