namespace Rw { namespace Ps2 { struct InstanceData { uint32 noRefChain; uint32 dataSize; uint8 *data; Material *material; }; struct InstanceDataHeader : Rw::InstanceDataHeader { uint32 numMeshes; InstanceData *instanceMeshes; }; void *DestroyNativeData(void *object, int32, int32); void ReadNativeData(Stream *stream, int32 len, void *object, int32, int32); void WriteNativeData(Stream *stream, int32 len, void *object, int32, int32); int32 GetSizeNativeData(void *object, int32, int32); void registerNativeDataPlugin(void); } }