; Ambient light: NOP LQ VF26, ambientLight(VI00) NOP XITOP VI01 NOP IADDIU VI03, VI12, 2 Ambloop: NOP LQ VF03, 0(VI03) ; output color NOP NOP NOP NOP NOP NOP ITOF0 VF03, VF03 NOP NOP NOP NOP NOP NOP NOP ADD VF03, VF03, VF26 NOP NOP NOP NOP NOP NOP NOP FTOI0 VF03, VF03 NOP NOP IADDI VI01, VI01, -1 NOP IADDIU VI03, VI03, numOutAttribs NOP IBNE VI01, VI00, Ambloop NOP SQ VF03, -numOutAttribs(VI03) ; end amblight ; Direct Light NOP LQ VF26, lightDir(VI00) NOP XITOP VI01 NOP XTOP VI02 NOP IADDIU VI03, VI12, 2 SUB.xyz VF26, VF00, VF26 NOP Dirloop: NOP LQ VF01, 3(VI02); ; normal NOP LQ VF02, 0(VI03); ; output color NOP NOP NOP NOP MUL VF03, VF01, VF26 NOP ITOF0 VF02, VF02 NOP NOP NOP NOP NOP ADDy.x VF03, VF03, VF03y NOP NOP NOP NOP NOP NOP NOP ADDz.x VF03, VF03, VF03z NOP NOP NOP NOP NOP NOP NOP MAX.x VF03, VF00, VF03 NOP ; clamp to 0 NOP[I] LOI 255 NOP NOP NOP NOP MULi.x VF03, VF03, I NOP NOP NOP NOP NOP NOP NOP ADDx.xyz VF02, VF02, VF03x NOP NOP NOP NOP NOP NOP NOP FTOI0 VF02, VF02 NOP NOP IADDI VI01, VI01, -1 NOP IADDIU VI02, VI02, numInAttribs NOP IADDIU VI03, VI03, numOutAttribs NOP IBNE VI01, VI00, Dirloop NOP SQ VF02, -numOutAttribs(VI03) ; end dirlight ; Material color and clamp NOP LQ VF27, matColor(VI00) NOP XITOP VI01 NOP IADDIU VI03, VI12, 2 Colorloop: NOP LQ VF03, 0(VI03) NOP NOP NOP NOP NOP NOP ITOF0 VF03, VF03 NOP NOP NOP NOP NOP NOP NOP MUL VF03, VF03, VF27 NOP NOP[I] LOI 255 NOP NOP NOP NOP MINIi VF03, VF03, I NOP NOP NOP NOP NOP NOP NOP FTOI0 VF03, VF03 NOP NOP IADDI VI01, VI01, -1 NOP IADDIU VI03, VI03, numOutAttribs NOP IBNE VI01, VI00, Colorloop NOP SQ VF03, -numOutAttribs(VI03) ; end material color