#include #include #include #include #include #include "rwbase.h" #include "rwplugin.h" #include "rw.h" #include "rwps2.h" using namespace std; using namespace Rw; // // Frame // // Node Name static void* createNodeName(void *object, int32 offset, int32) { char *name = PLUGINOFFSET(char, object, offset); name[0] = '\0'; return object; } static void* copyNodeName(void *dst, void *src, int32 offset, int32) { char *dstname = PLUGINOFFSET(char, dst, offset); char *srcname = PLUGINOFFSET(char, src, offset); strncpy(dstname, srcname, 17); return dst; } static void* destroyNodeName(void *object, int32, int32) { return object; } static void readNodeName(istream &stream, Rw::int32 len, void *object, int32 offset, int32) { char *name = PLUGINOFFSET(char, object, offset); stream.read(name, len); name[len] = '\0'; } static void writeNodeName(ostream &stream, Rw::int32 len, void *object, int32 offset, int32) { char *name = PLUGINOFFSET(char, object, offset); stream.write(name, len); } static int32 getSizeNodeName(void *object, int32 offset) { char *name = PLUGINOFFSET(char, object, offset); int32 len = strlen(name); return len > 0 ? len : -1; } void registerNodeNamePlugin(void) { Rw::Frame::registerPlugin(18, 0x253f2fe, (Constructor)createNodeName, (Destructor)destroyNodeName, (CopyConstructor)copyNodeName); Rw::Frame::registerPluginStream(0x253f2fe, (StreamRead)readNodeName, (StreamWrite)writeNodeName, (StreamGetSize)getSizeNodeName); } // // Geometry // // Mesh static void readMesh(istream &stream, Rw::int32, void *object, int32, int32) { Geometry *geo = (Geometry*)object; int32 indbuf[256]; uint32 buf[3]; stream.read((char*)buf, 12); geo->meshHeader = new MeshHeader; geo->meshHeader->flags = buf[0]; geo->meshHeader->numMeshes = buf[1]; geo->meshHeader->totalIndices = buf[2]; geo->meshHeader->mesh = new Mesh[geo->meshHeader->numMeshes]; Mesh *mesh = geo->meshHeader->mesh; for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){ stream.read((char*)buf, 8); mesh->numIndices = buf[0]; mesh->material = geo->materialList[buf[1]]; mesh->indices = NULL; if(geo->geoflags & Geometry::NATIVE) // TODO: compressed indices in OpenGL ; else{ mesh->indices = new uint16[mesh->numIndices]; uint16 *ind = mesh->indices; int32 numIndices = mesh->numIndices; for(; numIndices > 0; numIndices -= 256){ int32 n = numIndices < 256 ? numIndices : 256; stream.read((char*)indbuf, n*4); for(int32 j = 0; j < n; j++) ind[j] = indbuf[j]; ind += n; } } mesh++; } } static void writeMesh(ostream &stream, Rw::int32, void *object, int32, int32) { Geometry *geo = (Geometry*)object; int32 indbuf[256]; uint32 buf[3]; buf[0] = geo->meshHeader->flags; buf[1] = geo->meshHeader->numMeshes; buf[2] = geo->meshHeader->totalIndices; stream.write((char*)buf, 12); Mesh *mesh = geo->meshHeader->mesh; for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){ buf[0] = mesh->numIndices; buf[1] = findPointer((void*)mesh->material, (void**)geo->materialList, geo->numMaterials); stream.write((char*)buf, 8); if(geo->geoflags & Geometry::NATIVE) // TODO: compressed indices in OpenGL ; else{ uint16 *ind = mesh->indices; int32 numIndices = mesh->numIndices; for(; numIndices > 0; numIndices -= 256){ int32 n = numIndices < 256 ? numIndices : 256; for(int32 j = 0; j < n; j++) indbuf[j] = ind[j]; stream.write((char*)indbuf, n*4); ind += n; } } mesh++; } } static int32 getSizeMesh(void *object, int32) { Geometry *geo = (Geometry*)object; if(geo->meshHeader == NULL) return -1; int32 size = 12 + geo->meshHeader->numMeshes*8; if(geo->geoflags & Geometry::NATIVE) // TODO: compressed indices in OpenGL ; else{ size += geo->meshHeader->totalIndices*4; } return size; } void registerMeshPlugin(void) { Rw::Geometry::registerPlugin(0, 0x50E, NULL, NULL, NULL); Rw::Geometry::registerPluginStream(0x50E, (StreamRead)readMesh, (StreamWrite)writeMesh, (StreamGetSize)getSizeMesh); } // Native Data static void readNativeData(istream &stream, int32 len, void *object, int32 o, int32 s) { ChunkHeaderInfo header; uint32 libid; uint32 platform; // ugly hack to find out platform stream.seekg(-4, ios::cur); libid = readUInt32(stream); ReadChunkHeaderInfo(stream, &header); if(header.type == ID_STRUCT && LibraryIDPack(header.version, header.build) == libid){ // must be PS2 or Xbox platform = readUInt32(stream); stream.seekg(-16, ios::cur); if(platform == PLATFORM_PS2) ReadNativeDataPS2(stream, len, object, o, s); else if(platform == PLATFORM_XBOX) stream.seekg(len, ios::cur); }else // OpenGL // doesn't work always, some headers have wrong size stream.seekg(len-12, ios::cur); } static void writeNativeData(ostream &stream, int32 len, void *object, int32 o, int32 s) { Geometry *geometry = (Geometry*)object; if(geometry->instData == NULL) return; if(geometry->instData->platform == PLATFORM_PS2) WriteNativeDataPS2(stream, len, object, o, s); } static int32 getSizeNativeData(void *object, int32 offset, int32 size) { Geometry *geometry = (Geometry*)object; if(geometry->instData == NULL) return -1; if(geometry->instData->platform == PLATFORM_PS2) return GetSizeNativeDataPS2(object, offset, size); else if(geometry->instData->platform == PLATFORM_XBOX) return -1; else if(geometry->instData->platform == PLATFORM_OGL) return -1; return -1; } void registerNativeDataPlugin(void) { Rw::Geometry::registerPlugin(0, 0x510, NULL, NULL, NULL); Rw::Geometry::registerPluginStream(0x510, (StreamRead)readNativeData, (StreamWrite)writeNativeData, (StreamGetSize)getSizeNativeData); }