#include #include #include #include "im2d.h" rw::EngineOpenParams engineOpenParams; rw::RGBA ForegroundColor = { 200, 200, 200, 255 }; rw::RGBA BackgroundColor = { 64, 64, 64, 0 }; rw::Camera *Camera; rw::Charset *Charset; float TimeDelta; rw::Camera* CreateCamera(void) { Camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1); assert(Camera); Camera->setNearPlane(0.1f); Camera->setFarPlane(10.0f); return Camera; } void Initialize(void) { sk::globals.windowtitle = "Im2D example"; sk::globals.width = 1280; sk::globals.height = 800; sk::globals.quit = 0; } bool Initialize3D(void) { if(!sk::InitRW()) return false; Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor); Camera = CreateCamera(); Im2DInitialize(Camera); ImGui_ImplRW_Init(); ImGui::StyleColorsClassic(); return true; } void Terminate3D(void) { Im2DTerminate(); if(Camera){ Camera->destroy(); Camera = nil; } if(Charset){ Charset->destroy(); Charset = nil; } sk::TerminateRW(); } bool attachPlugins(void) { rw::ps2::registerPDSPlugin(40); rw::ps2::registerPluginPDSPipes(); rw::registerMeshPlugin(); rw::registerNativeDataPlugin(); rw::registerAtomicRightsPlugin(); rw::registerMaterialRightsPlugin(); rw::xbox::registerVertexFormatPlugin(); rw::registerSkinPlugin(); rw::registerUserDataPlugin(); rw::registerHAnimPlugin(); rw::registerMatFXPlugin(); rw::registerUVAnimPlugin(); rw::ps2::registerADCPlugin(); return true; } void DisplayOnScreenInfo(void) { } void Gui(void) { static bool showWindow = true; ImGui::Begin("Im2D", &showWindow); ImGui::RadioButton("Line-list", &Im2DPrimType, 0); ImGui::RadioButton("Line-list indexed", &Im2DPrimType, 1); ImGui::RadioButton("Poly-line", &Im2DPrimType, 2); ImGui::RadioButton("Poly-line indexed", &Im2DPrimType, 3); ImGui::RadioButton("Tri-list", &Im2DPrimType, 4); ImGui::RadioButton("Tri-list indexed", &Im2DPrimType, 5); ImGui::RadioButton("Tri-strip", &Im2DPrimType, 6); ImGui::RadioButton("Tri-strip indexed", &Im2DPrimType, 7); ImGui::RadioButton("Tri-fan", &Im2DPrimType, 8); ImGui::RadioButton("Tri-fan indexed", &Im2DPrimType, 9); ImGui::NewLine(); ImGui::Checkbox("Textured", &Im2DTextured); if(ImGui::Checkbox("Colored", &Im2DColored)){ LineListSetColor(!Im2DColored); IndexedLineListSetColor(!Im2DColored); PolyLineSetColor(!Im2DColored); IndexedPolyLineSetColor(!Im2DColored); TriListSetColor(!Im2DColored); IndexedTriListSetColor(!Im2DColored); TriStripSetColor(!Im2DColored); IndexedTriStripSetColor(!Im2DColored); TriFanSetColor(!Im2DColored); IndexedTriFanSetColor(!Im2DColored); } ImGui::End(); } void Render(void) { Camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ); Camera->beginUpdate(); ImGui_ImplRW_NewFrame(TimeDelta); Im2DRender(); DisplayOnScreenInfo(); Gui(); ImGui::EndFrame(); ImGui::Render(); Camera->endUpdate(); Camera->showRaster(0); } void Idle(float timeDelta) { TimeDelta = timeDelta; Render(); } int MouseX, MouseY; int MouseDeltaX, MouseDeltaY; int MouseButtons; void KeyUp(int key) { } void KeyDown(int key) { switch(key){ case sk::KEY_ESC: sk::globals.quit = 1; break; } } void MouseBtn(sk::MouseState *mouse) { MouseButtons = mouse->buttons; } void MouseMove(sk::MouseState *mouse) { MouseDeltaX = mouse->posx - MouseX; MouseDeltaY = mouse->posy - MouseY; MouseX = mouse->posx; MouseY = mouse->posy; } sk::EventStatus AppEventHandler(sk::Event e, void *param) { using namespace sk; Rect *r; MouseState *ms; ImGuiEventHandler(e, param); ImGuiIO &io = ImGui::GetIO(); switch(e){ case INITIALIZE: Initialize(); return EVENTPROCESSED; case RWINITIALIZE: return Initialize3D() ? EVENTPROCESSED : EVENTERROR; case RWTERMINATE: Terminate3D(); return EVENTPROCESSED; case PLUGINATTACH: return attachPlugins() ? EVENTPROCESSED : EVENTERROR; case KEYDOWN: KeyDown(*(int*)param); return EVENTPROCESSED; case KEYUP: KeyUp(*(int*)param); return EVENTPROCESSED; case MOUSEBTN: if(!io.WantCaptureMouse){ ms = (MouseState*)param; MouseBtn(ms); }else MouseButtons = 0; return EVENTPROCESSED; case MOUSEMOVE: MouseMove((MouseState*)param); return EVENTPROCESSED; case RESIZE: r = (Rect*)param; // TODO: register when we're minimized if(r->w == 0) r->w = 1; if(r->h == 0) r->h = 1; sk::globals.width = r->w; sk::globals.height = r->h; if(::Camera){ sk::CameraSize(::Camera, r, 0.5f, 4.0f/3.0f); Im2DSize(::Camera, r->w, r->h); } break; case IDLE: Idle(*(float*)param); return EVENTPROCESSED; } return sk::EVENTNOTPROCESSED; }