#include #include #include "subrast.h" rw::Camera *Camera; rw::Camera *SubCameras[4]; void CameraSetViewWindow(rw::Camera *camera, float width, float height, float vw) { rw::V2d viewWindow; // TODO: aspect ratio when fullscreen if(width > height){ viewWindow.x = vw; viewWindow.y = vw / (width/height); }else{ viewWindow.x = vw / (height/width); viewWindow.y = vw; } camera->setViewWindow(&viewWindow); } void UpdateSubRasters(rw::Camera *mainCamera, rw::int32 mainWidth, rw::int32 mainHeight) { rw::Rect rect[4]; float width, height, border; border = mainHeight*0.05f; width = (mainWidth - border*3.0f) / 2.0f; height = (mainHeight - border*3.0f) / 2.0f; // top left rect[0].x = border; rect[0].y = border; rect[0].w = width; rect[0].h = height; // top right rect[1].x = border*2 + width; rect[1].y = border; rect[1].w = width; rect[1].h = height; // bottom left rect[2].x = border; rect[2].y = border*2 + height; rect[2].w = width; rect[2].h = height; // bottom left rect[3].x = border*2 + width; rect[3].y = border*2 + height; rect[3].w = width; rect[3].h = height; CameraSetViewWindow(SubCameras[0], width, height, 0.5f); for(int i = 1; i < 4; i++) CameraSetViewWindow(SubCameras[i], width, height, 0.5f + 0.4f); for(int i = 0; i < 4; i++){ SubCameras[i]->frameBuffer->subRaster(mainCamera->frameBuffer, &rect[i]); SubCameras[i]->zBuffer->subRaster(mainCamera->zBuffer, &rect[i]); } } void PositionSubCameras(void) { rw::Frame *frame; rw::V3d pos; const float dist = 2.5f; // perspective pos.x = pos.y = 0.0f; pos.z = -4.0f; frame = SubCameras[0]->getFrame(); frame->translate(&pos, rw::COMBINEREPLACE); // look along z pos.x = pos.y = 0.0f; pos.z = -dist; frame = SubCameras[1]->getFrame(); frame->translate(&pos, rw::COMBINEREPLACE); // look along x pos.x = -dist; pos.y = pos.z = 0.0f; frame = SubCameras[2]->getFrame(); frame->rotate(&Yaxis, 90.0f, rw::COMBINEREPLACE); frame->translate(&pos, rw::COMBINEPOSTCONCAT); // look along y pos.x = pos.z = 0.0f; pos.y = -dist; frame = SubCameras[3]->getFrame(); frame->rotate(&Xaxis, -90.0f, rw::COMBINEREPLACE); frame->translate(&pos, rw::COMBINEPOSTCONCAT); } void CreateCameras(rw::World *world) { Camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1); assert(Camera); for(int i = 0; i < 4; i++){ SubCameras[i] = sk::CameraCreate(0, 0, 1); assert(SubCameras[i]); SubCameras[i]->setNearPlane(0.1f); SubCameras[i]->setFarPlane(30.0f); world->addCamera(SubCameras[i]); if(i > 0) SubCameras[i]->setProjection(rw::Camera::PARALLEL); } PositionSubCameras(); } void DestroyCameras(rw::World *world) { if(Camera){ world->removeCamera(Camera); sk::CameraDestroy(Camera); Camera = nil; } for(int i = 0; i < 4; i++) if(SubCameras[i]){ world->removeCamera(SubCameras[i]); sk::CameraDestroy(SubCameras[i]); SubCameras[i] = nil; } }